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Mudar o say


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Evento onPlayerChat, os dois parâmetros são message e messageType. Para detectar o /say você precisa verificar se o messageType é 0, exemplo:

addEventHandler("onPlayerChat", root, function (message, messageType)
	if messageType == 0 then -- /say
		cancelEvent() -- cancelar a saída padrão
		
		local red, green, blue = getPlayerNametagColor(source)
		-- mostrar o /say modificado
		outputChatBox(getPlayerName(source)..": #FFFFFF"..message, root, red, green, blue, true )
	end
end)

 

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