ODutii Posted July 26, 2019 Share Posted July 26, 2019 I am trying to create, when the vehicle damage reaches 30, the vehicle shuts down, what went wrong? function showLocalHealth() -- get the player's vehicle: if he is in one, output its health as well local playerVehicle = getPedOccupiedVehicle ( localPlayer ) if playerVehicle then local vehicleHealth = getElementHealth ( playerVehicle ) / 10-- Divide this by 10, as default the denominator is 1000 if vehicleHealth < 30 then setVehicleEngineState ( playerVehicle, false ) end end end Link to comment
HassoN Posted July 26, 2019 Share Posted July 26, 2019 function stopEngine() local health = getElementHealth(source) if health <= 300 then setVehicleEngineState(source, false) end end addEventHandler("onClientVehicleDamage", root, stopEngine) Link to comment
ODutii Posted July 26, 2019 Author Share Posted July 26, 2019 And for when he gets into the broken vehicle, the vehicle does not start? Link to comment
HassoN Posted July 26, 2019 Share Posted July 26, 2019 9 hours ago, ODutii said: And for when he gets into the broken vehicle, the vehicle does not start? Then add addEventHandler("onVehicleEnter", root, stopEngine) Link to comment
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