MohammedX Posted November 3, 2019 Share Posted November 3, 2019 (edited) hey community i want a little help here i have problem with state i want to take all the players team state and make them on the numbers like if the number 5 and someone died after 4 like this this is my attempt but the number still at the limit of 0 and I want it like what I said above i do not know what problem and when the count ends (3 2 1 go) the numbe zero turns into 1 homeName = "" function get_team_alive_players(enemy) local team_name = homeName if enemy then team_name = enemyName end local team = getTeamFromName(team_name) if team then local players = getPlayersInTeam(team) if type(players) == "table" and #players > 0 then local output = {} for i,player in pairs(players) do local alive = getElementData(player,"state") if alive ~= "alive" then alive = false end local t = {name = getPlayerName(player), alive = alive} do table.insert(output,t) end end return output end end return false end ---------- homeName = "" local homeTeam = getTeamFromName(homeName) --- aliveH = getElementData(homeTeam, "alive") or "none" do dxDrawText(aliveH,posX,posY,posX+sizeX+row_size+row_size-5,posY+row_size,tocolor(255,255,255,alpha),clanwar_data_fontSize*1.2,clanwar_data_font,"right","center",false,false,false) end SERVER team = {} addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), function(startedRes) if getResourceName(getThisResource()) == getResourceName(startedRes) then team[3] = createTeam ( "Spectators", 255, 255, 255 ) if homeColor == "Blue" then team[1] = createTeam ( homeName, 255,255,99 ) elseif homeColor == "Red" then team[1] = createTeam ( homeName, colour.r,colour.g,colour.b) end if enemyColor == "Blue" then team[2] = createTeam ( enemyName, 255,255,99 ) elseif enemyColor == "Red" then team[2] = createTeam ( enemyName, colour.r,colour.g,colour.b) end setElementData(team[1], "points", 0) setElementData(team[1], "alive", 0) setElementData(team[2], "points", 0) setElementData(team[2], "alive", 0) local totalRounds = tonumber(get("totalRounds")) or 20 setElementData(team[1] and team[2], "currentRound", 0) setElementData(team[1] and team[2], "totalRounds", totalRounds) setElementData(team[1] and team[2], "warState", "Waiting") --setElementData(team[1], "left", Maps) setElementData(team[1], "warState", "Waiting") --setGameType ( gameTypeName ) end end ) addEvent("onRaceStateChanging") addEventHandler("onRaceStateChanging",getRootElement(), function(old, new) if old == "Running" and new == "GridCountdown" then setElementData(team[1], "alive", countPlayersInTeam(team[1])) setElementData(team[2], "alive", countPlayersInTeam(team[2])) local players = getElementsByType("player") for k,v in ipairs(players) do local thePlayer = v local playerTeam = getPlayerTeam (thePlayer) if ( playerTeam ) then local teamName = getTeamName(playerTeam) -- Kill spectators if teamName == "Spectators" then setTimer( function() setElementHealth(thePlayer,0) end ,50, 1) end end end end end ) i hope one helpe me because i'm so confused why state not work quickly Edited November 3, 2019 by MohammedX fix mistake Link to comment
MohammedX Posted November 5, 2019 Author Share Posted November 5, 2019 is my question difficult? Link to comment
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