function learnLua Posted June 27, 2019 Share Posted June 27, 2019 (edited) Preciso que o playSound3D toque nas mesmas coordenadas do marker, tentei dessa forma porém não deu certo phone = { {1970.5, -1776.5999755859, 12.60000038147}, {1365.0999755859, -1741.1999511719, 12.60000038147}, } randomPhone = math.random(1, #phone) function trafVenda () outputChatBox("Tabela randomizada, value: "..randomPhone ) setTimer(function() local markerphone= createMarker(phone[randomPhone][1], phone[randomPhone][2], phone[randomPhone][3], "cylinder",1.1, 16, 102, 231, 100 ) local X, Y, Z = getElementPosition (markerphone) local som = playSound3D ("Phone/telefone", X, Y, Z, false) local blip = createBlipAttachedTo(markerphone, 37, 2) outputChatBox("Marker e Blip criados.") if isElementWithinMarker (getLocalPlayer(), markerphone) then destroyElement(markerphone) destroyElement(blip) outputChatBox("Teste finalizado.") stopSound(som) end end, 15000, 1) end addCommandHandler("teste", trafVenda) BASS ERROR 2 in LoadMedia path:D:\MTA San Andreas 1.5\mods\deathmatch\resources\cristal\Phone\telefone 3d:1 loop:1 ACABEI D PERCEBER QUE N COLOQUEI .MP3 KKKK Edited June 27, 2019 by function learnLua 1 Link to comment
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