Motar2k Posted March 30, 2020 Posted March 30, 2020 https://community.multitheftauto.com/index.php?p=resources&s=details&id=5060 1 My discord: Armisael_#1719 Did my help work for you? Don't forget to thank ¿Mi ayuda funcionó para ti? No olvides agradecer
iwalidza Posted March 30, 2020 Author Posted March 30, 2020 49 minutes ago, Motar2k said: https://community.multitheftauto.com/index.php?p=resources&s=details&id=5060 its not work with me and i need code not tool or any help
Motar2k Posted March 30, 2020 Posted March 30, 2020 2 minutes ago, iwalidza said: its not work with me and i need code not tool or any help the resource is not compiled, you can check the code and adapt it on your server My discord: Armisael_#1719 Did my help work for you? Don't forget to thank ¿Mi ayuda funcionó para ti? No olvides agradecer
The_GTA Posted March 30, 2020 Posted March 30, 2020 Hello iwalidza, if you want to have the camera move around in a circle around a point then you can simply use the math.sin and math.cos functions of Lua in combination with MTA's setCameraMatrix function local cam_move_start = getTickCount(); local cam_radius = 50; local cam_move_circle_duration = 15000; local cam_move_angle_start = 0; local cam_movearound_point_x = 0; local cam_movearound_point_y = 0; local cam_movearound_point_z = 0; local cam_height_offset = 20; local function get_camera_point_circular() local now = getTickCount(); local passed_time = now - cam_move_start; local progress_circle = passed_time / cam_move_circle_duration; local cam_current_angle = math.rad(cam_move_angle_start + progress_circle * 360); local cam_pos_x = cam_movearound_point_x + cam_radius * math.cos(cam_current_angle); local cam_pos_y = cam_movearound_point_y + cam_radius * math.sin(cam_current_angle); return cam_pos_x, cam_pos_y, cam_pos_z + cam_height_offset; end addEventHandler("onClientPreRender", root, function() local cam_pos_x, cam_pos_y, cam_pos_z = get_camera_point_circular(); setCameraMatrix(cam_pos_x, cam_pos_y, cam_pos_z, cam_movearound_point_x, cam_movearound_point_y, cam_movearound_point_z); end ); (code has not been tested) The math.cos and math.sin functions are used to model a circle in math. You should learn about those in your school math classes. Extended knowledge can be gained in University which I highly recommend to attend to! - Martin 1 Developer of Magic.TXD • Developer of MTA:Eir, Eir Lua • Company owner of EirDev
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