St4rk Posted June 27, 2020 Share Posted June 27, 2020 local root = getRootElement() local scoresRoot = getResourceRootElement(getThisResource()) local scoreColumns = {"Matou", "Morreu", "ratio", "status"} local isColumnActive = {} local KDR_DECIMAL_PLACES = 2 --http://Lua-users.org/wiki/SimpleRound local function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end local function setScoreData (element, column, data) if isColumnActive[column] then setElementData(element, column, data) end end local function resetScores (element) setScoreData(element, "Matou", 0) setScoreData(element, "Morreu", 0) setScoreData(element, "ratio", "-") local status = "" if isPedDead(element) then status = "Dead" end setScoreData(element, "status", status) end local function updateRatio (element) local Morreu = getElementData(element, "Morreu") if Morreu == 0 then setScoreData(element, "ratio", "-") else local kdr = round(getElementData(element, "Matou") / Morreu, KDR_DECIMAL_PLACES) setScoreData(element, "ratio", tostring(kdr)) end end function updateActiveColumns () for i, column in ipairs(scoreColumns) do if get(column) then isColumnActive[column] = true exports.scoreboard:addScoreboardColumn(column) elseif isColumnActive[column] then isColumnActive[column] = false exports.scoreboard:removeScoreboardColumn(column) end end end addEventHandler("onResourceStart", scoresRoot, function () updateActiveColumns() for i, player in ipairs(getElementsByType("player")) do resetScores(player) end end ) addEventHandler("onResourceStop", scoresRoot, function () for i, column in ipairs(scoreColumns) do if isColumnActive[column] then exports.scoreboard:removeScoreboardColumn(column) end end end ) addEventHandler("onPlayerJoin", root, function () resetScores(source) end ) addEventHandler("onPlayerWasted", root, function (ammo, killer, weapon) if killer then if killer ~= source then -- killer killed victim setScoreData(killer, "Matou", getElementData(killer, "Matou") + 1) setScoreData(source, "Morreu", getElementData(source, "Morreu") + 1) if isColumnActive["ratio"] then updateRatio(killer) updateRatio(source) end else -- victim killed himself setScoreData(source, "self", getElementData(source, "self") + 1) end else -- victim died setScoreData(source, "Morreu", getElementData(source, "Morreu") + 1) if isColumnActive["ratio"] then updateRatio(source) end end setScoreData(source, "status", "Dead") end ) addEventHandler("onPlayerSpawn", root, function () setScoreData(source, "status", "") end ) addCommandHandler("score", function (player) if player then for i, column in ipairs(scoreColumns) do if column == "status" then break end if isColumnActive[column] then exports.scoreboard:addScoreboardColumn(column) outputConsole(column .. ": " .. getElementData(player, column), player) end end end end ) Baixei esse script de kd, porém eu queria que ele salva-se as informação. Soque toda vez que eu entro no servidor as informação é resetada, como eu posso fazer para converter isso? Link to comment
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