dreyhan Posted October 24, 2020 Share Posted October 24, 2020 Bom dia! Estou precisando que os vips: Bravo, Nobre e Monarca tenham 30 dias de duração e o Imperial seja permanente porém não entendo nada de Script. Alguém, por favor, consegue me dar uma luz? SCRIPT DO CLIENTE: local screenW,screenH = guiGetScreenSize() local resW, resH = 1366,768 local x, y = (screenW/resW), (screenH/resH) Painel_VIP_AirNewSCR = false CorSel_R, CorSel_G, CorSel_B, CorSel_A = 51, 179, 93, 110 Abrir_Fechar_BindAirNewSCR = "J" setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Não" ) setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Não" ) setElementData ( localPlayer, "Bravo_Arma(s)", "Desbloqueado" ) setElementData ( localPlayer, "Nobre_Arma(s)", "Desbloqueado" ) setElementData ( localPlayer, "Nobre_Vida", "Desbloqueado" ) setElementData ( localPlayer, "Monarca_Vida", "Desbloqueado" ) function PainelVIP_AirNewSCR ( ) dxDrawRectangle(x*0, y*0, x*1366, y*768, tocolor(255, 255, 255, 11), false) dxDrawRectangle(x*0, y*168, x*1366, y*433, tocolor(0, 0, 0, 50), false) dxDrawRectangle(x*0, y*172, x*1366, y*425, tocolor(0, 0, 0, 50), false) dxDrawRectangle(x*111, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*412, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*734, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*1034, y*191, x*221, y*388, tocolor(0, 0, 0, 51), false) dxDrawRectangle(x*0, y*85, x*1366, y*73, tocolor(0, 0, 0, 50), false) dxDrawRectangle(x*0, y*89, x*1366, y*64, tocolor(0, 0, 0, 50), false) ------------------------------- VIP 01 ------------------------------- if getElementData ( localPlayer, "VIP_01" ) ~= "Sim" then dxDrawImage(x*153, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui acesso ao VIP BRAVO!", x*111, y*486, x*331, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*121, y*249, x*201, y*22 ) then dxDrawRectangle(x*121, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Turismo else dxDrawRectangle(x*121, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Turismo end if P ( x*121, y*275, x*201, y*22 ) then dxDrawRectangle(x*121, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*121, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*121, y*301, x*201, y*22 ) then dxDrawRectangle(x*121, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*121, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end end ------------------------------- VIP 02 ------------------------------- if getElementData ( localPlayer, "VIP_02" ) ~= "Sim" then dxDrawImage(x*456, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui acesso ao VIP NOBRE!", x*412, y*486, x*632, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*422, y*249, x*201, y*22 ) then dxDrawRectangle(x*422, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Turismo else dxDrawRectangle(x*422, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Turismo end if P ( x*422, y*275, x*201, y*22 ) then dxDrawRectangle(x*422, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - NRG-500 else dxDrawRectangle(x*422, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - NRG-500 end if P ( x*422, y*301, x*201, y*22 ) then dxDrawRectangle(x*422, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Vida 80% else dxDrawRectangle(x*422, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Vida 80% end if P ( x*422, y*327, x*201, y*22 ) then dxDrawRectangle(x*422, y*327, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*422, y*327, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*422, y*353, x*201, y*22 ) then dxDrawRectangle(x*422, y*353, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*422, y*353, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end if P ( x*422, y*379, x*201, y*22 ) then dxDrawRectangle(x*422, y*379, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (02) else dxDrawRectangle(x*422, y*379, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (02) end end ------------------------------- VIP 03 ------------------------------- if getElementData ( localPlayer, "VIP_03" ) ~= "Sim" then dxDrawImage(x*778, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui acesso ao VIP MONARCA!", x*734, y*486, x*954, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*744, y*249, x*201, y*22 ) then dxDrawRectangle(x*744, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Bullet else dxDrawRectangle(x*744, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Bullet end if P ( x*744, y*275, x*201, y*22 ) then dxDrawRectangle(x*744, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - NRG-500 else dxDrawRectangle(x*744, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - NRG-500 end if P ( x*744, y*301, x*201, y*22 ) then dxDrawRectangle(x*744, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Vida 100% else dxDrawRectangle(x*744, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Vida 100% end if P ( x*744, y*327, x*201, y*22 ) then dxDrawRectangle(x*744, y*327, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Colete 50% else dxDrawRectangle(x*744, y*327, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Colete 50% end if P ( x*744, y*353, x*201, y*22 ) then dxDrawRectangle(x*744, y*353, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*744, y*353, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*744, y*379, x*201, y*22 ) then dxDrawRectangle(x*744, y*379, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (02) else dxDrawRectangle(x*744, y*379, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (02) end if P ( x*744, y*405, x*201, y*22 ) then dxDrawRectangle(x*744, y*405, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*744, y*405, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end if P ( x*744, y*431, x*201, y*22 ) then dxDrawRectangle(x*744, y*431, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (02) else dxDrawRectangle(x*744, y*431, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (02) end if P ( x*744, y*457, x*201, y*22 ) then dxDrawRectangle(x*744, y*457, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (03) else dxDrawRectangle(x*744, y*457, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (03) end if P ( x*744, y*483, x*201, y*22 ) then dxDrawRectangle(x*744, y*483, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo Colorido else dxDrawRectangle(x*744, y*483, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo Colorido end if P ( x*744, y*509, x*201, y*22 ) then dxDrawRectangle(x*744, y*509, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Farol Colorido else dxDrawRectangle(x*744, y*509, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Farol Colorido end end ------------------------------- VIP 04 ------------------------------- if getElementData ( localPlayer, "VIP_04" ) ~= "Sim" then dxDrawImage(x*1078, y*263, x*135, y*173, "Arquivos/Cadeado.png" ) dxDrawText("Você não possui acesso ao VIP IMPERIAL!", x*1034, y*486, x*1254, y*517, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) else if P ( x*1044, y*249, x*201, y*22 ) then dxDrawRectangle(x*1044, y*249, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - Infernus else dxDrawRectangle(x*1044, y*249, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - Infernus end if P ( x*1044, y*275, x*201, y*22 ) then dxDrawRectangle(x*1044, y*275, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo - NRG-500 else dxDrawRectangle(x*1044, y*275, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo - NRG-500 end if P ( x*1044, y*301, x*201, y*22 ) then dxDrawRectangle(x*1044, y*301, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Vida 100% else dxDrawRectangle(x*1044, y*301, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Vida 100% end if P ( x*1044, y*327, x*201, y*22 ) then dxDrawRectangle(x*1044, y*327, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Colete 100% else dxDrawRectangle(x*1044, y*327, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Colete 100% end if P ( x*1044, y*353, x*201, y*22 ) then dxDrawRectangle(x*1044, y*353, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (01) else dxDrawRectangle(x*1044, y*353, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (01) end if P ( x*1044, y*379, x*201, y*22 ) then dxDrawRectangle(x*1044, y*379, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Pack de Armas (02) else dxDrawRectangle(x*1044, y*379, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Pack de Armas (02) end if P ( x*1044, y*405, x*201, y*22 ) then dxDrawRectangle(x*1044, y*405, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (01) else dxDrawRectangle(x*1044, y*405, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (01) end if P ( x*1044, y*431, x*201, y*22 ) then dxDrawRectangle(x*1044, y*431, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (02) else dxDrawRectangle(x*1044, y*431, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (02) end if P ( x*1044, y*457, x*201, y*22 ) then dxDrawRectangle(x*1044, y*457, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Personagem VIP (03) else dxDrawRectangle(x*1044, y*457, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Personagem VIP (03) end if P ( x*1044, y*483, x*201, y*22 ) then dxDrawRectangle(x*1044, y*483, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Veiculo Colorido else dxDrawRectangle(x*1044, y*483, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Veiculo Colorido end if P ( x*1044, y*509, x*201, y*22 ) then dxDrawRectangle(x*1044, y*509, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Farol Colorido else dxDrawRectangle(x*1044, y*509, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Farol Colorido end if P ( x*1044, y*535, x*201, y*22 ) then dxDrawRectangle(x*1044, y*535, x*201, y*22, tocolor(CorSel_R, CorSel_G, CorSel_B, CorSel_A), false) -- Blindagem para o Veiculo else dxDrawRectangle(x*1044, y*535, x*201, y*22, tocolor(0, 0, 0, 110), false) -- Blindagem para o Veiculo end end if getElementData ( localPlayer, "VIP_01" ) == "Sim" then dxDrawText("Veiculo - Turismo", x*121, y*249, x*322, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*121, y*275, x*322, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*121, y*301, x*322, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end if getElementData ( localPlayer, "VIP_02" ) == "Sim" then dxDrawText("Veiculo - Turismo", x*422, y*249, x*623, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo - NRG-500", x*422, y*275, x*623, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Vida 80%", x*422, y*301, x*623, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*422, y*327, x*623, y*349, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*422, y*353, x*623, y*375, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (02)", x*422, y*379, x*623, y*401, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end if getElementData ( localPlayer, "VIP_03" ) == "Sim" then dxDrawText("Veiculo - Bullet", x*744, y*249, x*945, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo - NRG-500", x*744, y*275, x*945, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Vida 100%", x*744, y*301, x*945, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Colete 50%", x*744, y*327, x*945, y*349, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*744, y*353, x*945, y*375, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (02)", x*744, y*379, x*945, y*401, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*744, y*405, x*945, y*427, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (02)", x*744, y*431, x*945, y*453, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (03)", x*744, y*457, x*945, y*479, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo Colorido", x*744, y*483, x*945, y*505, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido", x*744, y*509, x*945, y*531, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end if getElementData ( localPlayer, "VIP_04" ) == "Sim" then dxDrawText("Veiculo - Infernus", x*1044, y*249, x*1245, y*271, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo - NRG-500", x*1044, y*275, x*1245, y*297, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Vida 100%", x*1044, y*301, x*1245, y*323, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Colete 100%", x*1044, y*327, x*1245, y*349, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (01)", x*1044, y*353, x*1245, y*375, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Pack de Armas (02)", x*1044, y*379, x*1245, y*401, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (01)", x*1044, y*405, x*1245, y*427, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (02)", x*1044, y*431, x*1245, y*453, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Personagem VIP (03)", x*1044, y*457, x*1245, y*479, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Veiculo Colorido", x*1044, y*483, x*1245, y*505, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido", x*1044, y*509, x*1245, y*531, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Blindagem para o Veiculo", x*1044, y*535, x*1245, y*557, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "center", false, false, false, false, false) end dxDrawText("Bravo", x*111 + 1, y*191 + 1, x*332 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Bravo", x*111, y*191, x*332, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Nobre", x*412 + 1, y*191 + 1, x*633 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Nobre", x*412, y*191, x*633, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Monarca", x*734 + 1, y*191 + 1, x*955 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Monarca", x*734, y*191, x*955, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Imperial", x*1034 + 1, y*191 + 1, x*1255 + 1, y*249 + 1, tocolor(0, 0, 0, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Imperial", x*1034, y*191, x*1255, y*249, tocolor(255, 255, 255, 255), x*1.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Painel VIP - BRASIL CIDADE REAL", x*0 + 1, y*89 + 1, x*1366 + 1, y*153 + 1, tocolor(0, 0, 0, 255), x*1.70, "clear", "center", "center", false, false, false, false, false) dxDrawText("Painel VIP - BRASIL CIDADE REAL", x*0, y*89, x*1366, y*153, tocolor(255, 255, 255, 255), x*1.70, "clear", "center", "center", false, false, false, false, false) end local AirNewSCR_Remover = { "area_name", "radar", "vehicle_name", "radio" } function Abrir_Fechar_AirNewSCR ( ) if Painel_VIP_AirNewSCR == false then for _, v in ipairs( AirNewSCR_Remover ) do setPlayerHudComponentVisible ( v, false ) end showCursor ( true ) showChat ( false ) Painel_VIP_AirNewSCR = true addEventHandler ( "onClientRender", getRootElement(), PainelVIP_AirNewSCR ) playSoundFrontEnd ( 1 ) else for _, v in ipairs( AirNewSCR_Remover ) do setPlayerHudComponentVisible ( v, true ) end showCursor ( false ) showChat ( true ) Painel_VIP_AirNewSCR = false removeEventHandler ( "onClientRender", getRootElement(), PainelVIP_AirNewSCR ) playSoundFrontEnd ( 2 ) end end bindKey ( Abrir_Fechar_BindAirNewSCR, "down", Abrir_Fechar_AirNewSCR ) function P ( x, y, Largura, Altura ) if not isCursorShowing ( ) then return false end local sx, sy = guiGetScreenSize() local cx, cy = getCursorPosition() local cx, cy = (cx*sx), (cy*sy) if (cx >= x and cx <= x + Largura) and (cy >= y and cy <= y + Altura) then return true else return false end end function Selecionar_Opcao_AirNewSCR ( _, state ) if Painel_VIP_AirNewSCR == true then if state == "down" then if getElementData ( localPlayer, "VIP_01" ) == "Sim" then if P ( x*121, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Bravo", 1 ) elseif P ( x*121, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Bravo", 1 ) elseif P ( x*121, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Bravo", 1 ) end end ------------------------------- VIP 02 ------------------------------- if getElementData ( localPlayer, "VIP_02" ) == "Sim" then if P ( x*422, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Nobre", 1 ) elseif P ( x*422, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Nobre", 2 ) elseif P ( x*422, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Vida", "Nobre", 1 ) elseif P ( x*422, y*327, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Nobre", 1 ) elseif P ( x*422, y*353, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Nobre", 1 ) elseif P ( x*422, y*379, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Nobre", 2 ) end end ------------------------------- VIP 03 ------------------------------- if getElementData ( localPlayer, "VIP_03" ) == "Sim" then if P ( x*744, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Monarca", 1 ) elseif P ( x*744, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Monarca", 2 ) elseif P ( x*744, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Vida", "Monarca", 1 ) elseif P ( x*744, y*327, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Colete", "Monarca", 1 ) elseif P ( x*744, y*353, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Monarca", 1 ) elseif P ( x*744, y*379, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Monarca", 2 ) elseif P ( x*744, y*405, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Monarca", 1 ) elseif P ( x*744, y*431, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Monarca", 2 ) elseif P ( x*744, y*457, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Monarca", 3 ) elseif P ( x*744, y*483, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_VeiculoColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Monarca", "Função de Veiculo Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Monarca", "Função de Veiculo Colorido Desativada!" ) end elseif P ( x*744, y*509, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_FarolColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Monarca", "Função de Farol Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Monarca", "Função de Farol Colorido Desativada!" ) end end end ------------------------------- VIP 04 ------------------------------- if getElementData ( localPlayer, "VIP_04" ) == "Sim" then if P ( x*1044, y*249, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Imperial", 1 ) elseif P ( x*1044, y*275, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Veiculo(s)", "Imperial", 2 ) elseif P ( x*1044, y*301, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Vida", "Imperial", 1 ) elseif P ( x*1044, y*327, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Colete", "Imperial", 1 ) elseif P ( x*1044, y*353, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Imperial", 1 ) elseif P ( x*1044, y*379, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Arma(s)", "Imperial", 2 ) elseif P ( x*1044, y*405, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Imperial", 1 ) elseif P ( x*1044, y*431, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Imperial", 2 ) elseif P ( x*1044, y*457, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Skin(s)", "Imperial", 3 ) elseif P ( x*1044, y*483, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_VeiculoColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Imperial", "Função de Veiculo Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_VeiculoColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Imperial", "Função de Veiculo Colorido Desativada!" ) end elseif P ( x*1044, y*509, x*201, y*22 ) then if getElementData ( localPlayer, "AirNewSCR_FarolColorido" ) == "Não" then setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Sim" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Imperial", "Função de Farol Colorido Ativada!" ) else setElementData ( localPlayer, "AirNewSCR_FarolColorido", "Não" ) triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Mensagem", "Imperial", "Função de Farol Colorido Desativada!" ) end elseif P ( x*1044, y*535, x*201, y*22 ) then triggerServerEvent ( "AirNewSCR_EnviarServidor", localPlayer, "Blindagem", "Imperial", 1 ) end end end end end addEventHandler ( "onClientClick", root, Selecionar_Opcao_AirNewSCR ) AirNewSCR_VeiculoColorido = {} function VIPCarRainbowVIP ( ) for _, player in pairs(getElementsByType("player")) do if getElementData ( player, "AirNewSCR_VeiculoColorido" ) == "Sim" then local vehicle = getPedOccupiedVehicle(player) if vehicle then local seat = getPedOccupiedVehicleSeat(localPlayer) if seat == 0 then if not AirNewSCR_VeiculoColorido[player] then AirNewSCR_VeiculoColorido[player] = 0 return end local r, g, b = getVehicleColor(vehicle, true) if AirNewSCR_VeiculoColorido[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else AirNewSCR_VeiculoColorido[player] = 1 end end if AirNewSCR_VeiculoColorido[player] == 1 then if g < 250 then g = g + 3 else AirNewSCR_VeiculoColorido[player] = 2 end elseif AirNewSCR_VeiculoColorido[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else AirNewSCR_VeiculoColorido[player] = 3 end elseif AirNewSCR_VeiculoColorido[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else AirNewSCR_VeiculoColorido[player] = 4 end elseif AirNewSCR_VeiculoColorido[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 AirNewSCR_VeiculoColorido[player] = 0 end end if r < 0 then r = 0 end if g < 0 then g = 0 end if b < 0 then b = 0 end setVehicleColor(vehicle, r, g, b) end end end end end addEventHandler ( "onClientPreRender", getRootElement(), VIPCarRainbowVIP ) AirNewSCR_FarolColorido = {} function Farol_Colorido ( ) for _, player in pairs(getElementsByType("player")) do if getElementData ( player, "AirNewSCR_FarolColorido" ) == "Sim" then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not AirNewSCR_FarolColorido[player] then AirNewSCR_FarolColorido[player] = 0 return end local r, g, b = getVehicleHeadLightColor(vehicle) if AirNewSCR_FarolColorido[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else AirNewSCR_FarolColorido[player] = 1 end end if AirNewSCR_FarolColorido[player] == 1 then if g < 250 then g = g + 3 else AirNewSCR_FarolColorido[player] = 2 end elseif AirNewSCR_FarolColorido[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else AirNewSCR_FarolColorido[player] = 3 end elseif AirNewSCR_FarolColorido[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else AirNewSCR_FarolColorido[player] = 4 end elseif AirNewSCR_FarolColorido[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 AirNewSCR_FarolColorido[player] = 0 end end if r < 0 then r = 0 end if g < 0 then g = 0 end if b < 0 then b = 0 end setVehicleHeadLightColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement ( ), Farol_Colorido ) SCRIPT DO SERVER: --[[ ################################################ # # # Script Criado Por # # FACEBOOK.COM/AIRNEWSCR # # # # # ################################################ --]] Veiculo_VIPs = {} Grupo_01 = "Bravo" VIP_Alpha_ID_Veiculo_01 = 451 VIP_Alpha_Pack_de_Armas_01 = { 1, 22, 22, 25 } VIP_Alpha_Personagem_01 = 112 Grupo_02 = "Nobre" VIP_Epsylon_ID_Veiculo_01 = 451 VIP_Epsylon_ID_Veiculo_02 = 522 VIP_Epsylon_Pack_de_Armas_01 = { 29, 32, 1, 22 } VIP_Epsylon_Personagem_01 = 33 VIP_Epsylon_Personagem_02 = 34 VIP_Epsylon_Vida = 100 Grupo_03 = "Monarca" VIP_Sigma_ID_Veiculo_01 = 541 VIP_Sigma_ID_Veiculo_02 = 522 VIP_Sigma_Pack_de_Armas_01 = { 30, 24, 4, 34 } VIP_Sigma_Pack_de_Armas_02 = { 29, 32, 1, 22 } VIP_Sigma_Personagem_01 = 29 VIP_Sigma_Personagem_02 = 30 VIP_Sigma_Personagem_03 = 32 VIP_Sigma_Vida = 100 VIP_Sigma_Colete = 50 Grupo_04 = "Imperial" VIP_Omega_ID_Veiculo_01 = 411 VIP_Omega_ID_Veiculo_02 = 522 VIP_Omega_Pack_de_Armas_01 = { 31, 24, 4, 34, 26, 34 } VIP_Omega_Pack_de_Armas_02 = { 29, 32, 1, 22, 30, 16, 46 } VIP_Omega_Personagem_01 = 26 VIP_Omega_Personagem_02 = 27 VIP_Omega_Personagem_03 = 28 VIP_Omega_Vida = 100 VIP_Omega_Colete = 100 function Receber_Client_AirNewSCR ( Tipo, VIP, ID ) if Tipo == "Veiculo(s)" then local Jogador_X, Jogador_Y, Jogador_Z = getElementPosition ( source ) local Rotacao_X, Rotacao_Y, Rotacao_Z = getElementRotation ( source ) if isElement ( Veiculo_VIPs[source] ) then destroyElement ( Veiculo_VIPs[source] ) end if VIP == "Bravo" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Alpha_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Nobre" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Epsylon_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Nobre" and ID == 2 then Veiculo_VIPs[source] = createVehicle ( VIP_Epsylon_ID_Veiculo_02, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Monarca" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Sigma_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Monarca" and ID == 2 then Veiculo_VIPs[source] = createVehicle ( VIP_Sigma_ID_Veiculo_02, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Imperial" and ID == 1 then Veiculo_VIPs[source] = createVehicle ( VIP_Omega_ID_Veiculo_01, Jogador_X, Jogador_Y, Jogador_Z ) elseif VIP == "Imperial" and ID == 2 then Veiculo_VIPs[source] = createVehicle ( VIP_Omega_ID_Veiculo_02, Jogador_X, Jogador_Y, Jogador_Z ) end setElementRotation ( Veiculo_VIPs[source], Rotacao_X, Rotacao_Y, Rotacao_Z ) warpPedIntoVehicle ( source, Veiculo_VIPs[source] ) exports.Scripts_Dxmessages:outputDx ( source, "Veículo VIP "..VIP.." criado com sucesso!", "success" ) elseif Tipo == "Arma(s)" then if VIP == "Bravo" and ID == 1 then if getElementData ( source, "Bravo_Arma(s)" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção temporariamente! [1 minuto]", "warning" ) else setElementData ( source, "Bravo_Arma(s)", "Bloqueado" ) -- 1 Minuto for _, Armas in ipairs ( VIP_Alpha_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end exports.Scripts_Dxmessages:outputDx ( source, "Você recebeu o pack de armas do VIP "..VIP.." com sucesso!", "success" ) setTimer ( setElementData, 60000, 1, source, "Bravo_Arma(s)", "Desbloqueado" ) end elseif VIP == "Nobre" and ID == 1 then if getElementData ( source, "Epsylon_Arma(s)" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção Temporariamente! [10 segundos]", "warning" ) else setElementData ( source, "Nobre_Arma(s)", "Bloqueado" ) -- 10 Segundos for _, Armas in ipairs ( VIP_Epsylon_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end exports.Scripts_Dxmessages:outputDx ( source, "Você recebeu o pack de armas do VIP "..VIP.." com sucesso!", "success" ) setTimer ( setElementData, 10000, 1, source, "Nobre_Arma(s)", "Desbloqueado" ) end elseif VIP == "Monarca" and ID == 1 then for _, Armas in ipairs ( VIP_Sigma_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end elseif VIP == "Monarca" and ID == 2 then for _, Armas in ipairs ( VIP_Sigma_Pack_de_Armas_02 ) do giveWeapon ( source, Armas, 999 ) end elseif VIP == "Imperial" and ID == 1 then for _, Armas in ipairs ( VIP_Omega_Pack_de_Armas_01 ) do giveWeapon ( source, Armas, 999 ) end elseif VIP == "Imperial" and ID == 2 then for _, Armas in ipairs ( VIP_Omega_Pack_de_Armas_02 ) do giveWeapon ( source, Armas, 999 ) end end if getElementData ( source, "Bravo_Arma(s)" ) == "Bloqueado" or getElementData ( source, "Nobre_Arma(s)" ) == "Bloqueado" then return end exports.Scripts_Dxmessages:outputDx ( source, "Você recebeu o pack de armas do VIP "..VIP.." com sucesso!", "success" ) elseif Tipo == "Skin(s)" then if VIP == "Bravo" and ID == 1 then setElementModel ( source, VIP_Alpha_Personagem_01 ) elseif VIP == "Nobre" and ID == 1 then setElementModel ( source, VIP_Epsylon_Personagem_01 ) elseif VIP == "Nobre" and ID == 2 then setElementModel ( source, VIP_Epsylon_Personagem_02 ) elseif VIP == "Monarca" and ID == 1 then setElementModel ( source, VIP_Sigma_Personagem_01 ) elseif VIP == "Monarca" and ID == 2 then setElementModel ( source, VIP_Sigma_Personagem_02 ) elseif VIP == "Monarca" and ID == 3 then setElementModel ( source, VIP_Sigma_Personagem_03 ) elseif VIP == "Imperial" and ID == 1 then setElementModel ( source, VIP_Omega_Personagem_01 ) elseif VIP == "Imperial" and ID == 2 then setElementModel ( source, VIP_Omega_Personagem_02 ) elseif VIP == "Imperial" and ID == 3 then setElementModel ( source, VIP_Omega_Personagem_03 ) end exports.Scripts_Dxmessages:outputDx ( source, "Skin VIP "..VIP.." ID "..ID.." setado com sucesso!", "success" ) elseif Tipo == "Vida" then if VIP == "Nobre" and ID == 1 then if getElementData ( source, "Nobre_Vida" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção temporariamente! [2 minutos]", "warning" ) else if getElementHealth ( source ) < VIP_Epsylon_Vida then setElementData ( source, "Nobre_Vida", "Bloqueado" ) -- 2 Minuto(s) setElementHealth ( source, VIP_Epsylon_Vida ) exports.Scripts_Dxmessages:outputDx ( source, "Sua vida foi alterada para "..VIP_Epsylon_Vida.."% com sucesso!", "success" ) setTimer ( setElementData, 120000, 1, source, "Nobre_Vida", "Desbloqueado" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com mais de "..VIP_Epsylon_Vida.."% de vida!", "error" ) end end elseif VIP == "Monarca" and ID == 1 then if getElementData ( source, "Monarca_Vida" ) == "Bloqueado" then exports.Scripts_Dxmessages:outputDx ( source, "Você está bloqueado de usar está opção temporariamente! [2 minutos]", "warning" ) else if getElementHealth ( source ) < VIP_Sigma_Vida then setElementData ( source, "Monarca_Vida", "Bloqueado" ) -- 2 Minuto(s) setElementHealth ( source, VIP_Sigma_Vida ) exports.Scripts_Dxmessages:outputDx ( source, "Sua vida foi alterada para "..VIP_Sigma_Vida.."% com sucesso!", "success" ) setTimer ( setElementData, 120000, 1, source, "Monarca_Vida", "Desbloqueado" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com "..VIP_Sigma_Vida.."% de vida!", "error" ) end end elseif VIP == "Imperial" and ID == 1 then if getElementHealth ( source ) < VIP_Omega_Vida then setElementHealth ( source, VIP_Omega_Vida ) exports.Scripts_Dxmessages:outputDx ( source, "Sua vida foi alterada para "..VIP_Omega_Vida.."% com sucesso!", "success" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com "..VIP_Omega_Vida.."% de vida!", "error" ) end end elseif Tipo == "Colete" then if VIP == "Monarca" and ID == 1 then if getPedArmor ( source ) < VIP_Sigma_Colete then setPedArmor ( source, VIP_Sigma_Colete ) exports.Scripts_Dxmessages:outputDx ( source, "Seu colete foi alterado para "..VIP_Sigma_Colete.."% com sucesso!", "success" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com mais de "..VIP_Sigma_Colete.."% de colete!", "error" ) end elseif VIP == "Imperial" and ID == 1 then if getPedArmor ( source ) < VIP_Omega_Colete then setPedArmor ( source, VIP_Omega_Colete ) exports.Scripts_Dxmessages:outputDx ( source, "Seu colete foi alterado para "..VIP_Omega_Colete.."% com sucesso!", "success" ) else exports.Scripts_Dxmessages:outputDx ( source, "Você já está com "..VIP_Omega_Colete.."% de colete!", "error" ) end end elseif Tipo == "Blindagem" then if VIP == "Imperial" and ID == 1 then if isPedInVehicle ( source ) then if isVehicleDamageProof ( getPedOccupiedVehicle ( source ) ) == false then setVehicleDamageProof ( getPedOccupiedVehicle ( source ), true ) exports.Scripts_Dxmessages:outputDx ( source, "Você aplicou blindagem no seu veículo atual com sucesso!", "success") else exports.Scripts_Dxmessages:outputDx ( source, "O veículo atual já está blindado!", "error") end else exports.Scripts_Dxmessages:outputDx ( source, "Entre em um Veículo para utilizar esta função!", "error") end end elseif Tipo == "Mensagem" then if VIP == "Monarca" or VIP == "Imperial" then if ID then exports.Scripts_Dxmessages:outputDx ( source, ID, "info") end end end end addEvent ( "AirNewSCR_EnviarServidor", true ) addEventHandler ( "AirNewSCR_EnviarServidor", getRootElement ( ), Receber_Client_AirNewSCR ) function Sair_do_Servidor_AirNewSCR ( quitType ) if isElement ( Veiculo_VIPs[source] ) then destroyElement ( Veiculo_VIPs[source] ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), Sair_do_Servidor_AirNewSCR ) function Morrer_no_Servidor_AirNewSCR ( ) if isElement ( Veiculo_VIPs[source] ) then destroyElement ( Veiculo_VIPs[source] ) end end addEventHandler( "onPlayerWasted", getRootElement( ), Morrer_no_Servidor_AirNewSCR ) function Verificar_VIP_AirNewSCR ( ) for i, player in ipairs ( getElementsByType ( "player" ) ) do local acc = getPlayerAccount ( player ) if acc and not isGuestAccount ( acc ) then local accName = getAccountName (acc) if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_01 ) ) then setElementData ( player, "VIP_01", "Sim" ) else setElementData ( player, "VIP_01", "Não" ) end if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_02 ) ) then setElementData ( player, "VIP_02", "Sim" ) else setElementData ( player, "VIP_02", "Não" ) end if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_03 ) ) then setElementData ( player, "VIP_03", "Sim" ) else setElementData ( player, "VIP_03", "Não" ) end if isObjectInACLGroup ("user."..accName, aclGetGroup ( Grupo_04 ) ) then setElementData ( player, "VIP_04", "Sim" ) else setElementData ( player, "VIP_04", "Não" ) end end end end setTimer ( Verificar_VIP_AirNewSCR, 1500, 0 ) Obrigado desde já!!! 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