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[HELP] Camera move a circel


iwalidza

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Posted
2 minutes ago, iwalidza said:

its not work with me and i need code not tool
or any help

the resource is not compiled, you can check the code and adapt it on your server

My discord: Armisael_#1719

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  • Helpers
Posted

Hello iwalidza,

if you want to have the camera move around in a circle around a point then you can simply use the math.sin and math.cos functions of Lua in combination with MTA's setCameraMatrix function :) 

local cam_move_start = getTickCount();
local cam_radius = 50;
local cam_move_circle_duration = 15000;
local cam_move_angle_start = 0;
local cam_movearound_point_x = 0;
local cam_movearound_point_y = 0;
local cam_movearound_point_z = 0;
local cam_height_offset = 20;

local function get_camera_point_circular()
  local now = getTickCount();
  local passed_time = now - cam_move_start;
  local progress_circle = passed_time / cam_move_circle_duration;
  
  local cam_current_angle = math.rad(cam_move_angle_start + progress_circle * 360);
  
  local cam_pos_x = cam_movearound_point_x + cam_radius * math.cos(cam_current_angle);
  local cam_pos_y = cam_movearound_point_y + cam_radius * math.sin(cam_current_angle);
  
  return cam_pos_x, cam_pos_y, cam_pos_z + cam_height_offset;
end

addEventHandler("onClientPreRender", root, function()
    local cam_pos_x, cam_pos_y, cam_pos_z = get_camera_point_circular();
    
    setCameraMatrix(cam_pos_x, cam_pos_y, cam_pos_z, cam_movearound_point_x, cam_movearound_point_y, cam_movearound_point_z);
  end
);

(code has not been tested)

The math.cos and math.sin functions are used to model a circle in math. You should learn about those in your school math classes. Extended knowledge can be gained in University which I highly recommend to attend to!

- Martin

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Developer of Magic.TXD • Developer of MTA:Eir, Eir Lua • Company owner of EirDev

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