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Shut down vehicle when broken


ODutii

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Posted

I am trying to create, when the vehicle damage reaches 30, the vehicle shuts down, what went wrong?

 

function showLocalHealth()
    -- get the player's vehicle: if he is in one, output its health as well
    local playerVehicle = getPedOccupiedVehicle ( localPlayer )
    if playerVehicle then
        local vehicleHealth = getElementHealth ( playerVehicle ) / 10-- Divide this by 10, as default the denominator is 1000
        if vehicleHealth < 30 then
            setVehicleEngineState ( playerVehicle, false )
        end
    end
end

Posted
function stopEngine()
	local health = getElementHealth(source)
	if health <= 300 then
		setVehicleEngineState(source, false)
    end
end
addEventHandler("onClientVehicleDamage", root, stopEngine)

 

Posted
9 hours ago, ODutii said:

And for when he gets into the broken vehicle, the vehicle does not start?


 


 


 
 
 
 

Then add

addEventHandler("onVehicleEnter", root, stopEngine)

 

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