Administrators Popular Post Lpsd Posted June 19, 2020 Administrators Popular Post Share Posted June 19, 2020 (edited) ConGuard Network/connection helper for MTA:SA This resource provides measures to deal with lagswitch / connection abuse in MTA (commonly seen in Destruction Derby servers, although you can use this resource in any environment/mode you wish). When a player loses connection to the server, the player (and their vehicle, if it exists) will be frozen for all remote players and a "lost connection" icon will be placed above the player. Upon re-connection, the player will be unfrozen and (by default) set back to their original position before they lost connection, to avoid the teleporting exploit. ConGuard has a few configurable options (explained on the GitHub page) and is also based on dimensions, which is useful for multi-gamemode servers who don't want to activate this in every room. The source code & documentation can be found on GitHub below. Download/GitHub: https://github.com/Lpsd/ConGuard If you have any suggestions for additional features, or find any bugs, please submit a GitHub issue Edited June 19, 2020 by LopSided 4 3 Link to comment
Administrators Lpsd Posted December 9, 2021 Author Administrators Share Posted December 9, 2021 Version 1.0 has just been released, it's a refactor but keeps all existing API / functionality (better code design and bug fixes). Currently this resource only detects a fully lost connection (which only helps for "basic" lag-switches that kill the connection temporarily), however I'll soon be adding basic ping monitoring, with the ability to detect players with highly fluctuating ping / packet loss. 1 Link to comment
Administrators Lpsd Posted July 16, 2022 Author Administrators Share Posted July 16, 2022 Version 1.01 has been released which includes optimizations for CPU usage on popular servers (> 100 players) 2 Link to comment
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