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please help on function with interpolateBetween


iiv03

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hey , i have a problem in countdown gamemode race and the pictures are not showing i don't know why, but i feel that it is in the function setcount is not giving an order to interpolateBetween

count = {
	tick = 0,
	countdownValue = nil,
	alpha = 0
}
--Optimization


function drawCountdown()
	local currentTick = getTickCount()
        count.alpha = interpolateBetween(count.alpha or 0, 0, 0, count.countdownVisible and 1 or 0, 0, 0, 
				dxDrawImage(hud.countdownX - scale/2, hud.countdownY - scale/2, hud.countdownSize - scale, hud.countdownSize - scale, path, 0, 0, 0, tocolor(255, 255, 255, 255 * count.alpha), false)
		end
--INTERPOLATEBETWEEN


function setcount(countdown)
	if countdown then
		if not count.countdownVisible then
			count.countdownVisible = true
		end
	count.tick = getTickCount()
	count.countdownValue = countdown
		if count.countdownValue == 0 then
			count.countdownEndTimer = setTimer(setcount, 1000, 1, false)
		end
	else
		if count.countdownEndTimer and isTimer(count.countdownEndTimer) then
			killTimer(count.countdownEndTimer)
		end
	count.tick = getTickCount()
		count.countdownVisible = false
	end
end
addEvent("onArenaDrawCountdown",true)
addEventHandler("onArenaDrawCountdown",resourceRoot,setcount)
--FUNCTION COUNTDOWN

 

I fixed it i forget onClientRender._.

Edited by xFabel
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