Ragnar Posted August 9, 2019 Posted August 9, 2019 Ola, Estou com esse error: \deleter_s.Lua:103: attempt to concatenate local 'pAccount' (a userdata value) Acontece quando digito: mdel e mclear. Que deveria excluir os diretórios. Code Server-Side: addCommandHandler ( "mdel", function ( player, _, modDir, modName ) if not hasRights ( player ) then return false end if type ( modDir ) ~= "string" or type ( modName ) ~= "string" then outputDebugString ( "Please enter valid arguments! use 'mdel [moddir] [modname]'!" ) return false end local txd = modDir.."/"..modName..".txd" local dff = modDir.."/"..modName..".dff" local hnd = modDir.."/"..modName..".hnd" if fileExists ( txd ) then fileDelete ( txd ) xmlDestroyNode ( mods[txd] ) outputDebugString ( "Deleted TXD in "..modDir.." for item "..modName ) end if fileExists ( dff ) then fileDelete ( dff ) xmlDestroyNode ( mods[dff] ) outputDebugString ( "Deleted DFF in "..modDir.." for item "..modName ) end if fileExists ( hnd ) then fileDelete ( hnd ) outputDebugString ( "Deleted handling in "..modDir.." for item "..modName ) end outputDebugString ( "Deleted mod "..modName..". Restarting resource.." ) restartResource ( ) return true end ) addCommandHandler ( "mclear", function ( player, _, modDir ) if not hasRights ( player ) then return false end if type ( modDir ) ~= "string" then outputDebugString ( "Please enter valid arguments! use 'mclear [moddir]'!" ) return false end local tab if modDir == "vehicles" then tab = validVehicleModels elseif modDir == "weapons" then tab = validWeaponModels elseif modDir == "skins" then tab = validPedModels else outputDebugString ( "Please use a valid mod directory! Valids are: 'vehicles', 'weapons', 'skins'." ) return false end for modelName,modelID in pairs ( tab ) do local txd = modDir.."/"..modelName..".txd" local dff = modDir.."/"..modelName..".dff" local hnd = modDir.."/"..modelName..".hnd" if fileExists ( txd ) then fileDelete ( txd ) xmlDestroyNode ( mods[txd] ) outputDebugString ( "Deleted TXD in "..modDir.." for item "..modelName ) end if fileExists ( dff ) then fileDelete ( dff ) xmlDestroyNode ( mods[dff] ) outputDebugString ( "Deleted DFF in "..modDir.." for item "..modelName ) end if fileExists ( hnd ) then fileDelete ( hnd ) outputDebugString ( "Deleted handling in "..modDir.." for item "..modelName ) end end outputDebugString ( "Cleared mod directory "..modDir..". Restarting resource.." ) restartResource ( ) return true end ) function hasRights ( player ) if getElementType ( player ) == "Console" then return true end local pAccount = getPlayerAccount ( player ) if isGuestAccount ( pAccount ) then return false end if isObjectInACLGroup ( "user."..pAccount, aclGetGroup ( "Admin" ) ) then return true end return false end
DNL291 Posted August 10, 2019 Posted August 10, 2019 Substitua 'pAccount' com getAccountName(pAccount) 1
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