rubend10s Posted February 12, 2020 Share Posted February 12, 2020 (edited) How can I get to simulate default gravity? this is my code fps = 1000/36 -- 36 frames per 1000 miliseconds default value server gravity = 0.008 -- global gravity of the server function gravity_without_camera( timeSlice ) local vehicle = getPedOccupiedVehicle( getLocalPlayer() ) local speedX, speedY, speedZ = getElementVelocity( vehicle ) local new_gravity = gravity * ( timeSlice / fps ) setElementVelocity ( vehicle, speedX, speedY, speedZ - new_gravity ) end function set_new_gravity() local vehicle = getPedOccupiedVehicle( getLocalPlayer() ) if not toggleOff then removeEventHandler("onClientPreRender",getRootElement(),gravity_without_camera) outputChatBox ( "script disabled" ) setVehicleGravity( vehicle, 0, 0, -1 ) toggleOff = true else addEventHandler("onClientPreRender",getRootElement(),gravity_without_camera) outputChatBox ( "script enabled" ) setVehicleGravity( vehicle, 0, 0, 0 ) toggleOff = false end end bindKey ( "m","down", set_new_gravity) the new gravity is a little more powerful than the default gravity idk why Edited February 12, 2020 by rubend10s Link to comment
Moderators IIYAMA Posted February 13, 2020 Moderators Share Posted February 13, 2020 (edited) 19 hours ago, rubend10s said: the new gravity is a little more powerful than the default gravity idk why You might be able to test that. Initial Put yourself or the vehicle you want to test in the air. Gravity to 0. Speed to 0. Start Write down the velocity for every frame. Set the default gravity and test how the speed is changing for the first few frames. Note: keep in mind that vehicles also have their own mass. Edited February 13, 2020 by IIYAMA Link to comment
rubend10s Posted February 13, 2020 Author Share Posted February 13, 2020 5 hours ago, IIYAMA said: You might be able to test that. Initial Put yourself or the vehicle you want to test in the air. Gravity to 0. Speed to 0. Start Write down the velocity for every frame. Set the default gravity and test how the speed is changing for the first few frames. Note: keep in mind that vehicles also have their own mass. oh that's a good way, I did something similar but I didn't write it down, I just looked at them haha I managed to approximate gravity quite a bit by changing the fps value with fps = 1000/50 it is not exactly the same but it approximates at least it's a good way to avoid the annoying camera 1 Link to comment
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