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Deixar Blip Fixo


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Olá, gostaria de saber como deixo um blip fixo, após um jogador atirar aparece onde ele está, eu gostaria de por pra fixar o local, pra não ter a localizacão exata do jogador

tiro = 0
Acl = "Console"

function test (weapon, endX, endY, endZ, hitElement, startX, startY, startZ)
	local x, y, z = getElementPosition(source)
	local loc = getZoneName ( x, y, z )
	local city = getZoneName ( x, y, z, true )
   for i, player in ipairs (getElementsByType ("player")) do 
        if isObjectInACLGroup ("user."..getAccountName (getPlayerAccount (player)), aclGetGroup (Acl)) then
       if tiro == 0 then
			exports.Res_dxmessages:outputDx(player, "Denuncia de Tiros Em "..loc.." ("..city..")", "info")
				local blip = createBlipAttachedTo ( source, 30 )
				setElementVisibleTo(blip, root, false)
				setElementVisibleTo(blip, player, true)
				setTimer ( function()
					destroyElement(blip)
				end, 60000, 1)
	   tiro = 0
        end
    end
end
end
addEventHandler ("onPlayerWeaponFire", root, test )

 

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Fiz algumas correções, e adicione o blip apenas no local.

local tiro = true --/> Alterado
local Acl = "Console"

function tiro_localizar ( )
   local x, y, z = getElementPosition(source)
   local loc = getZoneName ( x, y, z )
   local city = getZoneName ( x, y, z, true )
   for i, player in ipairs (getElementsByType ("player")) do 
      if isObjectInACLGroup ("user."..getAccountName (getPlayerAccount (player)), aclGetGroup (Acl)) then
         if tiro == true then
            tiro = false --/> Movido
            exports.Res_dxmessages:outputDx(player, "Denuncia de Tiros Em "..loc.." ("..city..")", "info")
            local blip = createBlip( x, y, z, 30, 1, 255, 255, 255, 255, 0, 65535, player)
            setTimer ( function( )
               destroyElement(blip)
               tiro = true --/> Movido
            end, 60000, 1)
         end
      end
   end
end
addEventHandler ("onPlayerWeaponFire", root, tiro_localizar )

 

  • Thanks 1
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10 hours ago, Angelo Pereira said:

Fiz algumas correções, e adicione o blip apenas no local.


local tiro = true --/> Alterado
local Acl = "Console"

function tiro_localizar ( )
   local x, y, z = getElementPosition(source)
   local loc = getZoneName ( x, y, z )
   local city = getZoneName ( x, y, z, true )
   for i, player in ipairs (getElementsByType ("player")) do 
      if isObjectInACLGroup ("user."..getAccountName (getPlayerAccount (player)), aclGetGroup (Acl)) then
         if tiro == true then
            tiro = false --/> Movido
            exports.Res_dxmessages:outputDx(player, "Denuncia de Tiros Em "..loc.." ("..city..")", "info")
            local blip = createBlip( x, y, z, 30, 1, 255, 255, 255, 255, 0, 65535, player)
            setTimer ( function( )
               destroyElement(blip)
               tiro = true --/> Movido
            end, 60000, 1)
         end
      end
   end
end
addEventHandler ("onPlayerWeaponFire", root, tiro_localizar )

 

obrigado : )

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