raynner Posted July 14, 2019 Share Posted July 14, 2019 Hello friends I would like to know if it is possible to transfer the log files "debugscript" client side to store somehow on the server thank you. Link to comment
Scripting Moderators ds1-e Posted July 14, 2019 Scripting Moderators Share Posted July 14, 2019 12 minutes ago, raynner said: Hello friends I would like to know if it is possible to transfer the log files "debugscript" client side to store somehow on the server thank you. Never used this before, but looks like it should do the job. Use with triggerServerEvent. https://wiki.multitheftauto.com/wiki/OnClientDebugMessage Link to comment
raynner Posted July 14, 2019 Author Share Posted July 14, 2019 (edited) Looks like it might work, I'll try, thank you! Edited July 14, 2019 by raynner Link to comment
Addlibs Posted July 15, 2019 Share Posted July 15, 2019 I'd suggest to not collect debug log for every client, as that will very quickly fill up with irrelevant logs as well as duplicates per every client if an error comes up for all players for example. It would be best to either limit it to collecting debug log from a very small sample of people, or keep on every client a buffer of the last x lines of debug, and send it over if they make a bug/glitch report or something. 3 Link to comment
raynner Posted July 18, 2019 Author Share Posted July 18, 2019 On 7/15/2019 at 11:36 AM, MrTasty said: I'd suggest to not collect debug log for every client, as that will very quickly fill up with irrelevant logs as well as duplicates per every client if an error comes up for all players for example. It would be best to either limit it to collecting debug log from a very small sample of people, or keep on every client a buffer of the last x lines of debug, and send it over if they make a bug/glitch report or something. no matter this for a beta face for a short time not permanently Link to comment
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