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AJUDA COM A HUD


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GALERA TO CRIANDO UM SERVE, COLOQUEI UMA HUD E UM PAINEL LOGIN MAS O A HUD FICA SOBREPÕE O PAINEL LOGIN, ALGUÉM ME AJUDA

IMAGEM DA HUD BUGADA: https://imgur.com/BFxvCck

 

 

 

 

local screenH, screenW = guiGetScreenSize()
local x, y = (screenH/1366), (screenW/768)
local fonte = dxCreateFont("files/fonts/fonte.ttf", 10)


--[[
        dxDrawRectangle(451, 298, 186, 97, tocolor(0, 0, 0, 122), false)
        dxDrawRectangle(461, 308, 166, 77, tocolor(229, 112, 17, 208), false)
]]

	
function HUD ()
	if getElementData(getLocalPlayer(), "isPolice") then
		jobPolice = "Policial"
	else
		jobPolice = nil
	end
	local showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer))
	local showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer)
	local showammo3 = getPedTotalAmmo(getLocalPlayer())
	local clip = getPedAmmoInClip (getLocalPlayer())
	local weapon = getPedWeapon ( getLocalPlayer() )
	local arma = getWeaponNameFromID ( weapon )
	local SaldoBanco = getElementData(localPlayer,"banco:Saldo") or 0
	local Procurado = getPlayerWantedLevel(localPlayer)
	local Level = getElementData(localPlayer,"Level") or 0
	local Emp =  jobPolice or (getElementData(getLocalPlayer(), "Emprego") or "Desempregado")
	local dinheiro1 = ("%008d"):format(getPlayerMoney(getLocalPlayer())) 
	local color1 = tocolor(0,0,0,178)
	local color2 = tocolor(0,0,0,178)
	local color3 = tocolor(0,0,0,178)
	

	dxDrawImage(x*920, y*-25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1110, y*-25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1110, y*25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*920, y*25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1020, y*70, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), false)
	dxDrawImage(x*944, y*18, x*26, y*30, "files/img/IconeMala.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1134, y*15, x*31, y*38, "files/img/IconeDinheiro.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1139, y*70, x*23, y*26, "files/img/IconeCartao.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1050, y*116, x*23, y*21, "files/img/EstrelaIcone.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawText("Level: "..Level, x*944, y*-9, x*1202, y*173, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(""..SaldoBanco, x*1175, y*40, x*1195, y*128, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(""..Procurado, x*1090, y*36, x*1189, y*219, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText("$"..dinheiro1, x*1175, y*-16, x*1195, y*82, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(Emp, x*985, y*-16, x*1195, y*82, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText("Arma: "..arma.. " || Pente: " ..tostring (showammo1).." / "..tostring (showammo2), x*1075, y*250, x*1195, y*82, tocolor(255, 255, 255, 255), x*0.9, fonte, "left", "center", false, false, true, false, false)
end
addEventHandler("onClientRender", getRootElement(), HUD)

function OnStop ()
	setPlayerHudComponentVisible("armour", true)
	setPlayerHudComponentVisible("wanted", true)
	setPlayerHudComponentVisible("weapon", true)
	setPlayerHudComponentVisible("money", true)
	setPlayerHudComponentVisible("health", true)
	setPlayerHudComponentVisible("clock", true)
	setPlayerHudComponentVisible("breath", true)
	setPlayerHudComponentVisible("ammo", true)
end
addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), OnStop)

function OnStart ()
	setPlayerHudComponentVisible("armour", false)
	setPlayerHudComponentVisible("wanted", false)
	setPlayerHudComponentVisible("weapon", false)
	setPlayerHudComponentVisible("money", false)
	setPlayerHudComponentVisible("health", false)
	setPlayerHudComponentVisible("clock", false)
	setPlayerHudComponentVisible("breath", false)
	setPlayerHudComponentVisible("ammo", false)
end
addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), OnStart )

local hudTable = 
{
"ammo",
"armour",
"clock",
"health",
"money",
"weapon",
"wanted",
"area_name",
"vehicle_name",
"breath",
"clock"
}

addEventHandler("onClientResourceStart", resourceRoot,
    function()
	for id, hudComponents in ipairs(hudTable) do
		showPlayerHudComponent(hudComponents, false)
	end
    end
)

addEventHandler("onClientResourceStop", resourceRoot,
    function()
	for id, hudComponents in ipairs(hudTable) do
		showPlayerHudComponent(hudComponents, true)
	end
    end
)

 

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Crie outro script do lado server e cole o seguinte código:

addEventHandler( "onPlayerLogin", root, function()

	triggerClientEvent( source, "onRequestShowPlayerHUD", source, true )
end, true, "low" )

No meta.xml deixe como type="server", exemplo:

<script src="script.Lua" type="server"/>

O script client que você postou, substitua por este novo:


local screenH, screenW = guiGetScreenSize()
local x, y = (screenH/1366), (screenW/768)
local fonte = dxCreateFont("files/fonts/fonte.ttf", 10)
local rendering = false


--[[
        dxDrawRectangle(451, 298, 186, 97, tocolor(0, 0, 0, 122), false)
        dxDrawRectangle(461, 308, 166, 77, tocolor(229, 112, 17, 208), false)
]]

	
function HUD ()
	if getElementData(getLocalPlayer(), "isPolice") then
		jobPolice = "Policial"
	else
		jobPolice = nil
	end
	local showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer))
	local showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer)
	local showammo3 = getPedTotalAmmo(getLocalPlayer())
	local clip = getPedAmmoInClip (getLocalPlayer())
	local weapon = getPedWeapon ( getLocalPlayer() )
	local arma = getWeaponNameFromID ( weapon )
	local SaldoBanco = getElementData(localPlayer,"banco:Saldo") or 0
	local Procurado = getPlayerWantedLevel(localPlayer)
	local Level = getElementData(localPlayer,"Level") or 0
	local Emp =  jobPolice or (getElementData(getLocalPlayer(), "Emprego") or "Desempregado")
	local dinheiro1 = ("%008d"):format(getPlayerMoney(getLocalPlayer())) 
	local color1 = tocolor(0,0,0,178)
	local color2 = tocolor(0,0,0,178)
	local color3 = tocolor(0,0,0,178)
	

	dxDrawImage(x*920, y*-25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1110, y*-25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1110, y*25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*920, y*25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1020, y*70, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), false)
	dxDrawImage(x*944, y*18, x*26, y*30, "files/img/IconeMala.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1134, y*15, x*31, y*38, "files/img/IconeDinheiro.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1139, y*70, x*23, y*26, "files/img/IconeCartao.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1050, y*116, x*23, y*21, "files/img/EstrelaIcone.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawText("Level: "..Level, x*944, y*-9, x*1202, y*173, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(""..SaldoBanco, x*1175, y*40, x*1195, y*128, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(""..Procurado, x*1090, y*36, x*1189, y*219, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText("$"..dinheiro1, x*1175, y*-16, x*1195, y*82, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(Emp, x*985, y*-16, x*1195, y*82, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText("Arma: "..arma.. " || Pente: " ..tostring (showammo1).." / "..tostring (showammo2), x*1075, y*250, x*1195, y*82, tocolor(255, 255, 255, 255), x*0.9, fonte, "left", "center", false, false, true, false, false)
end

-- função exportada
function setPlayerDXHudVisible( bool )
	if bool == rendering then return end
	--
	if bool == true then
		
		addEventHandler("onClientRender", getRootElement(), HUD)
		rendering = bool
	elseif bool == false then
	
		removeEventHandler("onClientRender", getRootElement(), HUD)
		rendering = bool
	end
end
addEvent( "onRequestShowPlayerHUD", true )
addEventHandler( "onRequestShowPlayerHUD", root, setPlayerDXHudVisible )

function OnStop ()
	setPlayerHudComponentVisible("armour", true)
	setPlayerHudComponentVisible("wanted", true)
	setPlayerHudComponentVisible("weapon", true)
	setPlayerHudComponentVisible("money", true)
	setPlayerHudComponentVisible("health", true)
	setPlayerHudComponentVisible("clock", true)
	setPlayerHudComponentVisible("breath", true)
	setPlayerHudComponentVisible("ammo", true)
end
addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), OnStop)

function OnStart ()
	setPlayerHudComponentVisible("armour", false)
	setPlayerHudComponentVisible("wanted", false)
	setPlayerHudComponentVisible("weapon", false)
	setPlayerHudComponentVisible("money", false)
	setPlayerHudComponentVisible("health", false)
	setPlayerHudComponentVisible("clock", false)
	setPlayerHudComponentVisible("breath", false)
	setPlayerHudComponentVisible("ammo", false)
end
addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), OnStart )

local hudTable = 
{
"ammo",
"armour",
"clock",
"health",
"money",
"weapon",
"wanted",
"area_name",
"vehicle_name",
"breath",
"clock"
}

addEventHandler("onClientResourceStart", resourceRoot,
    function()
	for id, hudComponents in ipairs(hudTable) do
		showPlayerHudComponent(hudComponents, false)
	end
    end
)

addEventHandler("onClientResourceStop", resourceRoot,
    function()
	for id, hudComponents in ipairs(hudTable) do
		showPlayerHudComponent(hudComponents, true)
	end
    end
)

Adicione a função no meta.xml para exportá-la:

<export function="setPlayerDXHudVisible" type="client"/>

Vai ser útil se você precisar ocultar o hud quando necessário.

Obs: não testei o código; lembre-se de fazer o teste com o debug ativado (/debugscript 3).

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Só mais uma dúvida, para configurar o sistema de banco a hud, no caso quando deposita aparecer na hud.

Eu consegui configurar o sistema de level que é separado utilizando

local Level = getElementData(localPlayer,"Level") or 0

mas o de banco não consigo!

Sistema da hud!

local SaldoBanco = getElementData(localPlayer,"banco:Saldo") or 0


dxDrawText(""..SaldoBanco, x*1175, y*107, x*1195, y*128, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)

Sistema do banco!

addEvent("paraYatirPara",true) 
addEventHandler("paraYatirPara",root, 
function (miktar)
local acc = getPlayerAccount (source)
 if (miktar) then
  local para = getPlayerMoney (source)
   if (para >= tonumber(miktar)) then
    local bankaParasi = getAccountData (acc,"BankaPara")
	 takePlayerMoney (source,miktar)
	 setAccountData (acc,"BankaPara",tonumber(bankaParasi) + tonumber (miktar))
	  local bankaParasi2 = getAccountData (acc,"BankaPara")
	  local para = getPlayerMoney (source)
	 triggerClientEvent(source, "paraYatirParaC", source,bankaParasi2,para,""..tostring(miktar).." $ foi DEPOSITADO!")
	 	 local pName = getPlayerName (source)
	 local BankMiktar = getAccountData (acc,"BankaPara")
	else 
		  local bankaParasi2 = getAccountData (acc,"BankaPara")
	  local para = getPlayerMoney (source)
	triggerClientEvent(source, "paraYatirParaC", source,bankaParasi2,para,"Dinheiro insuficiente!")
        
        
addEvent("paraCekPara",true) 
addEventHandler("paraCekPara",root, 
function (miktar)
local acc = getPlayerAccount (source)
 if (miktar) then
  local bankaParasi = getAccountData (acc,"BankaPara")
   if (tonumber(bankaParasi) >= tonumber(miktar)) then
	 givePlayerMoney (source,tonumber(miktar))
	 setAccountData (acc,"BankaPara",tonumber(bankaParasi) - tonumber (miktar))
	  local bankaParasi2 = getAccountData (acc,"BankaPara")
	 triggerClientEvent(source, "paraCekParaC", source,bankaParasi2,""..tostring(miktar).." $ Foi retirado!")
	 local pName = getPlayerName (source)
	 local BankMiktar = getAccountData (acc,"BankaPara")
	else 
		  local bankaParasi2 = getAccountData (acc,"BankaPara")
	triggerClientEvent(source, "paraCekParaC", source,bankaParasi2,"Você não tem dinheiro suficiente no banco!")
end
        

OBS: não é todo o script do banco!

Edited by Sparta
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