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AntiAliasing shader


XaskeL

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Has anyone ported anti-aliasing in mta SMAA?  I integrated FXAA a few minutes ago and set it to a high preset, but I’m not very happy with the result.  For example, you cannot integrate GBAA, because it uses special semantics for DX10 which can hardly be replaced with something like a VERTEX ID. Why am I interested in porting SMAA?  because for now I myself have no idea how to port it, because it is not clear how to generate the necessary input parameters. Smoothing is important for some shaders.

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