Prismatic Posted March 1, 2020 Share Posted March 1, 2020 Estava testando esse painel de sirene e ele está com um bug caso um jogador toque a sirene você só ira escuta-la se estiver em um veiculo estarei deixando aqui um trecho do código, se poderem me ajudar agradeço local vehiclesSirenes = {} addEvent("startSireneSound",true) addEventHandler("startSireneSound", root, function () local theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( theVehicle ) then if(vehiclesSirenes[source])then destroyElement(vehiclesSirenes[source]) vehiclesSirenes[source] = nil setElementData(theVehicle, "vtrsirene", false) else setElementData(theVehicle, "vtrsirene", true) vehiclesSirenes[source] = playSound3D( "sirene.wav", 0,0,0, true ) setSoundMaxDistance(vehiclesSirenes[source], 350 ) setSoundVolume (vehiclesSirenes[source], 0.2) attachElements (vehiclesSirenes[source], source, 0, 0, 0 ) end end end) -------- Link to comment
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