Forum Administrators Popular Post Lpsd Posted June 19, 2020 Forum Administrators Popular Post Share Posted June 19, 2020 (edited) ConGuard Network/connection helper for MTA:SA This resource provides measures to deal with lagswitch / connection abuse in MTA (commonly seen in Destruction Derby servers, although you can use this resource in any environment/mode you wish). When a player loses connection to the server, the player (and their vehicle, if it exists) will be frozen for all remote players and a "lost connection" icon will be placed above the player. Upon re-connection, the player will be unfrozen and (by default) set back to their original position before they lost connection, to avoid the teleporting exploit. ConGuard has a few configurable options (explained on the GitHub page) and is also based on dimensions, which is useful for multi-gamemode servers who don't want to activate this in every room. The source code & documentation can be found on GitHub below. Download/GitHub: https://github.com/Lpsd/ConGuard If you have any suggestions for additional features, or find any bugs, please submit a GitHub issue Edited June 19, 2020 by LopSided 4 3 Link to comment
Forum Administrators Lpsd Posted December 9, 2021 Author Forum Administrators Share Posted December 9, 2021 Version 1.0 has just been released, it's a refactor but keeps all existing API / functionality (better code design and bug fixes). Currently this resource only detects a fully lost connection (which only helps for "basic" lag-switches that kill the connection temporarily), however I'll soon be adding basic ping monitoring, with the ability to detect players with highly fluctuating ping / packet loss. 1 Link to comment
Forum Administrators Lpsd Posted July 16, 2022 Author Forum Administrators Share Posted July 16, 2022 Version 1.01 has been released which includes optimizations for CPU usage on popular servers (> 100 players) 2 Link to comment
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