iiv03 Posted November 9, 2019 Share Posted November 9, 2019 (edited) hey everyone have bug here and i don't know how fix that colour = {} colour.r = 255 colour.g = 85 colour.b = 85 function rgbToHex ( nR, nG, nB ) local sColor = "#" nR = string.format ( "%X", nR or 255 ) sColor = sColor .. ( ( string.len ( nR ) == 1 ) and ( "0" .. nR ) or nR ) nG = string.format ( "%X", nG or 255 ) sColor = sColor .. ( ( string.len ( nG ) == 1 ) and ( "0" .. nG ) or nG ) nB = string.format ( "%X", nB or 255 ) sColor = sColor .. ( ( string.len ( nB ) == 1 ) and ( "0" .. nB ) or nB ) return sColor end local tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" function updateTeamSettings(cmd,R,G,B) if not tonumber(R) or not tonumber(G) or not tonumber(B) then return end R,G,B = tonumber(R),tonumber(G),tonumber(B) if R <= 50 and G <= 50 and B <= 50 then colour.r = 255 colour.g = 255 colour.b = 255 else colour.r = R colour.g = G colour.b = B end tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" if enemyTeam then team[2] = enemyTeam updateTeamColour() else --team[2] = createTeam ( enemyName, colour.r,colour.g,colour.b) if team[2] then updateTeamColour() end end end addCommandHandler("color",updateTeamSettings) addEventHandler("onClientPlayerJoin", getRootElement(), updateTeamSettings) function updateTeamColour() setTeamColor ( team[2], colour.r, colour.g, colour.b ) end addEventHandler("onClientPlayerJoin", getRootElement(), updateTeamColour) function text() dxDrawText("Alive Players[#334455"..home_alive.."#ffffff/"..tagColor..enemy_team.."#ffffff]",sX,sY*0.03,sX*0.2,sY*0,tocolor(255,255,255,255),clanwar_data_fontSize*1.2,clanwar_data_font,"center","center",false,false,false,true) end addEventHandler("onClientRender", root, text) after i change the colors team and i do reconnect the color is due to the same thing and I want it to save the colors in server work .. but in didn't work client not work? Edited November 9, 2019 by xFabel Link to comment
komal Posted November 9, 2019 Share Posted November 9, 2019 (edited) setTeamColor Server-only function https://wiki.multitheftauto.com/wiki/SetTeamColor to fix it use https://wiki.multitheftauto.com/wiki/TriggerServerEvent server file function changeclr ( tesm,r,g,b ) setTeamColor ( team,r,g,b )end addEvent( "changeclr", true ) addEventHandler( "changeclr", resourceRoot,changeclr ) client your full code + function updateTeamColour() triggerServerEvent ( "changeclr", resourceRoot,team[2], colour.r, colour.g, colour.b ) end addEventHandler("onClientPlayerJoin", getRootElement(), updateTeamColour) Edited November 9, 2019 by komal 1 Link to comment
iiv03 Posted November 9, 2019 Author Share Posted November 9, 2019 On 09/11/2019 at 19:52, komal said: setTeamColor Server-only function https://wiki.multitheftauto.com/wiki/SetTeamColor to fix it use https://wiki.multitheftauto.com/wiki/TriggerServerEvent server file function changeclr ( tesm,r,g,b ) setTeamColor ( team,r,g,b )endaddEvent( "changeclr", true )addEventHandler( "changeclr", resourceRoot,changeclr ) client your full code + function updateTeamColour() triggerServerEvent ( "changeclr", resourceRoot,team[2], colour.r, colour.g, colour.b ) end addEventHandler("onClientPlayerJoin", getRootElement(), updateTeamColour) Expand Thanks a lot Link to comment
iiv03 Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) On 09/11/2019 at 19:52, komal said: setTeamColor Server-only function https://wiki.multitheftauto.com/wiki/SetTeamColor to fix it use https://wiki.multitheftauto.com/wiki/TriggerServerEvent server file function changeclr ( tesm,r,g,b ) setTeamColor ( team,r,g,b )endaddEvent( "changeclr", true )addEventHandler( "changeclr", resourceRoot,changeclr ) client your full code + function updateTeamColour() triggerServerEvent ( "changeclr", resourceRoot,team[2], colour.r, colour.g, colour.b ) end addEventHandler("onClientPlayerJoin", getRootElement(), updateTeamColour) Expand hey there is not fix yet can u help me it's still not updating color when i reconnect or join server Client Side colour = {} colour.r = 255 colour.g = 85 colour.b = 85 function rgbToHex ( nR, nG, nB ) local sColor = "#" nR = string.format ( "%X", nR or 255 ) sColor = sColor .. ( ( string.len ( nR ) == 1 ) and ( "0" .. nR ) or nR ) nG = string.format ( "%X", nG or 255 ) sColor = sColor .. ( ( string.len ( nG ) == 1 ) and ( "0" .. nG ) or nG ) nB = string.format ( "%X", nB or 255 ) sColor = sColor .. ( ( string.len ( nB ) == 1 ) and ( "0" .. nB ) or nB ) return sColor end local tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" function updateTeamSettings(cmd,R,G,B) if not tonumber(R) or not tonumber(G) or not tonumber(B) then return end R,G,B = tonumber(R),tonumber(G),tonumber(B) if R <= 50 and G <= 50 and B <= 50 then colour.r = 255 colour.g = 255 colour.b = 255 else colour.r = R colour.g = G colour.b = B end tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" if enemyTeam then team[2] = enemyTeam TeamColor() else --team[2] = createTeam ( enemyName, colour.r,colour.g,colour.b) if team[2] then TeamColor() end end end addCommandHandler("color",updateTeamSettings) addEventHandler("onClientPlayerJoin", getRootElement(), updateTeamSettings) function TeamColor() triggerServerEvent ( "updateTeamColour", resourceRoot,team[2], colour.r, colour.g, colour.b ) end addEventHandler("onClientPlayerJoin", getRootElement(), TeamColor) function text() dxDrawText("Alive Players[#334455"..home_alive.."#ffffff/"..tagColor..enemy_team.."#ffffff]",sX,sY*0.03,sX*0.2,sY*0,tocolor(255,255,255,generalAlpha),clanwar_data_fontSize*1.2,clanwar_data_font,"center","center",false,false,false,true) end addEventHandler("onClientRender", root, text) Server Side team = {} colour = {} colour.r = 255 colour.g = 85 colour.b = 85 function rgbToHex ( nR, nG, nB ) local sColor = "#" nR = string.format ( "%X", nR or 255 ) sColor = sColor .. ( ( string.len ( nR ) == 1 ) and ( "0" .. nR ) or nR ) nG = string.format ( "%X", nG or 255 ) sColor = sColor .. ( ( string.len ( nG ) == 1 ) and ( "0" .. nG ) or nG ) nB = string.format ( "%X", nB or 255 ) sColor = sColor .. ( ( string.len ( nB ) == 1 ) and ( "0" .. nB ) or nB ) return sColor end local tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" function updateTeamSettings(playerSource,cmd,R,G,B) local playerName = getPlayerName(playerSource) local account = getPlayerAccount (playerSource) local account_name = getAccountName(account) if isObjectInACLGroup ( "user." .. account_name, aclGetGroup ( "Admin" )) then if not tonumber(R) or not tonumber(G) or not tonumber(B) then outputChatBox("#313131こコBOT#ffffff| #ffffffWrong Syntax #abcdef/color R G B",playerSource,255,255,255,true) return end R,G,B = tonumber(R),tonumber(G),tonumber(B) if R <= 50 and G <= 50 and B <= 50 then--R,G,B = ,tonumber(G),tonumber(B) colour.r = 255 colour.g = 255 colour.b = 255 else colour.r = R colour.g = G colour.b = B end tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" triggerClientEvent(getRootElement(), "updateName", getRootElement(), homeName, homeTag, enemyName, enemyTag,colour.r,colour.g,colour.b) outputChatBox("#313131こコBOT#ffffff| #ffffffTeam Colour successfully changed",playerSource,255,255,255,true) local enemyTeam = getTeamFromName(enemyName) if enemyTeam then team[2] = enemyTeam updateTeamColour() else team[2] = createTeam ( enemyName, colour.r,colour.g,colour.b) if team[2] then updateTeamColour() end end end end addCommandHandler("color",updateTeamSettings) function updateTeamColour() setTeamColor ( team[2], colour.r, colour.g, colour.b ) end addEvent("updateTeamColour", true) addEventHandler("updateTeamColour", resourceRoot, updateTeamColour) btw in server side work updatecolor when i reconnect but in client not work please help i'm so confused Edited November 9, 2019 by xFabel Link to comment
komal Posted November 9, 2019 Share Posted November 9, 2019 (edited) your worng is in client side here if enemyTeam then <<<<<<<<<<<<<<<<<< your should write your team name with getTeamFromName("write your team here") your full codes shoud be like that Client side : local colour = {} local tagColor local teams = {} colour.r = 128 colour.g = 128 colour.b = 128 function updateTeamSettings(cmd,R,G,B) if not tonumber(R) or not tonumber(G) or not tonumber(B) then return end R,G,B = tonumber(R),tonumber(G),tonumber(B) if getTeamFromName("enemyName") then teams[2] = getTeamFromName("enemyName") triggerServerEvent ( "updateTeamColour", resourceRoot,getTeamFromName("enemyName"),R,G,B) end end addCommandHandler("color",updateTeamSettings) function tryRandomClr() triggerServerEvent ( "updateTeamColour", resourceRoot,getTeamFromName("enemyName"), math.random(1,255),math.random(1,255),math.random(1,255)) end addEventHandler("onClientPlayerJoin", getRootElement(),tryRandomClr) function text() dxDrawText("Alive Players[#334455"..home_alive.."#ffffff/"..tagColor..enemy_team.."#ffffff]",sX,sY*0.03,sX*0.2,sY*0,tocolor(255,255,255,generalAlpha),clanwar_data_fontSize*1.2,clanwar_data_font,"center","center",false,false,false,true) end addEventHandler("onClientRender", root, text) server side : teams = {} colour = {} colour.r = 255 colour.g = 85 colour.b = 85 enemyName = "enemyName" local tagColor function updateTeamSettings(playerSource,cmd,R,G,B) local playerName = getPlayerName(playerSource) local account = getPlayerAccount (playerSource) local account_name = getAccountName(account) if isObjectInACLGroup ( "user." .. account_name, aclGetGroup ( "Admin" )) then if not tonumber(R) or not tonumber(G) or not tonumber(B) then outputChatBox("#313131こコBOT#ffffff| #ffffffWrong Syntax #abcdef/color R G B",playerSource,255,255,255,true) return end R,G,B = tonumber(R),tonumber(G),tonumber(B) outputChatBox("#313131こコBOT#ffffff| #ffffffTeam Colour successfully changed",playerSource,255,255,255,true) local enemyTeam = getTeamFromName(enemyName) if enemyTeam then teams[2] = enemyTeam setTeamColor (enemyTeam,R,G,B) else teams[2] = createTeam ( enemyName,R,G,B) if teams[2] then setTeamColor (teams[2],R,G,B) end end end end addCommandHandler("color",updateTeamSettings) function updateTeamColour(team,r,g,b) setTeamColor (team,r,g,b) end addEvent("updateTeamColour", true) addEventHandler("updateTeamColour", resourceRoot, updateTeamColour) Edited November 9, 2019 by komal Link to comment
iiv03 Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) On 09/11/2019 at 22:15, komal said: your worng is in client side here if enemyTeam then <<<<<<<<<<<<<<<<<< your should write your team name with getTeamFromName("write your team here") Expand not work local tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" function updateTeamSettings(cmd,R,G,B) if not tonumber(R) or not tonumber(G) or not tonumber(B) then return end R,G,B = tonumber(R),tonumber(G),tonumber(B) if R <= 50 and G <= 50 and B <= 50 then colour.r = 255 colour.g = 255 colour.b = 255 else colour.r = R colour.g = G colour.b = B end tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" local enemyTeam = getTeamFromName(enemyName) if enemyTeam then team[2] = enemyTeam TeamColor() else if team[2] then TeamColor() end end end addCommandHandler("color",updateTeamSettings) function TeamColor() triggerServerEvent ( "updateTeamColour", resourceRoot,team[2], colour.r, colour.g, colour.b ) end Edited November 9, 2019 by xFabel Link to comment
komal Posted November 9, 2019 Share Posted November 9, 2019 (edited) On 09/11/2019 at 22:25, xFabel said: not work local tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF"function updateTeamSettings(cmd,R,G,B) if not tonumber(R) or not tonumber(G) or not tonumber(B) then return endR,G,B = tonumber(R),tonumber(G),tonumber(B) if R <= 50 and G <= 50 and B <= 50 then colour.r = 255 colour.g = 255 colour.b = 255 else colour.r = R colour.g = G colour.b = B end tagColor = rgbToHex(colour.r,colour.g,colour.b) or "#FFFFFF" local enemyTeam = getTeamFromName(enemyName) if enemyTeam then team[2] = enemyTeam TeamColor() else if team[2] then TeamColor() end end endaddCommandHandler("color",updateTeamSettings)function TeamColor() triggerServerEvent ( "updateTeamColour", resourceRoot,team[2], colour.r, colour.g, colour.b )end Expand why you dont use player join event in server side ? function playerjoinToserver() addEventHandler ( "onPlayerJoin", getRootElement(),playerjoinToserver) https://wiki.multitheftauto.com/wiki/OnPlayerJoin ==== this is your full code client function text() dxDrawText("Alive Players[#334455"..home_alive.."#ffffff/"..tagColor..enemy_team.."#ffffff]",sX,sY*0.03,sX*0.2,sY*0,tocolor(255,255,255,generalAlpha),clanwar_data_fontSize*1.2,clanwar_data_font,"center","center",false,false,false,true) end addEventHandler("onClientRender", root, text) server teams = {} colour = {} colour.r = 255 colour.g = 85 colour.b = 85 enemyName = "enemyName" local tagColor function updateTeamSettings(playerSource,cmd,R,G,B) local playerName = getPlayerName(playerSource) local account = getPlayerAccount (playerSource) local account_name = getAccountName(account) if isObjectInACLGroup ( "user." .. account_name, aclGetGroup ( "Admin" )) then if not tonumber(R) or not tonumber(G) or not tonumber(B) then outputChatBox("#313131こコBOT#ffffff| #ffffffWrong Syntax #abcdef/color R G B",playerSource,255,255,255,true) return end R,G,B = tonumber(R),tonumber(G),tonumber(B) outputChatBox("#313131こコBOT#ffffff| #ffffffTeam Colour successfully changed",playerSource,255,255,255,true) local enemyTeam = getTeamFromName(enemyName) if enemyTeam then teams[2] = enemyTeam setTeamColor (enemyTeam,R,G,B) else teams[2] = createTeam ( enemyName,R,G,B) if teams[2] then setTeamColor (teams[2],R,G,B) end end end end addCommandHandler("color",updateTeamSettings) function updateTeamColour(team,r,g,b) setTeamColor (team,r,g,b) end function joinplr() setTeamColor (getTeamFromName(enemyName),math.random(1,255),math.random(1,255),math.random(1,255)) end addEventHandler("onPlayerJoin", getRootElement(), joinplr) Edited November 9, 2019 by komal Link to comment
iiv03 Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) On 09/11/2019 at 22:31, komal said: why you dont use player join event in server side ? function playerjoinToserver()addEventHandler ( "onPlayerJoin", getRootElement(),playerjoinToserver) https://wiki.multitheftauto.com/wiki/OnPlayerJoin ==== Expand like this not work ? function updateTeamColour() setTeamColor ( team[2], colour.r, colour.g, colour.b ) end addEvent("updateTeamColour", true) addEventHandler("updateTeamColour", resourceRoot, updateTeamColour) addEventHandler("onPlayerJoin", getRootElement(), updateTeamColour) server side Edited November 9, 2019 by xFabel Link to comment
iiv03 Posted November 10, 2019 Author Share Posted November 10, 2019 i haven't found a solution yet please helppp Link to comment
MIKI785 Posted November 14, 2019 Share Posted November 14, 2019 On 09/11/2019 at 22:43, xFabel said: like this not work ? function updateTeamColour() setTeamColor ( team[2], colour.r, colour.g, colour.b ) end addEvent("updateTeamColour", true) addEventHandler("updateTeamColour", resourceRoot, updateTeamColour) addEventHandler("onPlayerJoin", getRootElement(), updateTeamColour) server side Expand Where are team and colour defined? Link to comment
iiv03 Posted November 14, 2019 Author Share Posted November 14, 2019 On 14/11/2019 at 12:51, MIKI785 said: Where are team and colour defined? Expand CLOSED a problem has been solved Link to comment
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