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Time 5 segundos Freeroam


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Eu quero colocar um time de 5 segundos pra pessoa poder reparar o veiculo dela novamente no freeroam com a mensagem

Aguarde 5 segundos para reparar o seu veiculo...

local Vermelho = 250
local Verde = 250
local Azul = 0

addEventHandler("onClientGUIClick",root,
    function ()
        if ( source == getControl(wndCreateVehicle,"vehicles") ) then
            for row=0, guiGridListGetRowCount(getControl(wndCreateVehicle, "vehicles")) do
               guiGridListSetItemColor(getControl(wndCreateVehicle, "vehicles"),row,1,1,120,253)
            end
        end
    end
)

CONTROL_MARGIN_RIGHT = 5
LINE_MARGIN = 5
LINE_HEIGHT = 16

g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_Me = getLocalPlayer()
server = createServerCallInterface()
guiSetInputMode("no_binds_when_editing")

---------------------------
-- Set skin window
---------------------------
function skinInit()
	setControlNumber(wndSkin, 'skinid', getElementModel(g_Me))
end

function showSkinID(leaf)
	if leaf.id then
		setControlNumber(wndSkin, 'skinid', leaf.id)
	end
end

function applySkin()
	local skinID = getControlNumber(wndSkin, 'skinid')
	if skinID then
		server.setMySkin(skinID)
		fadeCamera(true)
	end
end

wndSkin = {
	'wnd',
	text = 'Personagens',
	width = 250,
	x = -20,
	y = 0.3,
	controls = {
		{
			'lst',
			id='skinlist',
			width=230,
			height=290,
			columns={
				{text='Skin', attr='name'}
			},
			rows={xml='skins.xml', attrs={'id', 'name'}},
			onitemclick=showSkinID,
			onitemdoubleclick=applySkin
		},
		{'txt', id='skinid', text='', width=0},
		{'btn', id='set', onclick=applySkin},
		{'btn', id='close', closeswindow=true}
	},
	oncreate = skinInit
}

function setSkinCommand(cmd, skin)
	skin = skin and tonumber(skin)
	if skin then
		server.setMySkin(skin)
		fadeCamera(true)
		closeWindow(wndSpawnMap)
		closeWindow(wndSetPos)
	end
end

---------------------------
--- Set animation window
---------------------------

function applyAnimation(leaf)
	if type(leaf) ~= 'table' then
		leaf = getSelectedGridListLeaf(wndAnim, 'animlist')
		if not leaf then
			return
		end
	end
	server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true)
end

function stopAnimation()
	server.setPedAnimation(g_Me, false)
end

wndAnim = {
	'wnd',
	text = 'Animações',
	width = 250,
	x = -20,
	y = 0.3,
	controls = {
		{
			'lst',
			id='animlist',
			width=230,
			height=290,
			columns={
				{text='Animações', attr='name'}
			},
			rows={xml='animations.xml', attrs={'name'}},
			expandlastlevel=false,
			onitemdoubleclick=applyAnimation
		},
		{'btn', id='Animar', onclick=applyAnimation},
		{'btn', id='Parar', onclick=stopAnimation},
		{'btn', id='Fechar', closeswindow=true}
	}
}

addCommandHandler('anim',
	function(command, lib, name)
		server.setPedAnimation(g_Me, lib, name, true, true)
	end
)

---------------------------
-- Weapon window
---------------------------

function addWeapon(leaf, amount)
	if type(leaf) ~= 'table' then
		leaf = getSelectedGridListLeaf(wndWeapon, 'weaplist')
		amount = getControlNumber(wndWeapon, 'amount')
		if not amount or not leaf then
			return
		end
	end
	server.giveMeWeapon(leaf.id, amount)
end

wndWeapon = {
	'wnd',
	text = 'Armamento',
	width = 250,
	controls = {
		{
			'lst',
			id='weaplist',
			width=230,
			height=280,
			columns={
				{text='Arma', attr='name'}
			},
			rows={xml='weapons.xml', attrs={'id', 'name'}},
			onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end
		},
		{'br'},
		{'txt', id='amount', text='500', width=60},
		{'btn', id='Pegar', onclick=addWeapon},
		{'btn', id='Fechar', closeswindow=true}
	}
}

function giveWeaponCommand(cmd, weapon, amount)
	weapon = tonumber(weapon) or getWeaponIDFromName(weapon)
	if not weapon then
		return
	end
	amount = amount and tonumber(amount) or 500
	server.giveMeWeapon(math.floor(weapon), amount)
end


---------------------------
-- Fighting style
---------------------------

addCommandHandler('luta',
	function(cmd, style)
		style = style and tonumber(style)
		if style then
			server.setPedFightingStyle(g_Me, style)
		end
	end
)

---------------------------
-- Clothes window
---------------------------
function clothesInit()
	if getElementModel(g_Me) ~= 0 then
		errMsg('Você precisa do CJ para trocar de roupas.')
		closeWindow(wndClothes)
		return
	end
	if not g_Clothes then
		triggerServerEvent('onClothesInit', g_Me)
	end
end

addEvent('onClientClothesInit', true)
addEventHandler('onClientClothesInit', g_Root,
	function(clothes)
		g_Clothes = clothes.allClothes
		for i,typeGroup in ipairs(g_Clothes) do
			for j,cloth in ipairs(typeGroup.children) do
				if not cloth.name then
					cloth.name = cloth.model .. ' - ' .. cloth.texture
				end
				cloth.wearing =
					clothes.playerClothes[typeGroup.type] and
					clothes.playerClothes[typeGroup.type].texture == cloth.texture and
					clothes.playerClothes[typeGroup.type].model == cloth.model
					or false
			end
			table.sort(typeGroup.children, function(a, b) return a.name < b.name end)
		end
		bindGridListToTable(wndClothes, 'clothes', g_Clothes, false)
	end
)

function clothListClick(cloth)
	setControlText(wndClothes, 'addremove', cloth.wearing and 'Remover' or 'Adicionar')
end

function applyClothes(cloth)
	if not cloth then
		cloth = getSelectedGridListLeaf(wndClothes, 'clothes')
		if not cloth then
			return
		end
	end
	if cloth.wearing then
		cloth.wearing = false
		setControlText(wndClothes, 'addremove', 'Adicionar')
		server.removePlayerClothes(g_Me, cloth.parent.type)
	else
		local prevClothIndex = table.find(cloth.siblings, 'wearing', true)
		if prevClothIndex then
			cloth.siblings[prevClothIndex].wearing = false
		end
		cloth.wearing = true
		setControlText(wndClothes, 'addremove', 'Remover')
		server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type)
	end
end

wndClothes = {
	'wnd',
	text = 'Clothes',
	x = -20,
	y = 0.3,
	width = 350,
	controls = {
		{
			'lst',
			id='clothes',
			width=330,
			height=390,
			columns={
				{text='Roupas', attr='name', width=0.6},
				{text='Wearing', attr='wearing', enablemodify=true, width=0.3}
			},
			rows={
				{name='Retrieving clothes list...'}
			},
			onitemclick=clothListClick,
			onitemdoubleclick=applyClothes
		},
		{'br'},
		{'btn', text='Adicionar', id='addremove', width=60, onclick=applyClothes},
		{'btn', id='Fechar', closeswindow=true}
	},
	oncreate = clothesInit
}

function addClothesCommand(cmd, type, model, texture)
	type = type and tonumber(type)
	if type and model and texture then
		server.addPedClothes(g_Me, texture, model, type)
	end
end
addCommandHandler('addclothes', addClothesCommand)
addCommandHandler('ac', addClothesCommand)

function removeClothesCommand(cmd, type)
	type = type and tonumber(type)
	if type then
		server.removePlayerClothes(g_Me, type)
	end
end
addCommandHandler('removeclothes', removeClothesCommand)
addCommandHandler('rc', removeClothesCommand)

---------------------------
-- Stats window
---------------------------

function initStats()
	applyToLeaves(getGridListCache(wndStats, 'statslist'), function(leaf) leaf.value = getPedStat(g_Me, leaf.id) end)
end

function selectStat(leaf)
	setControlNumber(wndStats, 'statval', leaf.value)
end

function maxStat(leaf)
	setControlNumber(wndStats, 'statval', 1000)
	applyStat()
end

function applyStat()
	local leaf = getSelectedGridListLeaf(wndStats, 'statslist')
	if not leaf then
		return
	end
	local value = getControlNumber(wndStats, 'statval')
	if not value then
		return
	end
	leaf.value = value
	server.setPedStat(g_Me, leaf.id, value)
end

wndStats = {
	'wnd',
	text = 'Habilidade',
	width = 300,
	x = -20,
	y = 0.3,
	controls = {
		{
			'lst',
			id='statslist',
			width=280,
			columns={
				{text='Habilidade', attr='name', width=0.6},
				{text='Quantidade', attr='value', width=0.3, enablemodify=true}
			},
			rows={xml='stats.xml', attrs={'name', 'id'}},
			onitemclick=selectStat,
			onitemdoubleclick=maxStat
		},
		{'txt', id='statval', text='', width=60},
		{'btn', id='Definir', onclick=applyStat},
		{'btn', id='Fechar', closeswindow=true}
	},
	oncreate = initStats
}

---------------------------
-- Fall off bike toggle
---------------------------
function toggleFallOffBike()
	setPedCanBeKnockedOffBike(g_Me, guiCheckBoxGetSelected(getControl(wndMain, 'falloff')))
end

---------------------------
-- Create vehicle window
---------------------------
function createSelectedVehicle(leaf)
	if not leaf then
		leaf = getSelectedGridListLeaf(wndCreateVehicle, 'vehicles')
		if not leaf then
			return
		end
	end
	server.giveMeVehicles(leaf.id)
end

wndCreateVehicle = {
	'wnd',
	text = 'Veículos',
	width = 300,
	controls = {
		{
			'lst',
			id='vehicles',
			width=280,
			height=340,
			columns={
				{text='Veiculos', attr='name'}
			},
			rows={xml='vehicles.xml', attrs={'id', 'name'}},
			onitemdoubleclick=createSelectedVehicle
		},
		{'btn', id='Criar', onclick=createSelectedVehicle},
		{'btn', id='Fechar', closeswindow=true}
	}
}

function createVehicleCommand(cmd, ...)
	local vehID
	local vehiclesToCreate = {}
	local args = { ... }
	for i,v in ipairs(args) do
		vehID = tonumber(v)
		if not vehID then
			vehID = getVehicleModelFromName(v)
		end
		if vehID then
			table.insert(vehiclesToCreate, math.floor(vehID))
		end
	end
	server.giveMeVehicles(vehiclesToCreate)
end


---------------------------
-- Repair vehicle
---------------------------
function repairVehicle()
	local vehicle = getPedOccupiedVehicle(g_Me)
	if vehicle then
		server.fixVehicle(vehicle)
	end
end

---------------------------
-- Flip vehicle
---------------------------
function flipVehicle()
	local vehicle = getPedOccupiedVehicle(g_Me)
	if vehicle then
		local rX, rY, rZ = getElementRotation(vehicle)
		server['set' .. 'VehicleRotation'](vehicle, 0, 0, (rX > 90 and rX < 270) and (rZ + 180) or rZ)
	end
end

---------------------------
-- Vehicle upgrades
---------------------------
function upgradesInit()
	local vehicle = getPedOccupiedVehicle(g_Me)
	if not vehicle then
		errMsg('Please enter a vehicle to change the upgrades of.')
		closeWindow(wndUpgrades)
		return
	end
	local installedUpgrades = getVehicleUpgrades(vehicle)
	local compatibleUpgrades = {}
	local slotName, group
	for i,upgrade in ipairs(getVehicleCompatibleUpgrades(vehicle)) do
		slotName = getVehicleUpgradeSlotName(upgrade)
		group = table.find(compatibleUpgrades, 'name', slotName)
		if not group then
			group = { 'group', name = slotName, children = {} }
			table.insert(compatibleUpgrades, group)
		else
			group = compatibleUpgrades[group]
		end
		table.insert(group.children, { id = upgrade, installed = table.find(installedUpgrades, upgrade) ~= false })
	end
	table.sort(compatibleUpgrades, function(a, b) return a.name < b.name end)
	bindGridListToTable(wndUpgrades, 'upgradelist', compatibleUpgrades, true)
end

function selectUpgrade(leaf)
	setControlText(wndUpgrades, 'addremove', leaf.installed and 'remove' or 'add')
end

function addRemoveUpgrade(selUpgrade)
	-- Add or remove selected upgrade
	local vehicle = getPedOccupiedVehicle(g_Me)
	if not vehicle then
		return
	end
	
	if not selUpgrade then
		selUpgrade = getSelectedGridListLeaf(wndUpgrades, 'upgradelist')
		if not selUpgrade then
			return
		end
	end
	
	if selUpgrade.installed then
		-- remove upgrade
		selUpgrade.installed = false
		setControlText(wndUpgrades, 'addremove', 'Adicionar')
		server.removeVehicleUpgrade(vehicle, selUpgrade.id)
	else
		-- add upgrade
		local prevUpgradeIndex = table.find(selUpgrade.siblings, 'Instalado', true)
		if prevUpgradeIndex then
			selUpgrade.siblings[prevUpgradeIndex].installed = false
		end
		selUpgrade.installed = true
		setControlText(wndUpgrades, 'addremove', 'Remover')
		server.addVehicleUpgrade(vehicle, selUpgrade.id)
	end
end

wndUpgrades = {
	'wnd',
	text = 'Atualizações no Veículo',
	width = 300,
	x = -20,
	y = 0.3,
	controls = {
		{
			'lst',
			id='upgradelist',
			width=280,
			height=340,
			columns={
				{text='Atualizar', attr='id', width=0.6},
				{text='Instalado', attr='installed', width=0.3, enablemodify=true}
			},
			onitemclick=selectUpgrade,
			onitemdoubleclick=addRemoveUpgrade
		},
		{'btn', id='addremove', text='Adicionar', width=60, onclick=addRemoveUpgrade},
		{'btn', id='ok', closeswindow=true}
	},
	oncreate = upgradesInit
}

function addUpgradeCommand(cmd, upgrade)
	local vehicle = getPedOccupiedVehicle(g_Me)
	if vehicle and upgrade then
		server.addVehicleUpgrade(vehicle, tonumber(upgrade) or 0)
	end
end


function removeUpgradeCommand(cmd, upgrade)
	local vehicle = getPedOccupiedVehicle(g_Me)
	if vehicle and upgrade then
		server.removeVehicleUpgrade(vehicle, tonumber(upgrade) or 0)
	end
end


---------------------------
-- Toggle lights
---------------------------
function forceLightsOn()
	local vehicle = getPedOccupiedVehicle(g_Me)
	if not vehicle then
		return
	end
	if guiCheckBoxGetSelected(getControl(wndMain, 'luzesligadas')) then
		server.setVehicleOverrideLights(vehicle, 2)
		guiCheckBoxSetSelected(getControl(wndMain, 'luzesdesligadas'), false)
	else
		server.setVehicleOverrideLights(vehicle, 0)
	end
end

function forceLightsOff()
	local vehicle = getPedOccupiedVehicle(g_Me)
	if not vehicle then
		return
	end
	if guiCheckBoxGetSelected(getControl(wndMain, 'luzesdesligadas')) then
		server.setVehicleOverrideLights(vehicle, 1)
		guiCheckBoxSetSelected(getControl(wndMain, 'luzesligadas'), false)
	else
		server.setVehicleOverrideLights(vehicle, 0)
	end
end


---------------------------
-- Color
---------------------------

function setColorCommand(cmd, ...)
	local vehicle = getPedOccupiedVehicle(g_Me)
	if not vehicle then
		return
	end
	local colors = { getVehicleColor(vehicle) }
	local args = { ... }
	for i=1,6 do
		colors[i] = args[i] and tonumber(args[i]) or colors[i]
	end
	server.setVehicleColor(vehicle, unpack(colors))
end


function openColorPicker()
	editingVehicle = getPedOccupiedVehicle(localPlayer)
	if (editingVehicle) then
		colorPicker.openSelect(colors)
	end
end

function closedColorPicker()
	local r1, g1, b1, r2, g2, b2 = getVehicleColor(editingVehicle, true)
	server.setVehicleColor(editingVehicle, r1, g1, b1, r2, g2, b2)
	local r, g, b = getVehicleHeadLightColor(editingVehicle)
	server.setVehicleHeadLightColor(editingVehicle, r, g, b)
	editingVehicle = nil
end

function updateColor()
	if (not colorPicker.isSelectOpen) then return end
	local r, g, b = colorPicker.updateTempColors()
	if (editingVehicle and isElement(editingVehicle)) then
		local r1, g1, b1, r2, g2, b2 = getVehicleColor(editingVehicle, true)
		if (guiCheckBoxGetSelected(checkColor1)) then
			r1, g1, b1 = r, g, b
		end
		if (guiCheckBoxGetSelected(checkColor2)) then
			r2, g2, b2 = r, g, b
		end
		if (guiCheckBoxGetSelected(checkColor3)) then
			setVehicleHeadLightColor(editingVehicle, r, g, b)
		end
		setVehicleColor(editingVehicle, r1, g1, b1, r2, g2, b2)
	end
end
addEventHandler("onClientRender", root, updateColor)

---------------------------
-- Paintjob
---------------------------

function paintjobInit()
	local vehicle = getPedOccupiedVehicle(g_Me)
	if not vehicle then
		errMsg('Você precisa de um carro que permite edições de pintura personalizada')
		closeWindow(wndPaintjob)
		return
	end
	local paint = getVehiclePaintjob(vehicle)
	if paint then
		guiGridListSetSelectedItem(getControl(wndPaintjob, 'paintjoblist'), paint+1)
	end
end

function applyPaintjob(paint)
	server.setVehiclePaintjob(getPedOccupiedVehicle(g_Me), paint.id)
end

wndPaintjob = {
	'wnd',
	text = 'Pintura Personalizada',
	width = 220,
	x = -20,
	y = 0.3,
	controls = {
		{
			'lst',
			id='paintjoblist',
			width=200,
			height=130,
			columns={
				{text='Paintjob ID', attr='id'}
			},
			rows={
				{id=0},
				{id=1},
				{id=2},
				{id=3}
			},
			onitemclick=applyPaintjob,
			ondoubleclick=function() closeWindow(wndPaintjob) end
		},
		{'btn', id='close', closeswindow=true},
	},
	oncreate = paintjobInit
}

function setPaintjobCommand(cmd, paint)
	local vehicle = getPedOccupiedVehicle(g_Me)
	paint = paint and tonumber(paint)
	if not paint or not vehicle then
		return
	end
	server.setVehiclePaintjob(vehicle, paint)
end

---------------------------
-- Main window
---------------------------

function updateGUI(updateVehicle)
	-- update position
	local x, y, z = getElementPosition(g_Me)
	setControlNumbers(wndMain, {xpos=math.ceil(x), ypos=math.ceil(y), zpos=math.ceil(z)})
	
	-- update jetpack toggle
	guiCheckBoxSetSelected( getControl(wndMain, 'jetpack'), doesPedHaveJetPack(g_Me) )
	
	if updateVehicle then
		-- update current vehicle
		local vehicle = getPedOccupiedVehicle(g_Me)
		if vehicle and isElement(vehicle) then
			setControlText(wndMain, 'va', getVehicleName(vehicle))
		else
			setControlText(wndMain, 'va', 'à pe.')
		end
	end
end

function mainWndShow()
	if not getPedOccupiedVehicle(g_Me) then
		hideControls(wndMain, 'Reparar', 'Virar', 'Tunar', 'Pintura', '    Pintura Personalizada    ', 'luzesligadas', 'luzesdesligadas')
	end
	updateTimer = updateTimer or setTimer(updateGUI, 2000, 0)
	updateGUI(true)
end

function mainWndClose()
	killTimer(updateTimer)
	updateTimer = nil
	colorPicker.closeSelect()
end

function onEnterVehicle(vehicle)
	setControlText(wndMain, 'va', getVehicleName(vehicle))
	showControls(wndMain, 'Reparar', 'Virar', 'Tunar', 'Pintura', '    Pintura Personalizada    ', 'luzesligadas', 'luzesdesligadas')
	guiCheckBoxSetSelected(getControl(wndMain, 'luzesligadas'), getVehicleOverrideLights(vehicle) == 2)
	guiCheckBoxSetSelected(getControl(wndMain, 'luzesdesligadas'), getVehicleOverrideLights(vehicle) == 1)
end

function onExitVehicle(vehicle)
	setControlText(wndMain, 'va', 'à pe.')
	hideControls(wndMain, 'Reparar', 'Virar', 'Tunar', 'Pintura', '    Pintura Personalizada    ', 'luzesligadas', 'luzesdesligadas')
	closeWindow(wndUpgrades)
	closeWindow(wndColor)
end

function killLocalPlayer()
	server.killPed(g_Me)
end

function alphaCommand(command, alpha)
	alpha = alpha and tonumber(alpha)
	if alpha then
		server.setElementAlpha(g_Me, alpha)
	end
end
addCommandHandler('xoraprint', alphaCommand)

addCommandHandler('kill', killLocalPlayer)

wndMain = {
	'wnd',
	text = 'Painel do Jogador',
	x = 10,
	y = 150,
	width = 280,
	controls = {
		{'btn', id='    Morrer    ', onclick=killLocalPlayer},
		{'btn', id=' Personagens  ', window=wndSkin},
		{'btn', id=' Animações  ', window=wndAnim},
		{'btn', id='   Armamento  ', window=wndWeapon},
		{'btn', id='    Roupas    ', window=wndClothes},
		{'btn', id=' Habilidades  ', window=wndStats},
		{'chk', id='falloff', text='Cair ou não da Bike/Moto', onclick=toggleFallOffBike},
                    {'br'},
		{'lbl', text='Pos:'},
		{'lbl', id='xpos', text='x', width=45},
		{'lbl', id='ypos', text='y', width=45},
		{'lbl', id='zpos', text='z', width=45},
                    {'br'},                    
		{'lbl', text='Veículos'},
		{'btn', id='Criar Veículo', window=wndCreateVehicle, text='     Criar Veículo          '},
                    {'br'},
		{'btn', id='Reparar', onclick=repairVehicle},
		{'btn', id='Virar', onclick=flipVehicle},
		{'btn', id='Tunar', window=wndUpgrades},
		{'btn', id='Pintura', onclick=openColorPicker},
		{'btn', id='    Pintura Personalizada    ', window=wndPaintjob},
		{'chk', id='luzesligadas', text='Farol Ligado', onclick=forceLightsOn},
		{'chk', id='luzesdesligadas', text='Farol Desligado', onclick=forceLightsOff},		
	},
	oncreate = mainWndShow,
	onclose = mainWndClose
}

function errMsg(msg)
	outputChatBox(msg, 255, 0, 0)
end

addEventHandler('onClientResourceStart', g_ResRoot,
	function()
		fadeCamera(true)
		setTimer(getPlayers, 1000, 1)
		
		bindKey('f1', 'down', toggleFRWindow)
		createWindow(wndMain)
		hideAllWindows()
		guiCheckBoxSetSelected(getControl(wndMain, 'jetpack'), doesPedHaveJetPack(g_Me))
		guiCheckBoxSetSelected(getControl(wndMain, 'falloff'), canPedBeKnockedOffBike(g_Me))
		setJetpackMaxHeight ( 9001 )
		
		triggerServerEvent('onLoadedAtClient', g_ResRoot, g_Me)
	end
)

function toggleFRWindow()
	if isWindowOpen(wndMain) then
		showCursor(false)
		hideAllWindows()
		colorPicker.closeSelect()
	else
		showCursor(true)
		showAllWindows()
	end
end

addCommandHandler('fr', toggleFRWindow)

function getPlayers()
	g_PlayerData = {}
	table.each(getElementsByType('player'), joinHandler)
end

function joinHandler(player)
	if (not g_PlayerData) then return end
	g_PlayerData[player or source] = { name = getPlayerName(player or source), gui = {} }
end
addEventHandler('onClientPlayerJoin', g_Root, joinHandler)

addEventHandler('onClientPlayerQuit', g_Root,
	function()
		if (not g_PlayerData) then return end
		table.each(g_PlayerData[source].gui, destroyElement)
		g_PlayerData[source] = nil
	end
)

addEventHandler('onClientPlayerWasted', g_Me,
	function()
		onExitVehicle(g_Me)
	end
)

addEventHandler('onClientPlayerVehicleEnter', g_Me, onEnterVehicle)
addEventHandler('onClientPlayerVehicleExit', g_Me, onExitVehicle)

addEventHandler('onClientResourceStop', g_ResRoot,
	function()
		showCursor(false)
		setPedAnimation(g_Me, false)
	end
)

Se alguem poder ajudar

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