SoManyTears Posted January 21, 2020 Posted January 21, 2020 How can I turn a texture ON and OFF with just one command?Texture needs to be active when they enter the server.This is what confuses me. addEventHandler('onClientResourceStart', resourceRoot, function() shader = dxCreateShader('shader.fx') terrain = dxCreateTexture('img/road.jpg') dxSetShaderValue(shader, 'gTexture', terrain) engineApplyShaderToWorldTexture(shader, 'cj_rubbish1') engineApplyShaderToWorldTexture(shader, 'sf_junction2') engineApplyShaderToWorldTexture(shader, ':Oroad01_law') engineApplyShaderToWorldTexture(shader, 'des_1line256') engineApplyShaderToWorldTexture(shader, 'concretebig4256128') end )
Addlibs Posted January 21, 2020 Posted January 21, 2020 (edited) -- make these accessible throughout this file local shader = nil local terrain = nil local active = false function toggleShader(state) if state == active then return false -- don't do anything if it's already in the desired state end if state then engineApplyShaderToWorldTexture(shader, 'cj_rubbish1') engineApplyShaderToWorldTexture(shader, 'sf_junction2') engineApplyShaderToWorldTexture(shader, ':Oroad01_law') engineApplyShaderToWorldTexture(shader, 'des_1line256') engineApplyShaderToWorldTexture(shader, 'concretebig4256128') active = true else engineRemoveShaderFromWorldTexture(shader, 'cj_rubbish1') engineRemoveShaderFromWorldTexture(shader, 'sf_junction2') engineRemoveShaderFromWorldTexture(shader, ':Oroad01_law') engineRemoveShaderFromWorldTexture(shader, 'des_1line256') engineRemoveShaderFromWorldTexture(shader, 'concretebig4256128') active = false end return true end addEventHandler('onClientResourceStart', resourceRoot, function() shader = dxCreateShader('shader.fx') terrain = dxCreateTexture('img/road.jpg') dxSetShaderValue(shader, 'gTexture', terrain) toggleShader(true) -- toggle on at start end ) addCommandHandler("shadertogglecmd", function() toggleShader(not active) -- invert toggle on command end ) Edited January 21, 2020 by MrTasty
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