vicisdev Posted January 6, 2020 Share Posted January 6, 2020 (edited) Multi Key Context System (UNAPPLICABLE) Most of server owners tend to bind keys in an unconvenient way like show inventory bound to letter I or K. This can lead to a bad user experience while playing in your server as it would be needed to leave a main control to activate a secondary - leave mouse or WASD to press F1, F2, Fn. Also, binding too much different keys can cause confusion and it's hard to remember. To overcome this lack of keys, which happens mainly in RPG style, this resource makes multi functionalities bound to a key easy to use following a context based approach. The main useful thing of it is with colshapes. You can attach colshapes to different elements and make a single key interact with both in different ways. Some examples are interaction with NPCs, sprunk vending machine, repair single car parts by getting close and pressing a key and much more. It's all about creativity. I'll release it as soon as I can fix some performance issues and make a documentation, but you can see it on my Github. Edited January 13, 2021 by vicisdev 3 Link to comment
Aimcac Posted January 7, 2020 Share Posted January 7, 2020 Amazing concept! Would you be releasing this? 1 Link to comment
vicisdev Posted January 7, 2020 Author Share Posted January 7, 2020 3 hours ago, XaskeL said: Why? 3 hours ago, Aimcac said: Amazing concept! Would you be releasing this? Yeah, as soon as I can fix some issues and write a doc. Link to comment
vicisdev Posted January 13, 2021 Author Share Posted January 13, 2021 Turns out it's unapplicable and has a lot of performance issues due to loadstring being used heavily. Link to comment
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