Furious^ONE! Posted July 18, 2019 Share Posted July 18, 2019 Bonsoir, Je rencontre actuellement un soucis au niveau d'un script, j'ai pris une base d'un gamemode dayz que j'ai modifié, mais actuellement le problème est lié au script de mon vehicle_spawn.Lua, je n'ai quasi rien touché dans ce fichier mise à part avoir ajouter quelques position pour tel spawn box ou autre, j'ai beau essayer de trouver mais j'ai du mal; Voici le code: hospitalPacks = { {-2670.87890625,636.8984375,14.453125}, {-2637.0556640625,635.03125,14.453125}, {-1515.669921875,2519.166015625,56.0703125}, {-1513.888671875,2519.5908203125,56.064819335938}, {-1528.8955078125,2516.724609375,55.986171722412}, {2022.1650390625,-1402.6806640625,17.18045425415}, {2042.7001953125,-1409.4775390625,17.1640625}, {-316.5478515625,1051.6494140625,20.340259552002}, {-337.9541015625,1049.490234375,19.739168167114}, {-331.5849609375,1046.037109375,26.012474060059}, {-307.0419921875,1045.27734375,26.012474060059}, {1171.490234375,-1310.560546875,13.986573219299}, {1171.609375,-1306.556640625,13.996350288391}, {1158.5048828125,-1326.333984375,31.503561019897}, {1159.80078125,-1323.9013671875,31.498970031738}, {1238.7119140625,328.2431640625,19.7555103302}, {1229.365234375,311.1435546875,24.7578125}, {-2204.07421875,-2309.58203125,31.375}, {1615.939453125,1818.0537109375,10.8203125}, {1601.9443359375,1816.736328125,10.8203125}, {1590.0166015625,1792.0234375,30.46875}, {1607.3232421875,1776.7412109375,37.3125}, {2107.7626953125,926.16015625,10.8203125}, {2116.12890625,925.7705078125,10.9609375}, {2122.1865234375,925.3193359375,10.8203125}, {1260.6501464844,-1799.30078125,13.478693008423}, -- Military Camp Verdant Bluff {1280.0263671875,-1810.7297363281,13.463276863098}, -- Military Camp Verdant Bluff {1352.2316894531,404.55191040039,19.5546875}, --- MONTGOMERY MILITARY CAMP {-2752.1530761719,403.74862670898,4.4635558128357}, --- MAIRIE SF {-2770.8791503906,415.75357055664,4.4786520004272}, --- MAIRIE SF ---HOSPITAL SF--- {-2671.3078613281,625.27618408203,14.859218597412}, -- AMBULANCE MEDIC BOX {-2641.1657714844,622.57006835938,14.859218597412}, -- AMBULANCE MEDIC BOX --- HOSPITAL ROOF --- {-2691.83203125,527.86340332031,48.063758850098}, {-2710.32421875,539.60845947266,48.07857131958}, {-2628.9931640625,490.79647827148,47.9765625}, {-2641.9028320313,490.28616333008,47.9765625}, ---AU DESSUS DES DAMSO--- {-1913.7913818359,-489.23870849609,38.234375}, {-1913.5050048828,-501.54971313477,38.234375}, {-1233.2175292969,-22.528776168823,14.1484375}, -- SF AP {-1227.8767089844,-35.254020690918,14.1484375}, -- SF AP --- SF ECOLE DRIVING--- {-2017.0971679688,-212.9753112793,35.370311737061}, {-2015.7872314453,-193.4952545166,35.379531860352}, {-2090.9128417969,-276.59533691406,35.370311737061}, {657.61706542969,-1370.1496582031,21.80965423584}, --- Chass Camp } patrolPoints = { {-1603.2197265625,-2712.736328125,48.9453125}, {2465.748046875,-2215.55859375,13.546875}, {2473.439453125,-2215.56640625,13.546875}, {2480.0732421875,-2216.140625,13.546875}, {2487.24609375,-2215.5966796875,13.546875}, {2494.1005859375,-2215.5859375,13.546875}, {-1686.6728515625,408.9970703125,7.3984375}, {-1682.34375,412.9384765625,7.3984375}, {-1680.0263671875,402.3642578125,7.3984375}, {-1675.84375,406.4677734375,7.3984375}, {-1670.5615234375,411.8359375,7.3984375}, {-1666.2392578125,416.2509765625,7.3984375}, {-1672.7939453125,422.81640625,7.3984375}, {-1677.20703125,418.46484375,7.3984375}, {-2410.7021484375,969.9091796875,45.4609375}, {-2410.744140625,975.220703125,45.4609375}, {-2410.837890625,980.5302734375,45.4609375}, {-1329.3046875,2668.5126953125,50.46875}, {-1328.7314453125,2673.90625,50.0625}, {-1327.0185546875,2679.3876953125,50.46875}, {-1327.3798828125,2684.62890625,50.0625}, {1940.7099609375,-1778.5244140625,13.390598297119}, {1940.6552734375,-1774.908203125,13.390598297119}, {1940.630859375,-1771.728515625,13.390598297119}, {1940.7080078125,-1767.3837890625,13.390598297119}, {-1477.921875,1868.138671875,32.639846801758}, {-1466.1552734375,1869.0048828125,32.6328125}, {-1464.5224609375,1861.3828125,32.639846801758}, {-1477.4599609375,1860.5205078125,32.6328125}, {-735.9208984375,2744.0087890625,47.2265625}, {-739.0439453125,2744.2421875,47.165451049805}, {377.6953125,2601.1083984375,16.484375}, {624.5263671875,1676.25390625,6.9921875}, {620.2958984375,1681.2431640625,6.9921875}, {616.248046875,1686.4169921875,7.1875}, {612.783203125,1691.1650390625,7.1875}, {609.2060546875,1696.201171875,7.1875}, {605.8505859375,1700.978515625,7.1875}, {602.27734375,1706.3603515625,7.1875}, {2141.037109375,2742.734375,10.960174560547}, {2142.3115234375,2752.6982421875,10.96019744873}, {2147.9521484375,2752.3203125,10.8203125}, {2152.60546875,2751.953125,10.8203125}, {2152.984375,2743.85546875,10.8203125}, {2147.75,2743.7392578125,10.8203125}, {-97.6298828125,-1175.0283203125,2.4990689754486}, {-90.74609375,-1177.853515625,2.2021217346191}, {-84.75390625,-1163.853515625,2.3359375}, {-91.5771484375,-1160.5732421875,2.4453125}, {-1606.525390625,-2717.2138671875,48.9453125}, {-1609.7109375,-2721.544921875,48.9453125}, {-1599.83203125,-2708.302734375,48.9453125}, {-2246.314453125,-2558.8212890625,32.0703125}, {-2241.3125,-2561.3662109375,32.0703125}, {-1132.2880859375,-135.0986328125,14.14396572113}, {-1153.529296875,-156.373046875,14.1484375}, {-1142.826171875,-145.67578125,14.14396572113}, {655.611328125,-557.9912109375,16.501491546631}, {655.6572265625,-572.1728515625,16.501491546631}, {1601.791015625,2203.90625,11.060997009277}, {1596.806640625,2203.4345703125,10.8203125}, {1590.197265625,2203.4853515625,10.8203125}, {1589.4775390625,2195.43359375,10.8203125}, {1596.125,2194.294921875,10.8203125}, {1601.6591796875,2194.3369140625,10.8203125}, {2206.8466796875,2470.47265625,10.8203125}, {2206.94140625,2474.75,10.8203125}, {2206.9267578125,2478.86328125,10.8203125}, {2198.06640625,2480.6953125,10.8203125}, {2197.541015625,2475.791015625,10.995170593262}, {2197.609375,2471.9169921875,10.995170593262}, {2120.8251953125,915.4833984375,10.8203125}, {2115.1181640625,915.44140625,10.8203125}, {2109.076171875,915.4228515625,10.8203125}, {2109.22265625,924.8779296875,10.9609375}, {2114.9404296875,924.8857421875,10.9609375}, {2119.5126953125,925.2861328125,10.9609375}, {2645.7197265625,1112.7802734375,10.8203125}, {2639.984375,1112.56640625,10.8203125}, {2634.828125,1112.3466796875,10.9609375}, {2634.1826171875,1101.9482421875,10.8203125}, {2636.7509765625,1101.6748046875,10.8203125}, {2643.5126953125,1101.81640625,10.8203125}, {2209.576171875,2469.8251953125,10.8203125}, {2208.8310546875,2475.09375,10.8203125}, {1005.078125,-901.7490234375,42.216625213623}, {993.025390625,-902.474609375,42.222496032715}, } lootItems = { helicrashsides = { {"M4A1",356,1,90,3}, {"M4A1 CCO",356,1,90,3}, {"M4A1 CCO SD",356,1,90,3}, {"FN SCAR",356,1,90,2}, {"FN SCAR SD",356,1,90,2}, ---------------------------- {"M107",358,1,90,0.5}, {"AS50",358,1,90,0.8}, {"KSVK",358,1,90,0.7}, {"Cheytac M200",358,1,90,1}, ---------------------------- {"M249 SAW",355,1,90,1.5}, {"M240",355,1,90,1.5}, {"Mk 48 Mod 0",355,1,90,1.5}, {"PKP",355,1,90,1.5}, {"PKM",355,1,90,1.5}, ---------------------------- {"Balanced Vest",1800,1,0,1}, {"Press Vest",1481,1,0,2}, {"Police Vest",1744,1,0,1}, {"Light Tactical Vest",1759,1,0,2.5}, ---------------------------- {"Ghillie Helmet",1759,1,0,2.5}, {"Helmet",1759,1,0,2.5}, {"Helmet ONU",1759,1,0,2.5}, }, bmpcrashsides = { {"M4A1",356,1,90,3}, {"AK-74 GP-25",356,1,90,3}, {"Steyr Aug",356,1,90,3}, {"M4A1 CCO",356,1,90,3}, {"AKS Gold",356,1,90,3}, {"AKS-74 Kobra",356,1,90,3}, {"M4A1 CCO SD",356,1,90,3}, {"FN SCAR",356,1,90,2}, {"Balanced Vest",1800,1,0,1}, {"FN SCAR SD",356,1,90,2}, {"Helmet",1759,1,0,2.5}, {"Helmet ONU",1759,1,0,2.5}, {"Light Tactical Vest",1759,1,0,2.5}, }, hospital = { {"Syringe",2000,1,0}, {"Antibiotics",1919,2.1,0}, {"Medic Kit",2891,0.7,0}, {"Heat Pack",1576,1,0}, {"Bandage",1578,0.5,0}, {"Blood Bag",1580,1,0}, {"Morphine",1579,1,0}, {"Morphine Auto-Injector",14673,1,0}, {"Blood Bag",1580,1,0}, {"Medic Kit",2891,0.7,0}, {"Blood Bag",1580,1,0}, {"Painkiller",1580,1,0} } } for i,bpData in pairs(BackpacksTable)do table.insert(lootItems.helicrashsides,{bpData[1],bpData[3],1,0,bpData[4][5]}) end for i,bpData in pairs(BackpacksTable)do table.insert(lootItems.bmpcrashsides,{bpData[1],bpData[3],1,0,bpData[4][5]}) end --*************** NEW Helicrash *******************-- function createHeliCrashSite() if cargoCol then destroyElement(getElementData(cargoCol,"parent")) destroyElement(getElementData(cargoCol,"smoke")) destroyElement(cargoCol) end local item_id = math.random(#vehSpawns["heliCrash"]) local x,y,z = vehSpawns["heliCrash"][item_id][1],vehSpawns["heliCrash"][item_id][2],vehSpawns["heliCrash"][item_id][3] smoke = createObject ( 1946, x, y, z - 1, 0, 0, 90 ) cargobob = createObject ( 1945, x, y, z - 1, 0, 0, 90 ) blowVehicle(cargobob) outputChatBox("Spawn Helicrash",getRootElement(),255,255,255,true) setElementFrozen(cargobob,true) cargoCol = createColSphere(x,y,z,3) setElementData(cargoCol,"smoke",smoke) setElementData(cargoCol,"parent",cargobob) setElementData(cargoCol,"helicrash",true) setElementData(cargoCol,"MAX_Slots",0) for i,item in ipairs(lootItems.helicrashsides)do local value = math.percentChance(item[5] * 3.5,math.random(1,2)) setElementData(cargoCol,item[1],value) local ammoData,weapID = getWeaponAmmoType(item[1]) if ammoData ~= item[1] then if ammoData and value > 0 then minBullets,maxBullets = math.floor(getAmmoPlus(ammoData)/3),getAmmoPlus(ammoData)*2 ammoQuantity = math.random(minBullets,maxBullets) setElementData(cargoCol,ammoData,ammoQuantity) end end end setTimer(createHeliCrashSite,3600000,1) end createHeliCrashSite() --*************** NEW BMPCrash *******************-- function createBMPCrashSite() if cargoCol then destroyElement(getElementData(cargoCol,"parent")) destroyElement(getElementData(cargoCol,"smoke")) destroyElement(cargoCol) end local item_id = math.random(#vehSpawns["BMPCrash"]) local x,y,z = vehSpawns["BMPCrash"][item_id][1],vehSpawns["BMPCrash"][item_id][2],vehSpawns["BMPCrash"][item_id][3] smoke = createObject ( 1946, x, y, z - 1, 0, 0, 90 ) cargobob = createObject ( 1944, x, y, z - 1, 0, 0, 90 ) blowVehicle(cargobob) outputChatBox("Spawn BMPCrash",getRootElement(),255,255,255,true) setElementFrozen(cargobob,true) cargoCol = createColSphere(x,y,z,3) setElementData(cargoCol,"smoke",smoke) setElementData(cargoCol,"parent",cargobob) setElementData(cargoCol,"BMPCrash",true) setElementData(cargoCol,"MAX_Slots",0) for i,item in ipairs(lootItems.bmpcrashsides)do local value = math.percentChance(item[5] * 3.5,math.random(1,2)) setElementData(cargoCol,item[1],value) local ammoData,weapID = getWeaponAmmoType(item[1]) if ammoData ~= item[1] then if ammoData and value > 0 then minBullets,maxBullets = math.floor(getAmmoPlus(ammoData)/3),getAmmoPlus(ammoData)*2 ammoQuantity = math.random(minBullets,maxBullets) setElementData(cargoCol,ammoData,ammoQuantity) end end end setTimer(createBMPCrashSite,1800000,1) end createBMPCrashSite() --------------------------------------------- function updateHospitals() for i,box in pairs(hospitalCol)do for _,items in ipairs(lootItems.hospital)do setElementData(hospitalCol[i],items[1],math.random(1,5)) end end setTimer(updateHospitals,3600000,1) end hospitalCol = {} function createHospitalPacks() number1 = 0 for i,box in ipairs(hospitalPacks)do number1 = number1 + 1 local x,y,z = box[1],box[2],box[3] object = createObject(1558,x,y,z,nil,nil,nil) hospitalCol[i] = createColSphere(x,y,z,2) setElementData(hospitalCol[i],"parent",object) setElementData(hospitalCol[i],"hospitalbox",true) setElementData(hospitalCol[i],"MAX_Slots",20) for _,items in ipairs(lootItems.hospital)do local randomNumber = math.random(1,10) if randomNumber >= 2 then setElementData(hospitalCol[i],items[1],math.random(1,5)) end end end setTimer(updateHospitals,3600000,1) end createHospitalPacks() patrolCol = {} for num,patrol in ipairs(patrolPoints) do local x,y,z = patrol[1],patrol[2],patrol[3] patrolCol[num] = createColSphere(x,y,z,3) setElementData(patrolCol[num],"patrolstation",true) local rand = math.random(1,15) if rand == 1 then lts = 100 elseif rand == 2 or rand == 3 then lts = 80 elseif rand >= 4 or rand <= 6 then lts = 60 elseif rand >= 7 or rand <= 10 then lts = 40 else lts = 20 end setElementData(patrolCol[num],"patrollts",lts) end function updatepatrol() for i,box in pairs(patrolCol) do local rand = math.random(1,15) if rand == 1 then lts = 100 elseif rand == 2 or rand == 3 then lts = 80 elseif rand >= 4 or rand <= 6 then lts = 60 elseif rand >= 7 or rand <= 10 then lts = 40 else lts = 20 end setElementData(patrolCol[i],"patrollts",lts) end end setTimer(updatepatrol,10800000,0) spawnedVehs = {} function isVehSpawned(num) for _, numm in pairs(spawnedVehs)do if numm == num then return true end end return false end function spawnDayZVehicles() for i,vehs in pairs(vehiclesTable)do spawnedVehs = {} count = math.random(0,#vehSpawns[vehs[1]]) for i=1,count do num = math.random(1,#vehSpawns[vehs[1]]) if not isVehSpawned(num) then table.insert(spawnedVehs,num) x,y,z = vehSpawns[vehs[1]][num][1],vehSpawns[vehs[1]][num][2],vehSpawns[vehs[1]][num][3] veh = createVehicle(vehs[2],x,y,z) vehCol = createColSphere(x,y,z,4) attachElements(vehCol,veh,0,0,0) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",vehs[8]) engRand = math.random(0,vehs[3]) tireRand = math.random(0,vehs[4]) partRand = math.random(0,vehs[5]) rotorRand = math.random(0,vehs[6]) glaRand = math.random(0,vehs[7]) setElementData(vehCol,"Engine_inVehicle",engRand) setElementData(vehCol,"Tire_inVehicle",tireRand) setElementData(vehCol,"Parts_inVehicle",partRand) setElementData(vehCol,"Rotor_inVehicle",rotorRand) setElementData(vehCol,"Glass_inVehicle",glaRand) setElementData(vehCol,"spawn",{vehs[2],x,y,z}) setElementData(vehCol,"fuel",10) setElementData(vehCol,"ProtectionPercent",0) setElementData(vehCol,"maxfuel",vehs[9]) setElementData(vehCol,"needengines",vehs[3]) setElementData(vehCol,"needtires",vehs[4]) setElementData(vehCol,"needparts",vehs[5]) setElementData(vehCol,"needrotor",vehs[6]) setElementData(vehCol,"needglass",vehs[7]) if tireRand >= 1 then setElementData(vehCol,"TireState",math.random(0,100)) else setElementData(vehCol,"TireState",100) end if engRand >= 1 then setElementData(vehCol,"EngineState",math.random(0,100)) else setElementData(vehCol,"EngineState",100) end if rotorRand >= 1 then setElementData(vehCol,"RotorState",math.random(0,100)) else setElementData(vehCol,"RotorState",100) end if partRand >= 1 then setElementData(vehCol,"PartsState",math.random(0,100)) else setElementData(vehCol,"PartsState",100) end end end end end function notifyAboutExplosion() occupants = getVehicleOccupants(source) or {} for _,peds in pairs(occupants)do removePedFromVehicle(peds) end local col = getElementData(source,"parent") if col and getElementData(col,"helicrash") then return end id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] setTimer(respawnDayZVehicle,120000,1,id,x,y,z,source,col) setElementData(col,"deadVehicle",true) setElementData(source,"isExploded",true) x1,y1,z1 = getElementPosition(source) createExplosion(x1+1,y1+1,z1,4) createExplosion(x1-1,y1-1,z1,4) createExplosion(x1+1,y1-1,z1,4) createExplosion(x1-1,y1+1,z1,4) end addEventHandler("onVehicleExplode",getRootElement(),notifyAboutExplosion) function respawnVehiclesInWater(vehiclesInWater) for i,veh in ipairs(getElementsByType("vehicle"))do if isElementInWater(veh) and getVehicleType(veh) ~= "Boat" then local col = getElementData(veh,"parent") id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] respawnDayZVehicle(id,x,y,z,veh,col) end end end setTimer(respawnVehiclesInWater,120000,0) function respawnDayZVehicle(id,x,y,z,veh,col) destroyElement(veh) destroyElement(col) local engine,tires,parts,rotor,glass,slots,fuel,fuelpm = getVehicleAddonInfos(id) veh = createVehicle(id,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements(vehCol,veh,0,0,0) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",slots) engRand = math.random(0,engine) tireRand = math.random(0,tires) partRand = math.random(0,parts) rotorRand = math.random(0,rotor) glaRand = math.random(0,glass) setElementData(vehCol,"Engine_inVehicle",engRand) setElementData(vehCol,"Tire_inVehicle",tireRand) setElementData(vehCol,"Parts_inVehicle",partRand) setElementData(vehCol,"Rotor_inVehicle",rotorRand) setElementData(vehCol,"Glass_inVehicle",glaRand) setElementData(vehCol,"spawn",{id,x,y,z}) setElementData(vehCol,"fuel",10) setElementData(vehCol,"ProtectionPercent",0) setElementData(vehCol,"maxfuel",fuel) setElementData(vehCol,"needengines",engine) setElementData(vehCol,"needtires",tires) setElementData(vehCol,"needparts",parts) setElementData(vehCol,"needrotor",rotor) setElementData(vehCol,"needglass",glass) if tireRand >= 1 then setElementData(vehCol,"TireState",math.random(0,100)) else setElementData(vehCol,"TireState",100) end if engRand >= 1 then setElementData(vehCol,"EngineState",math.random(0,100)) else setElementData(vehCol,"EngineState",100) end if rotorRand >= 1 then setElementData(vehCol,"RotorState",math.random(0,100)) else setElementData(vehCol,"RotorState",100) end if partRand >= 1 then setElementData(vehCol,"PartsState",math.random(0,100)) else setElementData(vehCol,"PartsState",100) local randomNumber = math.random(1,10) if randomNumber == 5 then setElementData(vehCol,items[1],1) end end end function spawnVehiclePack(ps,cmd) if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(ps)),aclGetGroup("Console")) then spawnDayZVehicles() outputChatBox("Vehicles has been spawned!",ps,255,0,0,true) end end addCommandHandler("svp",spawnVehiclePack) function onPlayerEnterDayzVehicle(veh,seat) if seat == 0 then setVehicleEngineState(veh,false) outputChatBox("Press 'K' to turn the engine on/off!",source,255,255,255) end end addEventHandler("onPlayerVehicleEnter",getRootElement(),onPlayerEnterDayzVehicle) function onPlayerExitDayzVehicle(veh,seat) if seat == 0 then setVehicleEngineState(veh,false) end end addEventHandler("onPlayerVehicleExit",getRootElement(),onPlayerExitDayzVehicle) function getVehicleFuelRemove(veh,col) engine,tires,parts,rotor,glass,slots,fuel,fuelpm = getVehicleAddonInfos(getElementModel(veh)) partstate = getElementData(col,"PartsState") if partstate < 10 then damaged = 2.3 elseif partstate < 20 then damaged = 2 elseif partstate < 40 then damaged = 1.7 elseif partstate < 60 then damaged = 1.4 elseif partstate < 80 then damaged = 1.1 else damaged = 1 end if getElementData(col,"Parts_inVehicle") == 0 then return fuelpm * 2.5 else return fuelpm * damaged end end function setVehiclesFuelPerMinute() for i,veh in ipairs(getElementsByType("vehicle"))do if getVehicleEngineState(veh)== true then vehCol = getElementData(veh,"parent") if getElementData(vehCol,"fuel")>= 0 then setElementData(vehCol,"fuel",getElementData(vehCol,"fuel")- getVehicleFuelRemove(veh,vehCol)) else setVehicleEngineState(veh,false) end end end end setTimer(setVehiclesFuelPerMinute,20000,0) repairTimer = {} function repairVehicle(veh) if repairTimer[veh] then triggerClientEvent(source,"displayClientInfo",source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000 - health)*120,1,veh,source) setElementFrozen(veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation(source,"SCRATCHING","sclng_r",-1,true,false) triggerClientEvent(source,"displayClientInfo",source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle) function fixVehicleDayZ(veh,player) local FL,RL,FR,RR = getVehicleWheelStates(veh) setElementHealth(veh,1000) fixVehicle(veh) setVehicleWheelStates(veh,FL,RL,FR,RR) setPedAnimation(player,false) setElementFrozen(veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) setElementData(player,"repairingvehicle",nil) triggerClientEvent(player,"displayClientInfo",player,"Vehicle","You finished repairing "..getVehicleName(veh),22,255,0) end function stopFixxingWhileMoving() local veh = getElementData(source,"repairingvehicle") setPedAnimation(source) setElementFrozen(veh,false) setElementData(veh,"repairer",nil) setElementData(source,"repairingvehicle",nil) triggerClientEvent(source,"displayClientInfo",source,"Vehicle","You stopped repairing "..getVehicleName(veh),255,22,0) killTimer(repairTimer[veh]) repairTimer[veh] = nil end addEvent("onClientMovesWhileAnimation",true) addEventHandler("onClientMovesWhileAnimation",getRootElement(),stopFixxingWhileMoving) function debugFixxing() for i,veh in ipairs(getElementsByType("vehicle"))do if getElementData(veh,"repairer")== source then outputDebugString("Vehicle repairer disconnected - destroyed tables") killTimer(repairTimer[veh]) setElementFrozen(veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) end end end addEventHandler("onPlayerQuit",getRootElement(),debugFixxing) l'erreur vient d'ici : [19-07-18 18:58:03] ERROR: [DayZ-MTA]/DayZ/vehicle_spawns.Lua:362: attempt to get length of field '?' (a nil value) [19-07-18 18:58:07] ERROR: [DayZ-MTA]/DayZ/vehicle_spawns.Lua:362: attempt to get length of field '?' (a nil value) [19-07-18 18:58:13] ERROR: [DayZ-MTA]/DayZ/vehicle_spawns.Lua:362: attempt to get length of field '?' (a nil value) [DUP x2] Link to comment
Wumbaloo Posted July 18, 2019 Share Posted July 18, 2019 Bonsoir, Où est le tableau "vehiclesTable" et "vehSpawns" ? Actuellement, ton erreur veut simplement dire qu'il n'arrive pas à aller à la case de ton tableau. Essaye de vérifier le contenu de tes tableaux et de vérifier si la case 1 est remplie, comme tu essayes d'y accéder. 1 Link to comment
Furious^ONE! Posted July 19, 2019 Author Share Posted July 19, 2019 Ahh, exact! Après vérification de mes fichiers, j'avais fais une petite boulette merci de ton aide ! Link to comment
Wumbaloo Posted July 19, 2019 Share Posted July 19, 2019 Aucun soucis, ça fait plaisir ! Bonne continuation et bon courage Link to comment
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