Nurupo Posted May 15, 2020 Share Posted May 15, 2020 Hello, I'm trying to implement the GTA VC Trails effect into MTA:SA. I try to use the hlsl code from skygfx (a popular mod for restore ps2 effect to GTA: SA PC) and load it in MTASA which fails to compile. the official WIKI says MTA:SA use HLSL shader which is identical to the skygfx. Anyone have idea for how to convert it into MTA-SA? Thanks vcTrails.hlsl (From SKYGFX) : float4 main(uniform sampler2D Diffuse : register(s0), uniform float4 RGB1 : register(c0), uniform float4 RGB2 : register(c1), in float2 Tex0 : TEXCOORD0) : COLOR0 { // GTA VC trails float a = 30/255.0f; float4 doublec = saturate(RGB1*2); float4 dst = tex2D(Diffuse, Tex0); float4 prev = dst; for(int i = 0; i < 5; i++){ float4 tmp = dst*(1-a) + prev*doublec*a; tmp += prev*RGB1; tmp += prev*RGB1; prev = saturate(tmp); } return prev; } vctrails.fx (the one i trying to use in MTA-SA) : texture ScreenSource; float BlurStrength; float2 UVSize; sampler TextureSampler = sampler_state { Texture = <ScreenSource>; MinFilter = Linear; MagFilter = Linear; MipFilter = Linear; AddressU = Wrap; AddressV = Wrap; }; float4 main(uniform sampler2D Diffuse : register(s0), uniform float4 RGB1 : register(c0), uniform float4 RGB2 : register(c1), in float2 Tex0 : TEXCOORD0) : COLOR0 { // GTA VC trails float a = 30/255.0f; float4 doublec = saturate(RGB1*2); float4 dst = tex2D(Diffuse, Tex0); float4 prev = dst; for(int i = 0; i < 5; i++){ float4 tmp = dst*(1-a) + prev*doublec*a; tmp += prev*RGB1; tmp += prev*RGB1; prev = saturate(tmp); } return prev; } technique BlurShader { pass Pass1 { PixelShader = compile ps_2_0 main(); } } ERROR MESSAGE: WARNING: shader-test\vctrails.Lua:18: vctrails.fx(59,23): error X3013: 'main': function does not take 0 parameters @ 'dxCreateShader' [shaders/vctrails.fx] Link to comment
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