thund3rbird23 Posted September 17, 2019 Share Posted September 17, 2019 I want to do that if I click to the safe(2332) object then showing up the safe's inventory. With the player and the vehicle element's are working. if itemsTableState == "player" then tabStartX = drawCategoryTab(tabStartX, tabStartY, "main", "bag", "Bag") tabStartX = drawCategoryTab(tabStartX + sizeForTabs, tabStartY, "keys", "key", "Keys") tabStartX = drawCategoryTab(tabStartX + sizeForTabs, tabStartY, "papers", "wallet", "Papers") elseif itemsTableState == "vehicle" then tabStartX = drawCategoryTab(tabStartX, tabStartY, "main", "vehicle", "Trunk") elseif itemsTableState == "object" then tabStartX = drawCategoryTab(tabStartX, tabStartY, "main", "safe", "Safe") end Link to comment
Investor Posted September 18, 2019 Share Posted September 18, 2019 Presumably you have a line that goes something like this local itemsTableState = getElementType(unknown_variable) well, you need to add local clickedElementModel = getElementModel(unknown_variable) and then elseif itemsTableState == "object" then if clickedElementModel == 2332 then -- if the element model is a safe tabStartX = drawCategoryTab(tabStartX, tabStartY, "main", "safe", "Safe") end end But you haven't provided enough lines for me to know what is the name of the variable storing the clicked element, so I've named it unknown_variable here. Link to comment
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