turbodymacz1337 Posted July 31, 2019 Share Posted July 31, 2019 (edited) Hello, I would like to ask how to make this code below saving a player mute after reconnect. function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end function mmute ( message, messageType ) if ( getElementData ( source, "isPlayerMuted" ) ) == true then if (messageType == 0) or (messageType == 1) then cancelEvent() end end end -- attach it as a handler to onPlayerChat addEventHandler( "onPlayerChat", getRootElement(), mmute ) function muteCommand ( thePlayer , command , source ) local mutedPlayer = getPlayerFromPartialName ( source ) local source = mutedPlayer local muteData = getElementData( source, "isPlayerMuted" ) if ( hasObjectPermissionTo ( thePlayer, "function.setPlayerMuted", true ) ) then if ( mutedPlayer ) then if ( muteData == false ) then if getElementType ( mutedPlayer ) == "player" then setElementData ( source, "isPlayerMuted", true ) outputChatBox ( getPlayerName(source).. "#ff0000 has been mainchat muted by " .. getPlayerName(thePlayer) , root, 255, 0, 0, true ) end else outputChatBox ( "Player is already muted!", thePlayer, 255, 0, 0, true ) end elseif not mutedPlayer then outputChatBox ( "Mute a player from main chat by writing /mmute [part of the player name]", thePlayer, 255, 0, 0 ) -- Tell the player the proper syntax end else outputChatBox ( "You can't do that!", thePlayer, 255, 0, 0, true ) end end addCommandHandler ( "mmute" , muteCommand ) function unmuteCommand ( thePlayer, command, source ) local mutedPlayer = getPlayerFromPartialName ( source ) local source = mutedPlayer local muteData = getElementData( source, "isPlayerMuted" ) if ( hasObjectPermissionTo ( thePlayer, "function.setPlayerMuted", true ) ) then if ( mutedPlayer ) then if ( muteData == true ) then if getElementType ( mutedPlayer ) == "player" then setElementData ( source, "isPlayerMuted", false ) outputChatBox ( getPlayerName(source).. "#00ff00 has been mainchat unmuted by " .. getPlayerName(thePlayer) , root, 0, 255, 0, true ) end else outputChatBox ( "Player is not muted!", thePlayer, 255, 0, 0, true ) end elseif not mutedPlayer then outputChatBox ( "Unmute a player from main chat by typing /unmmute [part of the player name]", thePlayer, 255, 0, 0 ) -- Tell the player the proper syntax end else outputChatBox ( "You can't do that!", thePlayer, 255, 0, 0, true ) end end addCommandHandler ("unmmute" , unmuteCommand ) Edited July 31, 2019 by turbodymacz1337 Link to comment
N3xT Posted July 31, 2019 Share Posted July 31, 2019 save the player serial in a table instead of element datas table[serial] = true table[serial] = nil 1 Link to comment
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