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Width e Height


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local enableBlips = true
local renderNorthBlip = true
local alwaysRenderMap = false 
local alwaysRenderOxygen = false 
local worldW, worldH = 3072, 3072 
local blip = 8 
local sx, sy = guiGetScreenSize()
local rt = dxCreateRenderTarget(290, 175)
local xFactor, yFactor = sx/1366, sy/768
local yFactor = xFactor 

function findRotation(x1,y1,x2,y2) 
  local t = -math.deg(math.atan2(x2-x1,y2-y1))
  if t < 0 then t = t + 360 end;
  return t;
end
function getPointFromDistanceRotation(x, y, dist, angle) 
    local a = math.rad(90 - angle);
    local dx = math.cos(a) * dist;
    local dy = math.sin(a) * dist;
    return x+dx, y+dy;
end

newTab = {}
function drawRadar()
	if (not isPlayerMapVisible()) then
		local mW, mH = dxGetMaterialSize(rt)
		local x, y = getElementPosition(localPlayer)
		local X, Y = mW/2 -(x/(6000/worldW)), mH/2 +(y/(6000/worldH))
		local camX,camY,camZ = getElementRotation(getCamera())
		dxSetRenderTarget(rt, true)
		if alwaysRenderMap or getElementInterior(localPlayer) == 0 then
			dxDrawRectangle(0, 0, mW, mH, 0xFF7CA7D1) 
			dxDrawImage(X - worldW/2, mH/5 + (Y - worldH/2), worldW, worldH, "image/world.png", camZ, (x/(6000/worldW)), -(y/(6000/worldH)))
		end
		dxSetRenderTarget()
		dxDrawRectangle((30)*xFactor, sy-((198+10))*yFactor, (271)*xFactor, (164)*yFactor, tocolor(0, 0, 0, 160))
		dxDrawImage((30+5)*xFactor, sy-((200+5))*yFactor, (270-10)*xFactor, (155)*yFactor, rt, 0, 0, 0, tocolor(139, 137, 137))
		local rx, ry, rz = getElementRotation(localPlayer)
		local lB = (33)*xFactor
		local rB = (8+290)*xFactor
		local tB = sy-(208)*yFactor
		local bB = tB + (155)*yFactor
		local cX, cY = (rB+lB)/2, (tB+bB)/2 +(35)*yFactor
		local toLeft, toTop, toRight, toBottom = cX-lB, cY-tB, rB-cX, bB-cY
		for k, v in ipairs(getElementsByType("blip")) do
			local bx, by = getElementPosition(v)
			local actualDist = getDistanceBetweenPoints2D(x, y, bx, by)
			local maxDist = getBlipVisibleDistance(v)
			if actualDist <= maxDist and getElementDimension(v)==getElementDimension(localPlayer) and getElementInterior(v)==getElementInterior(localPlayer) then
				local dist = actualDist/(6000/((worldW+worldH)/2))
				local rot = findRotation(bx, by, x, y)-camZ
				local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.min(dist, math.sqrt(toTop^2 + toRight^2)), rot)
				local bpx = math.max(lB, math.min(rB, bpx))
				local bpy = math.max(tB, math.min(bB, bpy))
				local bid = getElementData(v, "customIcon") or getBlipIcon(v)
				local _, _, _, bcA = getBlipColor(v)
				local bcR, bcG, bcB = 255, 255, 255
				if getBlipIcon(v) == 0 then
					bcR, bcG, bcB = getBlipColor(v)
				end				
				if getBlipIcon(v) == 13 then
					setBlipSize(v, 6.4)
				end				
				if getBlipIcon(v) == 25 then
					setBlipSize(v, 7)
				end
				local bS = getBlipSize(v)
				if getBlipIcon(v) ~= 34 then
					dxDrawImage(bpx -(blip*bS)*xFactor/2, bpy -(blip*bS)*yFactor/2, (blip*bS)*xFactor, (blip*bS)*yFactor, "image/blip/"..bid..".png", 0, 0, 0, tocolor(bcR, bcG, bcB, bcA))
				end
			end
		end
		if renderNorthBlip then
			local rot = -camZ+180
			local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.sqrt(toTop^2 + toRight^2), rot) 
			local bpx = math.max(lB, math.min(rB, bpx))
			local bpy = math.max(tB, math.min(bB, bpy)) 
			local dist = getDistanceBetweenPoints2D(cX, cY, bpx, bpy) 
			local bpx, bpy = getPointFromDistanceRotation(cX, cY, dist, rot) 
			if bpx and bpy then 
				local bpx = math.max(lB, math.min(rB, bpx))
				local bpy = math.max(tB, math.min(bB, bpy)) 
				dxDrawImage(bpx -(blip*2)/2, bpy -(blip*2)/2, blip*2, blip*2, "image/blip/4.png", 0, 0, 0) --draw north (4) blip
			end
		end
		dxDrawImage(cX -(blip*2)*xFactor/2, cY -(blip*2)*yFactor/2, (blip*2)*xFactor, (blip*2)*yFactor, "image/player.png", camZ-rz, 0, 0)
	end
end
addEventHandler("onClientRender", root, drawRadar)

Esse script cria um mini mapa com uma imagem 1536x1536. Eu editei essa imagem, adicionando 201 de largura, sendo assim a imagem atual está com 1737x1536 de tamanho, gostaria de saber de alguma forma conseguiria editar esse script para as novas dimensões da imagem

Note: As coordenadas do mapa original permaneceram a mesma(1536x1536), ou seja, apenas foi adicionado 201 de largura.

Note: Não foi eu o criador do script, apenas modifiquei o minimapa. 

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