relaxx Posted January 18, 2020 Posted January 18, 2020 it works but its make a lot of bug function showPlayers(source) local myBlip = {} for k, v in ipairs(getElementsByType("player")) do if not(v == source)then if(getPlayerTeam(v) == getPlayerTeam (source)) then myBlip[v] = createBlipAttachedTo (v, 4 ) elseif(getPlayerTeam(v) ~= getPlayerTeam (source)) then myBlip[v] = createBlipAttachedTo (v, 3 ) end end end end
JeViCo Posted January 19, 2020 Posted January 19, 2020 1) Try to use source as the variable name. It may confuse you in future (see pre-defined variables) 2) not (v == source) is similar to v ~= source. Technically the last one is more correct. Also you didn't mention what bugs appear
relaxx Posted February 1, 2020 Author Posted February 1, 2020 if a player die then the marker is stay on the location where he die
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