Dany Alex Posted February 12, 2020 Share Posted February 12, 2020 -- Don't store txd and dff files in the XML - Prevent hackers from changing file names Mods = { }; Mods.FromXML = { }; -- Mods Constructor function Mods:Mods ( ) Mods:PhraseXML ( ); if ( isTimer ( checkServerTimer ) ) then killTimer ( checkServerTimer ); end setTimer ( function ( ) -- Did the server have time to load the list?? Downloader:RequestList ( ); -- Get list from server end, 500, 1 ); end function Mods:PhraseXML ( ) -- Create the user cmods.xml for saving of enabled/disabled -- Create if it doesn't exist if ( not File.exists ( "@cmods.xml" ) ) then local t = File.new ( "@cmods.xml" ); t:write ( "<mods></mods>" ); t:close ( ); end -- Attempt to load XML file local xml = XML.load ( "@cmods.xml" ); -- if XML failed to load, delete it and try again if ( not xml ) then File.delete ( "@cmods.xml" ); Mods:Mods ( ); return end -- If it exists, loop the children and collect info for index, child in pairs ( xml.children ) do -- Is it a mod child? if ( child.name == "mod" ) then local name = child:getAttribute ( "name" ); local enabled = child:getAttribute ( "enabled" ); -- Do all of our attributes exist? if ( name and enabled ) then -- Was this already loaded? if ( not Mods.FromXML [ name ] ) then Mods.FromXML [ name ] = ( tostring ( enabled ):lower ( ) == "true" ); else child:destroy ( ); end else child:destroy ( ); end end end -- Save and unload xml file xmlSaveFile ( xml ); xmlUnloadFile ( xml ); end function Mods.SaveXML ( ) if ( File.exists ( "@cmods.xml" ) ) then File.delete ( "@cmods.xml" ); end local str= "<mods>\n <!-- It's suggested to not edit this file -->\n %s \n</mods>"; local _str = ""; for i, v in pairs ( Downloader.Mods ) do _str = _str .. "\n" .. string.format ( '<mod name="%s" enabled="%s" />', i, tostring ( v.enabled ) ); end local f = File.new ( "@cmods.xml" ); f:write ( str:format ( _str ) ); f:close ( ); end setTimer ( Mods.SaveXML, 5000000, 0 ); addEventHandler ( "onClientResourceStop", resourceRoot, Mods.SaveXML ); -- Mods:PhraseList -> Used to check mods list for enabled mods function Mods:PhraseList ( ) --Downloader.Mods = { } -- Loop through the list and find completed downloaded files for name, mod in pairs ( Downloader.Mods ) do local txd = mod.txd; local dff = mod.dff; local replace = mod.replace; Downloader.Mods [ name ].enabled = false; -- Check if the txd file is downloaded local bothExist = false; if ( File.exists ( tostring ( txd ) ) ) then -- if so, load it local temp = File( txd, true ); -- is it out-dated? doDelete = ( tostring ( md5 ( temp:read ( temp.size ) ) ):lower ( ) ~= tostring ( mod.txd_hash ):lower( ) ); temp:close ( ); -- if outdated, then delete if ( doDelete ) then File.delete ( txd ); outputDebugString ( txd.." was deleted - hash doesn't match with server" ); bothExist = false; else outputDebugString ( txd.." has been successfully listed" ); bothExist = true; end else outputDebugString ( tostring ( txd ).. " not present - beginning download" ); Downloader:AddDownload ( tostring ( txd ) ); end -- Check if the dff file is downloaded if ( File.exists ( tostring ( dff ) ) ) then -- if so, load it local temp = File( dff, true ); -- is it out-dated? doDelete = ( md5 ( temp:read ( temp.size ) ):lower() ~= mod.dff_hash:lower() ); temp:close ( ); -- if outdated, then delete if ( doDelete ) then File.delete ( dff ); outputDebugString ( dff.." was deleted - hash doesn't match with server" ); bothExist = false; else outputDebugString ( dff.." has been successfully listed" ); if ( bothExist ) then bothExist = true; end end else outputDebugString ( tostring ( dff ).. " not present - beginning download" ); Downloader:AddDownload ( tostring ( dff ) ); end if ( bothExist ) then --outputDebugString ( name.." - both files loaded. Enabled: "..tostring ( Mods.FromXML [ name ] ) ); if ( Mods.FromXML [ name ] ) then Mods.SetModEnabled ( name, true ); end end end end function Mods.SetModEnabled ( mod, enabled ) if ( not Downloader.Mods [ mod ] ) then return outputDebugString ( string.format ( "Attempted to enable mod '%s' - doesn't exist in Downloader.Mods", mod ), 255, 0, 0 ); end if ( ( enabled and Downloader.Mods [ mod ].enabled ) or ( not enabled and not Downloader.Mods [ mod ].enabled ) ) then -- check current state return false; -- cancel if is already current state end Downloader.Mods [ mod ].enabled = enabled; if ( enabled ) then if ( File.exists ( Downloader.Mods [ mod ].dff ) and File.exists ( Downloader.Mods [ mod ].txd ) ) then local txd = engineLoadTXD ( Downloader.Mods [ mod ].txd ) engineImportTXD ( txd, Downloader.Mods [ mod ].replace ) local dff = engineLoadDFF ( Downloader.Mods [ mod ].dff, 0 ) engineReplaceModel ( dff, Downloader.Mods [ mod ].replace ) end else engineRestoreModel ( Downloader.Mods [ mod ].replace ); end end --addEventHandler ( "onClientResourceStart", resourceRoot, Mods.Mods ); addEvent ( "ModLoader:OnServerReadyAccepts", true ); addEventHandler ( "ModLoader:OnServerReadyAccepts", root, Mods.Mods ); checkServerTimer = setTimer ( function ( ) outputDebugString ( "Sending server request" ); triggerServerEvent ( "ModDownloader:TestServerReadyForClient", localPlayer ); end, 2000, 0 ) Link to comment
ReZurrecti0n Posted February 15, 2020 Share Posted February 15, 2020 The screenshot is rather difficult to read and not likely going to receive much help because of it. Copy and Paste the Warnings/Errors lines into your post instead. Also helps to describe what you are trying to do and what is going wrong exactly, provide as much details as possible. Handing over a script and expecting someone to fix it for you is very unlikely, while if you put in some effort on your behalf may convince others you are wanting to learn instead of just hoping for some handout Link to comment
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