βurak Posted December 12, 2019 Share Posted December 12, 2019 (edited) hello i need calculate between totalexp and requiredexp but i need reset exp bar when level up this bar disturb and backward like that 3 or 4 level help me please function math.round(number) return number - number % 1 end function getRequiredEXP(level) return math.round(math.pow(level, 2) * 300) end local level = 1 local currentEXP = 0 local totalEXP = 0 local requiredLevel = 0 local requiredEXP = getRequiredEXP(requiredLevel + 1) function DRAW_HUD() local percentageEXP = (currentEXP / requiredEXP) * 369 ---- formule dxDrawRectangle(1539, 914, 369, 5, tocolor(0, 0, 0, 255)) dxDrawRectangle(1539, 914, percentageEXP, 5, tocolor(255, 255, 255, 255)) dxDrawBorderedText(2, "LEVEL:", 1539, 942, 0, 0, tocolor(255,255,255,255), 1.50, "bankgothic") dxDrawBorderedText(2.5, level, 1722, 920, 0, 0, tocolor(255,255,255,255), 2.5, "bankgothic") dxDrawBorderedText(1.5, "EXP:", 1538, 860, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") dxDrawBorderedText(1.5, totalEXP, 1538, 885, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") if requiredEXP <= 999 then dxDrawBorderedText(1.5, " "..requiredEXP, 1538, 885, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") elseif requiredEXP <= 9999 then dxDrawBorderedText(1.5, " "..requiredEXP, 1538, 885, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") elseif requiredEXP <= 99999 then dxDrawBorderedText(1.5, " "..requiredEXP, 1538, 885, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") elseif requiredEXP <= 999999 then dxDrawBorderedText(1.5, " "..requiredEXP, 1538, 885, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") elseif requiredEXP <= 9999999 then dxDrawBorderedText(1.5, " "..requiredEXP, 1538, 885, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") elseif requiredEXP <= 99999999 then dxDrawBorderedText(1.5, " "..requiredEXP, 1538, 885, 0, 0, tocolor(255,255,255,255), 1, "bankgothic") end end addEventHandler("onClientRender", root, DRAW_HUD) function dxDrawBorderedText (outline, text, left, top, right, bottom, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded, subPixelPositioning, fRotation, fRotationCenterX, fRotationCenterY) for oX = (outline * -1), outline do for oY = (outline * -1), outline do dxDrawText (text, left + oX, top + oY, right + oX, bottom + oY, tocolor(122, 122, 122, 255), scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded, subPixelPositioning, fRotation, fRotationCenterX, fRotationCenterY) end end dxDrawText (text, left, top, right, bottom, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded, subPixelPositioning, fRotation, fRotationCenterX, fRotationCenterY) end function addEXP(amount) currentEXP = currentEXP + amount totalEXP = totalEXP + amount if totalEXP >= requiredEXP then currentEXP = currentEXP - requiredEXP level = level + 1 requiredLevel = requiredLevel + 1 requiredEXP = getRequiredEXP(requiredLevel + 1) end end addCommandHandler("giveexp", function() addEXP(80) end) Edited December 12, 2019 by Burak5312 Link to comment
Moderators IIYAMA Posted December 12, 2019 Moderators Share Posted December 12, 2019 3 hours ago, Burak5312 said: i need reset exp bar when level up Debug line 50 and check if the value goes below 0. Link to comment
βurak Posted December 12, 2019 Author Share Posted December 12, 2019 (edited) yes goes below 0 but i dont know how to fix this i spend my all day :d problem calculate formule? i tryed other methods but when level up exp bar staying half i need zero bar Edited December 12, 2019 by Burak5312 Link to comment
Moderators IIYAMA Posted December 12, 2019 Moderators Share Posted December 12, 2019 3 minutes ago, Burak5312 said: yes goes below 0 but i dont know how to fix this i spend my all day :d problem calculate formule? Hmmm, maybe: currentEXP = totalEXP - requiredEXP Link to comment
βurak Posted December 12, 2019 Author Share Posted December 12, 2019 (edited) this time not be full exp bar when level up Edited December 12, 2019 by Burak5312 Link to comment
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