Developer. Posted September 5, 2019 Share Posted September 5, 2019 (edited) Iae Rapaziada, bom tava dando uma olhada na community até q achei um script bem bacana de mascaras (https://community.multitheftauto.com/index.php?p=resources&s=details&id=14125) baixei e comecei a dar uma olhada e fazer uns teste até que encontrei um erro, basicamente quando o modelo(skin) é padrão do gta ele funciona normalmente, porém se eu adicionar uma skin custom o colete buga, tentei de varias formas entender oque ocorre mas sem exito! Sem Skin Custom: http://prntscr.com/p1zu3k Com Skin Custom: http://prntscr.com/p1zubr Só o fato de ligar a skin no painel já ocorre o bug, qual poderia ser o causador do erro? Pois o script esta certo, e as TXD's e DFF's tbm... Server-Side: maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 180} obje = {} yelek = {} function maske_kaldir() if obje[source] then destroyElement(obje[source]) end end addEvent("removemask",true) addEventHandler("removemask", root, maske_kaldir) function yelek_kaldir() if yelek[source] then destroyElement(yelek[source]) end end addEvent("removeyelek",true) addEventHandler("removeyelek", root, yelek_kaldir) function maske_ekle(name) if name == "admin" then if ( hasObjectPermissionTo ( source, "function.kickPlayer" ) ) then if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", source, 255, 0, 0) end elseif name == "horse" then if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0,-0.61,0,0,zROT) end end addEvent("setmask",true) addEventHandler("setmask", root, maske_ekle) function yelek_ekle(name) if yelek[source] then destroyElement(yelek[source]) yelek[source] = nil end local objeid = yelekTable[name][1] local bodyattach = yelekTable[name][2] local zROT = yelekTable[name][3] yelek[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone( yelek[source], source, bodyattach, -0.03, 0, -0.55, -0.5, 2, zROT) end addEvent("setyelek",true) addEventHandler("setyelek", root, yelek_ekle) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) end if yelek[source] then destroyElement(yelek[source]) end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) Client-Side: maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 90} maske = {} yelek = {} obje = {} function maskePanel() local screenX, screenY = guiGetScreenSize() local Panel = guiCreateWindow ( screenX/2 - 350, screenY/2 - 190, 700, 380, "CS Maske Panel v1.0", false ) local Closeb = guiCreateButton( 645, 25, 50, 30, "X", false, Panel ) local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, Panel ) local tab1 = guiCreateTab( "Maskeler", tabPanel ) local tab2 = guiCreateTab( "Yelekler", tabPanel ) local yelek1 = guiCreateButton( 0.02, 0.06, 0.22, 0.15, "Çelik Yelek 1", true, tab2 ) local yelek2 = guiCreateButton( 0.02, 0.24, 0.22, 0.15, "Çelik Yelek 2", true, tab2 ) local yelek3 = guiCreateButton( 0.02, 0.42, 0.22, 0.15, "Çelik Yelek 3", true, tab2 ) local mask1 = guiCreateButton( 0.02, 0.06, 0.22, 0.15, "Şeytan", true, tab1 ) local mask2 = guiCreateButton( 0.02, 0.24, 0.22, 0.15, "Vendetta", true, tab1 ) local mask3 = guiCreateButton( 0.02, 0.42, 0.22, 0.15, "Darthvader", true, tab1 ) local mask4 = guiCreateButton( 0.02, 0.60, 0.22, 0.15, "Bordo Bereli", true, tab1 ) local mask5 = guiCreateButton( 0.02, 0.78, 0.22, 0.15, "Gaz maskesi", true, tab1 ) local mask6 = guiCreateButton( 0.26, 0.06, 0.22, 0.15, "Kovboy Şapkası", true, tab1 ) local mask7 = guiCreateButton( 0.26, 0.24, 0.22, 0.15, "Zombi", true, tab1 ) local mask8 = guiCreateButton( 0.26, 0.42, 0.22, 0.15, "Vampir", true, tab1 ) local mask9 = guiCreateButton( 0.26, 0.60, 0.22, 0.15, "Kafatası", true, tab1 ) local mask11 = guiCreateButton( 0.52, 0.06, 0.22, 0.15, "Rakun", true, tab1 ) local mask12 = guiCreateButton( 0.52, 0.24, 0.22, 0.15, "Baykuş", true, tab1 ) local mask13 = guiCreateButton( 0.52, 0.42, 0.22, 0.15, "Kedi", true, tab1 ) local mask14 = guiCreateButton( 0.52, 0.60, 0.22, 0.15, "Kutu", true, tab1 ) local mask16 = guiCreateButton( 0.76, 0.06, 0.22, 0.15, "Köpek", true, tab1 ) local mask17 = guiCreateButton( 0.76, 0.24, 0.22, 0.15, "Bebek", true, tab1 ) local mask18 = guiCreateButton( 0.76, 0.42, 0.22, 0.15, "Canavar", true, tab1 ) local mask19 = guiCreateButton( 0.76, 0.60, 0.22, 0.15, "Canavar 2", true, tab1 ) local mask20 = guiCreateButton( 0.76, 0.78, 0.22, 0.15, "Yetkili", true, tab1 ) local maskekaldir = guiCreateButton( 0.28, 0.78, 0.44, 0.15, "Maskeyi Kaldır", true, tab1 ) local yelekkaldir = guiCreateButton( 0.28, 0.78, 0.44, 0.15, "Çelik Yelek'i Kaldır", true, tab2 ) addEventHandler ( 'onClientGUIClick', root, function ( ) if ( source == Closeb ) then showCursor(false) guiSetVisible(Panel, false) elseif ( source == maskekaldir) then triggerServerEvent("removemask", localPlayer) elseif ( source == yelekkaldir) then triggerServerEvent("removeyelek", localPlayer) elseif ( source == mask1) then if maske[localPlayer] == "Şeytan" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end local devil = "devil" triggerServerEvent( "setmask", localPlayer, "devil") maske[localPlayer] = "Şeytan" elseif ( source == mask2) then if maske[localPlayer] == "Vendetta" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "vendetta") maske[localPlayer] = "Vendetta" elseif ( source == mask3) then if maske[localPlayer] == "Darth" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "darth") maske[localPlayer] = "Darth" elseif ( source == mask4) then if maske[localPlayer] == "Borbo bereli" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "horse") maske[localPlayer] = "Bordo bereli" elseif ( source == mask5) then if maske[localPlayer] == "Gaz" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "gasmask") maske[localPlayer] = "Gaz" elseif ( source == mask6) then if maske[localPlayer] == "Kovboy" then outputChatBox("" .. maske[localPlayer] .. " şapkası zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "kovboy") maske[localPlayer] = "Kovboy" elseif ( source == mask7) then if maske[localPlayer] == "Zombi" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "zombie") maske[localPlayer] = "Zombi" elseif ( source == mask8) then if maske[localPlayer] == "Vampir" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "vampire") maske[localPlayer] = "Vampir" elseif ( source == mask9) then if maske[localPlayer] == "Kafatası" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "skull") maske[localPlayer] = "Kafatası" elseif ( source == mask11) then if maske[localPlayer] == "Rakun" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "raccoon") maske[localPlayer] = "Rakun" elseif ( source == mask12) then if maske[localPlayer] == "Baykuş" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "owl") maske[localPlayer] = "Baykuş" elseif ( source == mask13) then if maske[localPlayer] == "Kedi" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "cat") maske[localPlayer] = "Kedi" elseif ( source == mask14) then if maske[localPlayer] == "Kutu" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "bag") maske[localPlayer] = "Kutu" elseif ( source == mask16) then if maske[localPlayer] == "Köpek" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "dog") maske[localPlayer] = "Köpek" elseif ( source == mask17) then if maske[localPlayer] == "Bebek" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "baby") maske[localPlayer] = "Bebek" elseif ( source == mask18) then if maske[localPlayer] == "Canavar" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "monster") maske[localPlayer] = "Canavar" elseif ( source == mask19) then if maske[localPlayer] == "Canavar2" then outputChatBox("" .. maske[localPlayer] .. " maskesi zaten seçili", 0, 255, 255) return end triggerServerEvent( "setmask", localPlayer, "tilki") maske[localPlayer] = "Canavar2" elseif ( source == mask20) then if maske[localPlayer] == "Admin" then return end triggerServerEvent( "setmask", localPlayer, "admin") maske[localPlayer] = "Admin" elseif ( source == yelek1) then if yelek[localPlayer] == "Çelik Yelek 1" then outputChatBox("" .. yelek[localPlayer] .. " zaten seçili", 0, 255, 255) return end triggerServerEvent( "setyelek", localPlayer, "yelek1") yelek[localPlayer] = "Çelik Yelek 1" elseif ( source == yelek2) then if yelek[localPlayer] == "Çelik Yelek 2" then outputChatBox("" .. yelek[localPlayer] .. " zaten seçili", 0, 255, 255) return end triggerServerEvent( "setyelek", localPlayer, "yelek2") yelek[localPlayer] = "Çelik Yelek 2" elseif ( source == yelek3) then if yelek[localPlayer] == "Çelik Yelek 3" then outputChatBox("" .. yelek[localPlayer] .. " zaten seçili", 0, 255, 255) return end triggerServerEvent( "setyelek", localPlayer, "yelek3") yelek[localPlayer] = "Çelik Yelek 3" end end ) end function aktivePanel( playerSource ) if playerSource then maskePanel() if not isCursorShowing () then showCursor(true) end end end addCommandHandler("maske", aktivePanel) function importqqqures2() mask_devil_txt = engineLoadTXD ( "object/mask_devil.txd" ) engineImportTXD ( mask_devil_txt, 1512 ) mask_devil_dff = engineLoadDFF ( "object/mask_devil.dff", 0 ) engineReplaceModel ( mask_devil_dff, 1512 ) engineSetModelLODDistance(1512, 2000) mask_guyfawkes_txt = engineLoadTXD ( "object/mask_guyfawkes.txd" ) engineImportTXD ( mask_guyfawkes_txt, 1455 ) mask_guyfawkes_dff = engineLoadDFF ( "object/mask_guyfawkes.dff", 0 ) engineReplaceModel ( mask_guyfawkes_dff, 1455 ) engineSetModelLODDistance(1455, 2000) mask_darthvader_txt = engineLoadTXD ( "object/mask_darthvader.txd" ) engineImportTXD ( mask_darthvader_txt, 1484 ) mask_darthvader_dff = engineLoadDFF ( "object/mask_darthvader.dff", 0 ) engineReplaceModel ( mask_darthvader_dff, 1484 ) engineSetModelLODDistance(1484, 2000) mask_terrorist_txt = engineLoadTXD ( "object/bordobereli.txd" ) engineImportTXD ( mask_terrorist_txt, 1485 ) mask_terrorist_dff = engineLoadDFF ( "object/bordobereli.dff", 0 ) engineReplaceModel ( mask_terrorist_dff, 1485 ) engineSetModelLODDistance(1485, 2000) mask_gas_txt = engineLoadTXD ( "object/mask_gas.txd" ) engineImportTXD ( mask_gas_txt, 1487 ) mask_gas_dff = engineLoadDFF ( "object/mask_gas.dff", 0 ) engineReplaceModel ( mask_gas_dff, 1487 ) engineSetModelLODDistance(1487, 2000) hat_cowboy_txt = engineLoadTXD ( "object/hat_cowboy.txd" ) engineImportTXD ( hat_cowboy_txt, 1543 ) hat_cowboy_dff = engineLoadDFF ( "object/hat_cowboy.dff", 0 ) engineReplaceModel ( hat_cowboy_dff, 1543 ) engineSetModelLODDistance(1543, 2000) celikyelek_txt = engineLoadTXD ( "object/celikyelek.txd" ) engineImportTXD ( celikyelek_txt, 1922 ) celikyelek_dff = engineLoadDFF ( "object/celikyelek.dff", 0 ) engineReplaceModel ( celikyelek_dff, 1922 ) engineSetModelLODDistance(1922, 2000) celikyelek2_txt = engineLoadTXD ( "object/celikyelek2.txd" ) engineImportTXD ( celikyelek2_txt, 1923 ) celikyelek2_dff = engineLoadDFF ( "object/celikyelek2.dff", 0 ) engineReplaceModel ( celikyelek2_dff, 1923 ) engineSetModelLODDistance(1923, 2000) celikyelek3_txt = engineLoadTXD ( "object/celikyelek3.txd" ) engineImportTXD ( celikyelek3_txt, 1924 ) celikyelek3_dff = engineLoadDFF ( "object/celikyelek3.dff", 0 ) engineReplaceModel ( celikyelek3_dff, 1924 ) engineSetModelLODDistance(1924, 2000) mask_zombie_txt = engineLoadTXD ( "object/mask_zombie.txd" ) engineImportTXD ( mask_zombie_txt, 1544 ) mask_zombie_dff = engineLoadDFF ( "object/mask_zombie.dff", 0 ) engineReplaceModel ( mask_zombie_dff, 1544 ) engineSetModelLODDistance(1544, 2000) mask_vampire_txt = engineLoadTXD ( "object/mask_vampire.txd" ) engineImportTXD ( mask_vampire_txt, 1666 ) mask_vampire_dff = engineLoadDFF ( "object/mask_vampire.dff", 0 ) engineReplaceModel ( mask_vampire_dff, 1666 ) engineSetModelLODDistance(1666, 2000) mask_skull_txt = engineLoadTXD ( "object/mask_skull.txd" ) engineImportTXD ( mask_skull_txt, 1667 ) mask_skull_dff = engineLoadDFF ( "object/mask_skull.dff", 0 ) engineReplaceModel ( mask_skull_dff, 1667 ) engineSetModelLODDistance(1667, 2000) mask_raccoon_txt = engineLoadTXD ( "object/mask_raccoon.txd" ) engineImportTXD ( mask_raccoon_txt, 1668 ) mask_raccoon_dff = engineLoadDFF ( "object/mask_raccoon.dff", 0 ) engineReplaceModel ( mask_raccoon_dff, 1668 ) engineSetModelLODDistance(1668, 2000) mask_owl_txt = engineLoadTXD ( "object/mask_owl.txd" ) engineImportTXD ( mask_owl_txt, 1950 ) mask_owl_dff = engineLoadDFF ( "object/mask_owl.dff", 0 ) engineReplaceModel ( mask_owl_dff, 1950 ) engineSetModelLODDistance(1950, 2000) mask_cat_txt = engineLoadTXD ( "object/mask_cat.txd" ) engineImportTXD ( mask_cat_txt, 1951 ) mask_cat_dff = engineLoadDFF ( "object/mask_cat.dff", 0 ) engineReplaceModel ( mask_cat_dff, 1951 ) engineSetModelLODDistance(1951, 2000) mask_bag_txt = engineLoadTXD ( "object/mask_bag.txd" ) engineImportTXD ( mask_bag_txt, 1551 ) mask_bag_dff = engineLoadDFF ( "object/mask_bag.dff", 0 ) engineReplaceModel ( mask_bag_dff, 1551 ) engineSetModelLODDistance(1551, 2000) mask_dog_txt = engineLoadTXD ( "object/mask_dog.txd" ) engineImportTXD ( mask_dog_txt, 1546 ) mask_dog_dff = engineLoadDFF ( "object/mask_dog.dff", 0 ) engineReplaceModel ( mask_dog_dff, 1546 ) engineSetModelLODDistance(1546, 2000) mask_baby_txt = engineLoadTXD ( "object/mask_baby.txd" ) engineImportTXD ( mask_baby_txt, 1669 ) mask_baby_dff = engineLoadDFF ( "object/mask_baby.dff", 0 ) engineReplaceModel ( mask_baby_dff, 1669 ) engineSetModelLODDistance(1669, 2000) mask_monster_txt = engineLoadTXD ( "object/mask_monster.txd" ) engineImportTXD ( mask_monster_txt, 1853 ) mask_monster_dff = engineLoadDFF ( "object/mask_monster.dff", 0 ) engineReplaceModel ( mask_monster_dff, 1853 ) engineSetModelLODDistance(1853, 2000) hat_airborne_txt = engineLoadTXD ( "object/mask_alien.txd" ) engineImportTXD ( hat_airborne_txt, 1854 ) hat_airborne_dff = engineLoadDFF ( "object/mask_alien.dff", 0 ) engineReplaceModel ( hat_airborne_dff, 1854 ) engineSetModelLODDistance(1854, 2000) admin_txt = engineLoadTXD ( "object/admin.txd" ) engineImportTXD ( admin_txt, 1855 ) admin_dff = engineLoadDFF ( "object/admin.dff", 0 ) engineReplaceModel ( admin_dff, 1855 ) engineSetModelLODDistance(1855, 2000) --[[kevlar_txt = engineLoadTXD ( "object/askeri.txd" ) engineImportTXD ( kevlar_txt, 1856 ) kevlar_dff = engineLoadDFF ( "object/askeri.dff", 0 ) engineReplaceModel ( kevlar_dff, 1856 ) engineSetModelLODDistance(1856, 2000)]] end setTimer ( importqqqures2, 1000, 1) addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), function() engineRestoreModel(1512) destroyElement(mask_devil_txt) destroyElement(mask_devil_dff) engineRestoreModel(1856) destroyElement(kevlar_txt) destroyElement(kevlar_dff) engineRestoreModel(1855) destroyElement(admin_txt) destroyElement(admin_dff) engineRestoreModel(1854) destroyElement(hat_airborne_txt) destroyElement(hat_airborne_dff) engineRestoreModel(1853) destroyElement(mask_monster_txt) destroyElement(mask_monster_dff) engineRestoreModel(1669) destroyElement(mask_baby_txt) destroyElement(mask_baby_dff) engineRestoreModel(1546) destroyElement(mask_dog_txt) destroyElement(mask_dog_dff) engineRestoreModel(1551) destroyElement(mask_bag_txt) destroyElement(mask_bag_dff) engineRestoreModel(1924) destroyElement(celikyelek3_txt) destroyElement(celikyelek3_dff) engineRestoreModel(1923) destroyElement(celikyelek2_txt) destroyElement(celikyelek2_dff) engineRestoreModel(1922) destroyElement(celikyelek_txt) destroyElement(celikyelek_dff) engineRestoreModel(1951) destroyElement(mask_cat_txt) destroyElement(mask_cat_dff) engineRestoreModel(1950) destroyElement(mask_owl_txt) destroyElement(mask_owl_dff) engineRestoreModel(1668) destroyElement(mask_raccoon_txt) destroyElement(mask_raccoon_dff) engineRestoreModel(1666) destroyElement(mask_vampire_txt) destroyElement(mask_vampire_dff) engineRestoreModel(1667) destroyElement(mask_skull_txt) destroyElement(mask_skull_dff) engineRestoreModel(1455) destroyElement(mask_guyfawkes_txt) destroyElement(mask_guyfawkes_dff) engineRestoreModel(1484) destroyElement(mask_darthvader_txt) destroyElement(mask_darthvader_dff) engineRestoreModel(1485) destroyElement(mask_terrorist_txt) destroyElement(mask_terrorist_dff) engineRestoreModel(1487) destroyElement(mask_gas_txt) destroyElement(mask_gas_dff) engineRestoreModel(1543) destroyElement(hat_cowboy_txt) destroyElement(hat_cowboy_dff) engineRestoreModel(1544) destroyElement(mask_zombie_txt) destroyElement(mask_zombie_dff) end ) O estranho é que o bug só ocorre com os coletes, as mascaras funcionam normalmente em qualquer tipo de skin sendo padrão ou custom. Se alguém puder me ajudar agradeço Edited September 5, 2019 by Eder Link to comment
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