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ajuda script parar musica


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5 hours ago, HitmanLM said:

alguém sabe me dizer como faço music aparar depois que o login e feito?

 


addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
	setTimer(function()
		playSound("joinsound.mp3")
	end, 2000, 1)
end
)

 

 Crie o lado server.lua com o evento "onPlayerLogin", quando ele logar execute um triggerClientEvent e no lado client voce para o som com stopSound

 

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On 23/07/2020 at 00:02, ~#BlackSCR said:

 Crie o server.lua com o evento "onPlayerLogin", quando ele executar um triggerClientEvent e no lado do cliente, você ouvirá um som com stopSound

 

já existe, oque acontece não sei porque fizeram o sistema de tocar musica individual fora dos outros sistemas, e um sistema de login, aqui o server:

 


local badChars = {"!","\"","§","&","/","=","?","`","´","\\","{","}","³","²","@","€","*","+","#","'","~","|","<",">",".",":",",",";","%","(",")","$","[","]"}

addEventHandler("onResourceStart", resourceRoot, function()
    for _, player in ipairs(getElementsByType"player") do
        logOut(player)
    end
end)

local function containsBadChars(n)
    for _, theChar in ipairs(badChars) do
        if string.find(n, tostring(theChar), 1, true) then
            return true
        end
    end
    return false
end

local function isPlayerRegistered(player)
    if #getAccountsBySerial(getPlayerSerial(player)) ~= 0 then return true else return false end
end

local function getPlayersFirstAccount(player)
    if #getAccountsBySerial(getPlayerSerial(player)) ~= 0 then 
        return getAccountsBySerial(getPlayerSerial(player))[1]
    else 
        return false
    end
end

addEvent("onClientFinishedLoading", true)
addEventHandler("onClientFinishedLoading", root,
    function()
        local firstAccount = getPlayersFirstAccount(client)
        triggerClientEvent(client, "onServerRequestLoginRegister", getRootElement(), firstAccount and getAccountName(firstAccount) or false)
    end
)


local function isAccountRegistered(n)
    local account = getAccount(n)
    if account then return true else return false end
end

addEvent("onClientExecute", true)
addEventHandler("onClientExecute", root, function(s, inputs)
    if source ~= client then return end
    if s == 1 then
        local pA = getAccount(inputs[1])
        if pA then
            local pL = logIn(client, pA, inputs[2])
            if pL then
                triggerClientEvent(client, "onClientSuccess", client)
                triggerEvent("onClientLoggedIn", resourceRoot, client)
                triggerClientEvent(client, "addClientMessage", client, "|Info| #ff8000Type /report [text] for super very fast support :)", 255, 255, 255)
                return
            else
                triggerClientEvent(client, "showErrorMessage", client, "Senha incorreta")
            end
        else
            triggerClientEvent(client, "showErrorMessage", client, "Não foi possível encontrar essa conta!")
        end
    elseif s == 2 then
        for _, t in ipairs(inputs) do
            if t == nil or t == "" then
                triggerClientEvent(client, "showErrorMessage", client, "Nome de usuário ou senha incorreta")
                return
            end
        end
        
        if containsBadChars(inputs[1]) then
            triggerClientEvent(client, "showErrorMessage", client, "O nome da conta tem carateres inválidos")
            return
        elseif #inputs[2] < 6 then
            triggerClientEvent(client, "showErrorMessage", client,"Sua senha deve ter mais de 6 caracteres.")
            return
        elseif inputs[2] ~= inputs[3] then
            triggerClientEvent(client, "showErrorMessage", client,"Senhas não coincidem.")
            return
        elseif isAccountRegistered(inputs[1]) then
            triggerClientEvent(client, "showErrorMessage", client,"Esta conta já está registrada.")
            return
        elseif isPlayerRegistered(client) then
            triggerClientEvent(client, "showErrorMessage", client, "Você já está registrado.")
            return
        end

        local nA = addAccount(inputs[1], inputs[2])
        if nA then
            logIn(client, nA, inputs[2])
            triggerClientEvent(client, "onClientSuccess", client)
            setPlayerTeam(client, getTeamFromName("User"))
            --setAccountData(nA, "cash", 250000)
            triggerClientEvent(client, "onClientSuccess", client)
        else
            triggerClientEvent(client, "showErrorMessage", client, "Um erro ocorreu durante a criação da conta.")
        end
    end
end)

addEventHandler("onPlayerCommand", root, function(cmd)
    if cmd == "login" or cmd == "register" or cmd == "logout" then cancelEvent() end
end)

 

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