rubend10s Posted February 21, 2020 Share Posted February 21, 2020 (edited) I have a problem with the camera using setVehicleGravity and it has strange behaviors when the vehicle is rotated 90 or -90 degrees on the y axis and points to certain directions as in the video https://streamable.com/pfrbt The only solution I could think of is putting gravity with setElementVelocity so I avoid the camera, but the problem is that I have to make my own camera if I want to achieve an effect similar to setVehicleGravity and I don't know the mechanics that the default camera uses I found some interesting topics like these but still I can't imitate the effect of the default camera The most difficult thing is to imitate the effect of the camera when the vehicle turns, which is like a smooth interpolation, but I can't decipher the mechanics. I made several attempts using interpolation and depending on the velocity vector, but nothing seems to mimic it I also found someone who made a similar camera in gta vice city but I don't know how to see his code https://gtaforums.com/topic/896122-classic-axis-visual-camera-improvements/ Edited February 21, 2020 by rubend10s 1 Link to comment
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