thund3rbird23 Posted September 6, 2019 Share Posted September 6, 2019 I did this in guieditor: dxDrawLine(512 - 1, 645 - 1, 512 - 1, 674, tocolor(37, 199, 0, 255), 1, false) dxDrawLine(859, 645 - 1, 512 - 1, 645 - 1, tocolor(37, 199, 0, 255), 1, false) dxDrawLine(512 - 1, 674, 859, 674, tocolor(37, 199, 0, 255), 1, false) dxDrawLine(859, 674, 859, 645 - 1, tocolor(37, 199, 0, 255), 1, false) dxDrawRectangle(512, 645, 347, 29, tocolor(0, 0, 0, 197), false) How can I make this to relative if I'm using: local screenW, screenH = guiGetScreenSize() Link to comment
Ceeser Posted September 6, 2019 Share Posted September 6, 2019 local relX = valueX / screenW -- this will return a 0.X value, so the relative you need But in general I really recommend to use dxDraw values in a different way: SX, SY = guiGetScreenSize(); -- Define the screen variables global for all scripts inside the resource (NO local!) -- Then draw by dividing that dxDrawLine(SX / 2, SY / 4, SX / 2, SY / 2, tocolor(255, 165, 0, 255)); -- Draws a vertical line from SY / 4 to SY / 2 (so from 1/4 of you screens height to your screen center) 1 Link to comment
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