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Save mute after reconnect


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Hello, I would like to ask how to make this code below saving a player mute after reconnect.

 

function getPlayerFromPartialName(name)
    local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil
    if name then
        for _, player in ipairs(getElementsByType("player")) do
            local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower()
            if name_:find(name, 1, true) then
                return player
            end
        end
    end
end


function mmute ( message, messageType )
if ( getElementData ( source, "isPlayerMuted" ) ) == true then
if (messageType == 0) or (messageType == 1) then
    cancelEvent()
end
end
end
-- attach it as a handler to onPlayerChat
addEventHandler( "onPlayerChat", getRootElement(), mmute )


function muteCommand ( thePlayer , command , source )
	local mutedPlayer = getPlayerFromPartialName ( source )
	local source = mutedPlayer
	local muteData = getElementData( source, "isPlayerMuted" )
	if ( hasObjectPermissionTo ( thePlayer, "function.setPlayerMuted", true ) ) then
	if ( mutedPlayer ) then
		if ( muteData == false ) then
		if getElementType ( mutedPlayer ) == "player" then
		setElementData ( source, "isPlayerMuted", true )
		outputChatBox ( getPlayerName(source).. "#ff0000 has been mainchat muted by " .. getPlayerName(thePlayer) , root, 255, 0, 0, true )
		end
				else
		outputChatBox ( "Player is already muted!", thePlayer, 255, 0, 0, true )
		end
		elseif not mutedPlayer then
		outputChatBox ( "Mute a player from main chat by writing /mmute [part of the player name]", thePlayer, 255, 0, 0 ) -- Tell the player the proper syntax
		end
		else
		outputChatBox ( "You can't do that!", thePlayer, 255, 0, 0, true )
		end
		end

addCommandHandler ( "mmute" , muteCommand )


function unmuteCommand ( thePlayer, command, source )
	local mutedPlayer = getPlayerFromPartialName ( source )
	local source = mutedPlayer
	local muteData = getElementData( source, "isPlayerMuted" )
	if ( hasObjectPermissionTo ( thePlayer, "function.setPlayerMuted", true ) ) then
	if ( mutedPlayer ) then
		if ( muteData == true ) then
			if getElementType ( mutedPlayer ) == "player" then
			setElementData ( source, "isPlayerMuted", false )
		outputChatBox ( getPlayerName(source).. "#00ff00 has been mainchat unmuted by " .. getPlayerName(thePlayer) , root, 0, 255, 0, true )
			end
				else
		outputChatBox ( "Player is not muted!", thePlayer, 255, 0, 0, true )
			end
			elseif not mutedPlayer then 
			outputChatBox ( "Unmute a player from main chat by typing /unmmute [part of the player name]", thePlayer, 255, 0, 0 ) -- Tell the player the proper syntax
			end
					else
		outputChatBox ( "You can't do that!", thePlayer, 255, 0, 0, true )
			end
			end
			addCommandHandler ("unmmute" , unmuteCommand )

 

Edited by turbodymacz1337
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