aka Blue Posted August 26, 2019 Share Posted August 26, 2019 How can I fix a DX image in a world position? I mean, when I use getScreenFromWorldPosition for drawing an image, when I rotate, the image rotates with me. I want to fix the image in the position and don't rotate. Thanks. Link to comment
Addlibs Posted August 26, 2019 Share Posted August 26, 2019 dxDrawImage3D useful function (based upon dxDrawMaterialLine3D) is what you're looking for. 1 Link to comment
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