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Shut down vehicle when broken


ODutii

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I am trying to create, when the vehicle damage reaches 30, the vehicle shuts down, what went wrong?

 

function showLocalHealth()
    -- get the player's vehicle: if he is in one, output its health as well
    local playerVehicle = getPedOccupiedVehicle ( localPlayer )
    if playerVehicle then
        local vehicleHealth = getElementHealth ( playerVehicle ) / 10-- Divide this by 10, as default the denominator is 1000
        if vehicleHealth < 30 then
            setVehicleEngineState ( playerVehicle, false )
        end
    end
end

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