AsKode Posted April 19, 2020 Share Posted April 19, 2020 Hello there, I have a mysql login system. I want to spawn the player after he logged in and i did this. The problem is that the user is logging in with username "test" (entry in mysql is Test) he will be spawned but the gui wil not disappear so there is a problem. If the user is logging in with the correct mysql entry "Test" it will work. function loginPlayer(username, password) qh = dbQuery(db, "SELECT * FROM accounts WHERE BINARY username=? and password=?", username, md5(password)) result , numrows, errmsg = dbPoll (qh, -1) local row = result[1] if row then triggerClientEvent(client, "login.success", client) local account = getAccount(username, password) if (account ~= false) then logIn(client, getAccount(username), password) outputChatBox("Logged in as administrator.", client) else outputChatBox("Welcome.", client) end setElementData(client, "isPlayedLoggedIn", true) setElementData(client, "getPlayerUsername", username) outputServerLog("Login: User: " .. getPlayerName(client) .. " successfully logged in as " .. username .. "! (IP: " .. getPlayerIP(client) .. " | Serial: " .. getPlayerSerial(client) ..")") else outputChatBox("", client) outputChatBox("", client) outputChatBox("Wrong username or password.", client) end end addEvent("loginPlayer", true) addEventHandler("loginPlayer", resourceRoot, loginPlayer) function playerAfterLogin() spawnPlayer(client, 1743,-1860.9,14,0) --spawn player gara fadeCamera(client, true) setCameraTarget(client, client) end addEventHandler("loginPlayer", resourceRoot, playerAfterLogin) After trying to debug i got a solution. Directly adding the spawnPlayer, fadeCamera and setCameraTarge after the if statement that checks if player is registered. (check the - spawn player comment) function loginPlayer(username, password) qh = dbQuery(db, "SELECT * FROM accounts WHERE BINARY username=? and password=?", username, md5(password)) result , numrows, errmsg = dbPoll (qh, -1) local row = result[1] if row then triggerClientEvent(client, "login.success", client) local account = getAccount(username, password) if (account ~= false) then logIn(client, getAccount(username), password) outputChatBox("Logged in as administrator.", client) else outputChatBox("Welcome.", client) end setElementData(client, "isPlayedLoggedIn", true) setElementData(client, "getPlayerUsername", username) spawnPlayer(client, 1743,-1860.9,14,0) --spawn player fadeCamera(client, true) --spawn player setCameraTarget(client, client) --spawn player outputServerLog("Login: User: " .. getPlayerName(client) .. " successfully logged in as " .. username .. "! (IP: " .. getPlayerIP(client) .. " | Serial: " .. getPlayerSerial(client) ..")") else outputChatBox("", client) outputChatBox("", client) outputChatBox("Wrong username or password.", client) end end addEvent("loginPlayer", true) addEventHandler("loginPlayer", resourceRoot, loginPlayer) But I thinking that it's not the correct way to do it so i tried to keep the function that spawn the player but how do i call it after that if condition? function spawnPlayerAfterLogin() spawnPlayer(client, 1743,-1860.9,14,0) --spawn player gara fadeCamera(client, true) setCameraTarget(client, client) end or there is another solution? Thanks for your time ! Link to comment
Spakye Posted April 20, 2020 Share Posted April 20, 2020 hello, if i understand well you just need to add spawnPlayerAfterLogin(client) after the if condition Link to comment
AsKode Posted April 20, 2020 Author Share Posted April 20, 2020 Thank you, it's ok now. Link to comment
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