Potato_Tomato420 Posted August 26, 2019 Posted August 26, 2019 I have created a vehicle spawn script but when 2 players walk into the marker the same time. It causes the vehicle's to spawn in each other en eventually explode. Is there some way i could prevent this situation from happening?
DNL291 Posted August 26, 2019 Posted August 26, 2019 I suppose your code is server side, you have to store the vehicle in a table for each player. Showing your code would be better. Please do not PM me with scripting related question nor support, use the forums instead.
Potato_Tomato420 Posted August 28, 2019 Author Posted August 28, 2019 Yes it is server side, I want to prevent a ambulance (416) to spawn inside the marker if a other player or vehicle is inside the marker. How could I prevent this? Spoiler medicVehicleSpanwer = createMarker (1179.71, -1338.31, 13.00, "cylinder", 2, 255, 255, 255, 120) local vehicleTable = {} function giveAmbulance(hitElement, matchingDimension) if (getElementType (hitElement) == "player" and getTeamName(getPlayerTeam(hitElement)) == "Paramedic") then local theVehicle = getPedOccupiedVehicle (hitElement) if not theVehicle then local jobVehicle = vehicleTable[hitElement] if jobVehicle then if isElement(jobVehicle) then destroyElement(jobVehicle) end vehicleTable[hitElement] = nil end jobVehicle = createVehicle (416, 1179.71, -1338.31, 14.00, 0, 0, 270) setElementData (jobVehicle, "fuel", 100) warpPedIntoVehicle (hitElement, jobVehicle) vehicleTable[hitElement] = jobVehicle end end end addEventHandler ("onMarkerHit", medicVehicleSpanwer, giveAmbulance) addEventHandler("onPlayerQuit", root, function () local jobVehicle = vehicleTable[source] if jobVehicle then if isElement(jobVehicle) then destroyElement(jobVehicle) end vehicleTable[source]= nil end end)
Moderators IIYAMA Posted August 28, 2019 Moderators Posted August 28, 2019 (edited) 13 minutes ago, Potato_Tomato420 said: How could I prevent this? 1. You can get the colshape of a marker. https://wiki.multitheftauto.com/wiki/GetElementColShape 2. Get the elements of a specific type and check if there are none. https://wiki.multitheftauto.com/wiki/GetElementsWithinColShape local colshape = getElementColShape ( marker ) local players = getElementsWithinColShape ( colshape, "player" ) local vehicles = getElementsWithinColShape ( colshape, "vehicle" ) if #vehicles == 0 and #players == 0 then end Note: you might also need to check if the elements are not in the same dimension + interior, if you make use of those. Edited August 28, 2019 by IIYAMA Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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