Looktovask Posted January 3, 2021 Share Posted January 3, 2021 Marker_Aleatorios = -- ADICIONE AQUI OS LOCAIS QUE O JOGADOR DEVE PASSAR { {658.48792, -546.98334, 16.33594}, {-2124.44043, 208.22417, 35.22341}, {249.56505, 1420.55273, 10.56574}, {1427.32214, 708.58142, 10.82031}, -- AS MESMA POS DE CIMA PRA EVITAR SAIR O MESMO TODA HORA {658.48792, -546.98334, 16.33594}, {-2124.44043, 208.22417, 35.22341}, {249.56505, 1420.55273, 10.56574}, {1427.32214, 708.58142, 10.82031}, } Iniciar = createMarker ( -1867.4390869141,-1668.8072509766,21, "cylinder", 1.5, 16, 111, 231, 50) local BlipI = createBlipAttachedTo( Iniciar, 59 ) local Random_Pos = math.random ( #Marker_Aleatorios ) local Entrega = createMarker ( Marker_Aleatorios, "cylinder", 1.5, 16, 111, 231, 50) BlipEntrega = createBlipAttachedTo( Entrega, 0 ) setElementVisibleTo ( Entrega, root, false ) setElementVisibleTo ( BlipEntrega, root, false ) setElementData(BlipI,"blipName", "Emprego Sucateiro") setBlipVisibleDistance(BlipI, 150) --[[ ><><><><><><><><><><><><><><><><><><><>< >< Infos Trab >< ><><><><><><><><><><><><><><><><><><><>< --]] local Blip_Marcar = createBlipAttachedTo( Iniciar, 0 ) setElementVisibleTo ( Blip_Marcar, root, false ) function Infos_Emprego ( source ) local Emprego = getElementData ( source, "Emprego" ) if Emprego == "Sucateiro" then if isElementVisibleTo ( Blip_Marcar, source ) then setElementVisibleTo ( Blip_Marcar, source, false ) triggerClientEvent(source, "addNotification", root, " Seu Local de Trabalho foi Desmarcado do Mapa") else setElementVisibleTo ( Blip_Marcar, source, true ) triggerClientEvent(source, "addNotification", root, " Seu Local de Trabalho foi Marcado no Mapa") end end end addCommandHandler ( "infos", Infos_Emprego ) function Pegar_Pampa (source) local Emprego = getElementData ( source, "Emprego" ) if Emprego == "Sucateiro" then Bicicleta = createVehicle(509, -1867.4390869141,-1668.8072509766,21) warpPedIntoVehicle ( source, Bicicleta ) else triggerClientEvent(source, "addNotification", root, "INFO: Apenas Sucateiros podem pegar cargas", "info") end end addEventHandler("onMarkerHit", Iniciar, Pegar_Pampa) function Comecar_Sucata (source) local Emprego = getElementData ( source, "Emprego" ) if (Bicicleta) and Emprego == "Sucateiro" then setElementVisibleTo ( Entrega, source, true ) setElementData(source, "Carga", true) setElementVisibleTo ( BlipEntrega, sorce, true) else triggerClientEvent(source, "addNotification", root, "INFO: Apenas Sucateiros podem pegar cargas", "info") end end addEventHandler ("onVehicleEnter", root, Comecar_Sucata) local Recompensa = math.random(1000, 2000) function Entregar_Sucata local Emprego = getElementData (source, "Emprego") if getElementData(source, "Carga") == true then setElementVisibleTo (Entrega, source, false) setElementVisibleTo (BlipEntrega, source, false) setElementData(source, "Carga", false) givePlayerMoney(source, Recompensa) triggerClientEvent(source, "addNotification", root, "INFO: Você entregou a sucata e ganhou R$:"..getElementData(source, "Recompensa").."", "info") else triggerClientEvent(source, "addNotification", root, "INFO: Você não esta com a sucata na bicicleta, "info") end addEventHandler("onMarkerHit", Entrega, Entregar_Sucata) --[[ ><><><><><><><><><><><><><><><>< >< Anti_Bugs >< ><><><><><><><><><><><><><><><>< --]] addEventHandler( "onPlayerQuit", root,) function() if getElementData ( source, "Carga" ) == true then if isElement(Entrega) then destroyElement(Entrega) end if isElement(Bicicleta) then destroyElement(Bicicleta) end if isElement(BlipEntrega) then destroyElement(BlipEntrega) end end end) addEventHandler( "onPlayerWasted", root,) function() if getElementData ( source, "Carga" ) == true then if isElement(Entrega) then destroyElement(Entrega) end if isElement(Bicicleta) then destroyElement(Entrega) end if isElement(BlipEntrega) then destroyElement(BlipEntrega) end setElementData( source, "Carga", false ) end end) alguem pode me ajudar, esta linha 71, esta dando erro local Emprego = getElementData (source, "Emprego") Link to comment
Otavio Posted January 3, 2021 Share Posted January 3, 2021 Voce basicamente so teria que adicionar () ao lado da funcao caso n tenha nenhum orientador! function Entregar_Sucata() Ficando desta forma. 1 Link to comment
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