fairyoggy Posted August 14, 2019 Share Posted August 14, 2019 How to make a chat in memo? --client if ( source == Button[44] ) then local message = guiGetText(editAdmin) local name = getPlayerName(localPlayer) local servertime = getRealTime () local hours = (servertime.hour) local minutes = string.format("%02d", servertime.minute) local second = string.format("%02d", servertime.second) if message == "" then playSoundFrontEnd(2) return end guiSetText(memo_admin, guiGetText(memo_admin).."["..hours..":"..minutes..":"..second.."] "..getPlayerName ( localPlayer )..": "..message ) guiSetText(editAdmin, "") end I did something similar for just one player. How to make messages be added and visible to all users who enter the memo? I understand that need to do something on the server side, but I don’t know how to fix it. Help Link to comment
SycroX Posted August 14, 2019 Share Posted August 14, 2019 add \n to line 13 guiSetText(memo_admin, guiGetText(memo_admin).."["..hours..":"..minutes..":"..second.."] "..getPlayerName ( localPlayer )..": "..message.."\n" ) Link to comment
fairyoggy Posted August 14, 2019 Author Share Posted August 14, 2019 5 minutes ago, #x1AhMeD-09 said: add \n to line 13 guiSetText(memo_admin, guiGetText(memo_admin).."["..hours..":"..minutes..":"..second.."] "..getPlayerName ( localPlayer )..": "..message.."\n" ) No, you did not understand. Everything is in order here, I just need another player to be able to see this text Now it works only for the user who sends the message Link to comment
SycroX Posted August 14, 2019 Share Posted August 14, 2019 1 hour ago, slapz0r said: No, you did not understand. Everything is in order here, I just need another player to be able to see this text Now it works only for the user who sends the message send the message to server side by using triggerServerEvent and then send it back to the client side --client if ( source == Button[44] ) then local message = guiGetText ( editAdmin ) if message == "" then playSoundFrontEnd(2) return end triggerServerEvent ( "SendMessage" , localPlayer , message ) end addEvent ( "ReciveMessage" , true ) addEventHandler ( "ReciveMessage" , root , function ( message ) local name = getPlayerName ( localPlayer ) local servertime = getRealTime ( ) local hours , minutes , second = servertime.hour , string.format ( "%02d" , servertime.minute ) , string.format ( "%02d" , servertime.second ) guiSetText ( memo_admin , guiGetText ( memo_admin ) .. "[" .. hours .. ":" .. minutes .. ":" .. second .. "] " .. getPlayerName ( localPlayer ) .. ": " .. message .. "\n" ) guiSetText ( editAdmin , "" ) end end ) -- # Server side addEvent ( "SendMessage" , true ) addEventHandler ( "SendMessage" , root , function ( Message ) for _ , Player in pairs ( getElementsByType ( "player" ) ) do triggerClientEvent ( Player , "ReciveMessage" , Player , Message ) end end ) 1 Link to comment
fairyoggy Posted August 14, 2019 Author Share Posted August 14, 2019 2 hours ago, #x1AhMeD-09 said: send the message to server side by using triggerServerEvent and then send it back to the client side --client if ( source == Button[44] ) then local message = guiGetText ( editAdmin ) if message == "" then playSoundFrontEnd(2) return end triggerServerEvent ( "SendMessage" , localPlayer , message ) end addEvent ( "ReciveMessage" , true ) addEventHandler ( "ReciveMessage" , root , function ( message ) local name = getPlayerName ( localPlayer ) local servertime = getRealTime ( ) local hours , minutes , second = servertime.hour , string.format ( "%02d" , servertime.minute ) , string.format ( "%02d" , servertime.second ) guiSetText ( memo_admin , guiGetText ( memo_admin ) .. "[" .. hours .. ":" .. minutes .. ":" .. second .. "] " .. getPlayerName ( localPlayer ) .. ": " .. message .. "\n" ) guiSetText ( editAdmin , "" ) end end ) -- # Server side addEvent ( "SendMessage" , true ) addEventHandler ( "SendMessage" , root , function ( Message ) for _ , Player in pairs ( getElementsByType ( "player" ) ) do triggerClientEvent ( Player , "ReciveMessage" , Player , Message ) end end ) @#x1AhMeD-09 The first two lines are the local player, the one who wrote the message Third line, this is another player wrote a message and I see another player’s message like on the third line How to fix it? Link to comment
SycroX Posted August 14, 2019 Share Posted August 14, 2019 --client if ( source == Button[44] ) then local message = guiGetText ( editAdmin ) if message == "" then playSoundFrontEnd(2) return end triggerServerEvent ( "SendMessage" , localPlayer , message ) end addEvent ( "ReciveMessage" , true ) addEventHandler ( "ReciveMessage" , root , function ( message , Name ) local servertime = getRealTime ( ) local hours , minutes , second = servertime.hour , string.format ( "%02d" , servertime.minute ) , string.format ( "%02d" , servertime.second ) guiSetText ( memo_admin , guiGetText ( memo_admin ) .. "[" .. hours .. ":" .. minutes .. ":" .. second .. "] " .. Name .. ": " .. message .. "\n" ) guiSetText ( editAdmin , "" ) end end ) -- # Server side addEvent ( "SendMessage" , true ) addEventHandler ( "SendMessage" , root , function ( Message ) for _ , Player in pairs ( getElementsByType ( "player" ) ) do triggerClientEvent ( Player , "ReciveMessage" , Player , Message , getPlayerName ( source ) ) end end ) 1 Link to comment
fairyoggy Posted August 15, 2019 Author Share Posted August 15, 2019 14 hours ago, #x1AhMeD-09 said: --client if ( source == Button[44] ) then local message = guiGetText ( editAdmin ) if message == "" then playSoundFrontEnd(2) return end triggerServerEvent ( "SendMessage" , localPlayer , message ) end addEvent ( "ReciveMessage" , true ) addEventHandler ( "ReciveMessage" , root , function ( message , Name ) local servertime = getRealTime ( ) local hours , minutes , second = servertime.hour , string.format ( "%02d" , servertime.minute ) , string.format ( "%02d" , servertime.second ) guiSetText ( memo_admin , guiGetText ( memo_admin ) .. "[" .. hours .. ":" .. minutes .. ":" .. second .. "] " .. Name .. ": " .. message .. "\n" ) guiSetText ( editAdmin , "" ) end end ) -- # Server side addEvent ( "SendMessage" , true ) addEventHandler ( "SendMessage" , root , function ( Message ) for _ , Player in pairs ( getElementsByType ( "player" ) ) do triggerClientEvent ( Player , "ReciveMessage" , Player , Message , getPlayerName ( source ) ) end end ) Everything works perfectly. thank Link to comment
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