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Adding custom objects in the Map Editor


Grinch_

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I added objects to MTA like this,
 

local txd = engineLoadTXD(name .. '.txd',true) 
engineImportTXD(txd, model) 
      
local dff = engineLoadDFF(name .. '.dff', 0)  
engineReplaceModel(dff, model) 

local col = engineLoadCOL(name .. '.col')  
engineReplaceCOL(col, model) 
engineSetModelLODDistance(model, 500) 

Also edited the map editor browser to show these objects but when I seem to use model ids above 19000 they don't seem to render (last rendered model seems to stay, dustbin) and when I try to place them a dustbin is being selected.

spacer.png

But using 18360 or smth lower than 19000 seems to work. Is there a way to make it work with these ids?

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Actually, you can only replace base gta sa's object with MTA

Take a look here https://dev.prineside.com/en/gtasa_samp_model_id/

Let's search for example the 18365 object 

unknown.png 

Here it's a gta sa object, so you can replace it without any issue

 

But for the model 19214 (wich you are currently browsing), here is what it gives us :

unknown.png

As you can see, it's an SA-MP model ID so you can't replace it on MTA (in fact, this ID just doesnt exist in MTA)

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