pbradjan1994 Posted July 26, 2019 Share Posted July 26, 2019 How can I disable collision for projectiles, created with createProjectile function, I tried everything, but no success, this is the line that creates a projectile. it's a shooter minigame, so the car is shooting projectiles/rockets: createProjectile(theVehicle, 19, x, y, z, 1.0, nil) And the line for ghostmode in meta.xml file: <setting name="#ghostmode" value='[ "false" ]' /> Here are a few options I've tried, with no success, so maybe someone knows what's the problem? Solution 1: function projectileGhost () local projType = getProjectileType(source) local objects = getElementsByType("object") for i, v in ipairs(objects) do setElementCollidableWith(source, v, false) end end addEventHandler( "onClientProjectileCreation", getRootElement(), projectileGhost) Solution 2: function projectileGhost () local projType = getProjectileType(source) setElementCollisionsEnabled(source, false) end addEventHandler( "onClientProjectileCreation", getRootElement(), projectileGhost) Solution 3: function projectileGhost () local projectiles = getElementsByType("projectile") for i, v in ipairs(projectiles) do setElementCollisionsEnabled(v, false) end end addEventHandler( "onClientProjectileCreation", getRootElement(), projectileGhost) I have also tried to disable collision for objects, and that works, the rockets then go through the wall, ground, buildings... Exactly what I need, but so does the car, and yes I've tried to enable collision just for the vehicles, after disabling it for objects, but that doesn't work either. Here is the script for disabling collision for objects, that works: function projectileGhost () local objects = getElementsByType("object") for i, v in ipairs(objects) do setElementCollisionsEnabled(v, false) end end addEventHandler( "onClientProjectileCreation", getRootElement(), projectileGhost) I really need to figure this small problem that's bothering me for days, so please if anyone knows the solution, let me know? Link to comment
ShayF Posted July 26, 2019 Share Posted July 26, 2019 Use processLine to find the target, time the collision, disable and re-enable collisions for the target at the time the projectile will hit it. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now