Bence2004 Posted December 28, 2019 Share Posted December 28, 2019 How I use dxCreateShader on weapon? What should be elementTypes? dxCreateShader ( string filepath / string raw_data [, float priority = 0, float maxDistance = 0, bool layered = false, string elementTypes = "world,vehicle,object,other" ] ) Link to comment
Addlibs Posted December 28, 2019 Share Posted December 28, 2019 (edited) For weapons held in a ped/player's hand, you use "ped" because a weapon held by a ped is part of the ped in GTASA. You'll need to apply the shader to the world texture named exactly like the weapon object's texture, and have the ped/player as the target element. Edited December 28, 2019 by MrTasty Link to comment
Bence2004 Posted December 28, 2019 Author Share Posted December 28, 2019 OK, Thank you! Link to comment
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