Zcraks Posted June 26, 2019 Posted June 26, 2019 Hi. How to make a limit on jobs? If 10 places and 10 players work, then you will be told that "There are no places".
Moderators IIYAMA Posted June 26, 2019 Moderators Posted June 26, 2019 local playersInJobs = { ["job-name"] = {} } table.insert(playersInJobs["job-name"], player) if #playersInJobs["job-name"] == 10 then end 1
Zcraks Posted June 28, 2019 Author Posted June 28, 2019 On 26/06/2019 at 10:01, IIYAMA said: local playersInJobs = { ["job-name"] = {} } table.insert(playersInJobs["job-name"], player) if #playersInJobs["job-name"] == 10 then end for k, i in ipairs(playersInJobs["job-name"]) do while playersInJobs["job-name"][i] do if i == element then table.remove(playersInJobs["job-name"], i) end end end Why not removed from the table?
Rockyz Posted June 28, 2019 Posted June 28, 2019 for index = 1, #playersInJobs["job-name"] do if playersInJobs["job-name"][index] == element then table.remove(playersInJobs["job-name"], index) break end end 1
Zcraks Posted June 28, 2019 Author Posted June 28, 2019 7 hours ago, #,xiRocKyz said: for index = 1, #playersInJobs["job-name"] do if playersInJobs["job-name"][index] == element then table.remove(playersInJobs["job-name"], index) break end end if #playersInJobs["job-name"] <= 9 and #playersInTurn["job-name"] ~= nil then for k,i in ipairs(playersInTurn["job-name"]) do player = getPlayerFromNick (playersInTurn["job-name"][i]) if player ~= false then outputChatBox ("Go to job !", player) end end end How to make sure that when a place becomes available, it notifies the first player in the queue ?
SycroX Posted June 28, 2019 Posted June 28, 2019 1 hour ago, Zcraks said: if #playersInJobs["job-name"] <= 9 and #playersInTurn["job-name"] ~= nil then for k,i in ipairs(playersInTurn["job-name"]) do player = getPlayerFromNick (playersInTurn["job-name"][i]) if player ~= false then outputChatBox ("Go to job !", player) end end end How to make sure that when a place becomes available, it notifies the first player in the queue ? for index = 1, #playersInJobs["job-name"] do if playersInJobs["job-name"][index] == element then table.remove(playersInJobs["job-name"], index) if playersInJobs["job-name"][1] and isElement ( playersInJobs["job-name"][1] ) then outputChatBox ( "NOTIFICATION : Go to the job" , playersInJobs["job-name"][1] ) end break end end 1
Zcraks Posted June 29, 2019 Author Posted June 29, 2019 On 28/06/2019 at 15:56, #x1AhMeD-09 said: for index = 1, #playersInJobs["job-name"] do if playersInJobs["job-name"][index] == element then table.remove(playersInJobs["job-name"], index) if playersInJobs["job-name"][1] and isElement ( playersInJobs["job-name"][1] ) then outputChatBox ( "NOTIFICATION : Go to the job" , playersInJobs["job-name"][1] ) end break end end while playersInJobs["Job"] == 10 do while playersInTurn["Job"] == 0 do if playersInTurn["Job"][1] and isElement ( playersInTurn["Job"][1] ) then outputChatBox ( "Go to the job" , playersInTurn["Job"][1] ) one = (playersInTurn["lawn"][1]) timer = setTimer(function (one) table.remove(playersInTurn["lawn"], one) outputChatBox("Time is out", one) end, 20000, 1) break end end end How to make it work?
SycroX Posted June 29, 2019 Posted June 29, 2019 (edited) local Timers = {} while playersInJobs["Job"] == 10 do while playersInTurn["Job"] == 0 do if playersInTurn["Job"][1] and isElement ( playersInTurn["Job"][1] ) then outputChatBox ( "Go to the job" , playersInTurn["Job"][1] ) local newIndex = #Timers+1 Timers[newIndex] = setTimer ( function ( newIndex ) table.remove(playersInTurn["lawn"], 1) outputChatBox("Time is out", playersInTurn["lawn"][1]) Timers[newIndex] = false end , 20000, 1, newIndex) break end end end Edited June 29, 2019 by #x1AhMeD-09
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