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Nemesis Health Bar


Itachi86

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I Try To make a health bar for my boss zombie but it dont work help please.☹️

 

    local nemesiHealth = getElementHealth(localnemesi) 
if nemesiHealth > 100 then 
    nemesiHealth = nemesiHealth / 2 
end 
  
dxDrawRectangle(1107, 54, 211, 13, tocolor(0, 0, 0, 255), true) 
dxDrawRectangle(1108, 55, 209*(nemesiHealth/100), 11, tocolor(255, 0, 0, 255), true) 
    

        --[[local sw, sh = guiGetScreenSize()
local sx, sy = sw/1920, sh/1080 -- change those number with your resolution

function healthbar()
    local plr = localPlayer
    local x, y, z = getElementPosition(Nemesis)
    target = getPedTarget(plr)
    if (not target) then
        return false
    end
    if (not getElementType(target) == "ped" ) then
        return false
    end
    if (not isElementOnScreen(Nemesis)) then
        return false
    end
    local X, Y = getScreenFromWorldPosition(x, y, z)
    if (X) then
        local healthA = dxDrawRectangle(X - 50, Y - 50, sx*270, sy*27, tocolor(241, 236, 253, 114), false)
        local health = getElementHealth(Nemesis)
        local lineLength = 256 * (health / 100)
        local healthB = dxDrawRectangle(X - 44, Y - 44, lineLength, sy*17, tocolor(9, 172, 213, 254), false)
    end
end
addEventHandler("onClientRender", root, healthbar)


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