JeViCo Posted December 30, 2019 Share Posted December 30, 2019 I know that variable access speed higher for local variables. Does this work on functions as well? Can i do something like this at the beginning of the script: local tocolor = tocolor local dxGetTextWidth = dxGetTextWidth local dxGetFontHeight = dxGetFontHeight local dxDrawText = dxDrawText local dxDrawImage = dxDrawImage local getElementPosition = getElementPosition local getElementRotation = getElementRotation local getPedCameraRotation = getPedCameraRotation local getDistanceBetweenPoints2D = getDistanceBetweenPoints2D local dxGetMaterialSize = dxGetMaterialSize local getElementData = getElementData Link to comment
Moderators IIYAMA Posted December 30, 2019 Moderators Share Posted December 30, 2019 (edited) 2 hours ago, JeViCo said: Does this work on functions as well? In general it does matter. A function name is a variable after all. But for MTA(C++) functions you have to make an exception. For some unknown reason they are just as fast as localized functions. (I tested that a while back.) For self created functions, yes localized is faster accessible. Feel free to re-test it. Loop i= 1000 + getTickCount Note, this matters: (but not because it is localized, but because it pre-indexed) local tableRemove = table.remove Edited December 30, 2019 by IIYAMA 1 Link to comment
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