SWAT-M7MD Posted June 7, 2019 Share Posted June 7, 2019 addEventHandler("onPlayerWasted",root,saveWeaponsOnWasted) function loadWeaponsOnSpawn() local account = getPlayerAccount(source) local weapon0 = getAccountData(account,"weapon0") local weapon1 = getAccountData(account,"weapon1") local weapon2 = getAccountData(account,"weapon2") local weapon3 = getAccountData(account,"weapon3") local weapon4 = getAccountData(account,"weapon4") local weapon5 = getAccountData(account,"weapon5") local weapon6 = getAccountData(account,"weapon6") local weapon7 = getAccountData(account,"weapon7") local weapon8 = getAccountData(account,"weapon8") local weapon9 = getAccountData(account,"weapon9") local weapon10 = getAccountData(account,"weapon10") local weapon11 = getAccountData(account,"weapon11") local weapon12 = getAccountData(account,"weapon12") local ammo0 = getAccountData(account,"ammo0") local ammo1 = getAccountData(account,"ammo1") local ammo2 = getAccountData(account,"ammo2") local ammo3 = getAccountData(account,"ammo3") local ammo4 = getAccountData(account,"ammo4") local ammo5 = getAccountData(account,"ammo5") local ammo6 = getAccountData(account,"ammo6") local ammo7 = getAccountData(account,"ammo7") local ammo8 = getAccountData(account,"ammo8") local ammo9 = getAccountData(account,"ammo9") local ammo10 = getAccountData(account,"ammo10") local ammo11 = getAccountData(account,"ammo11") local ammo12 = getAccountData(account,"ammo12") if (weapon0) and (weapon1) and (weapon2) and (weapon3) and (weapon4) and (weapon5) and (weapon6) and (weapon7) and (weapon8) and (weapon9) and (weapon10) and (weapon11) and (weapon12) and (ammo0) and (ammo1) and (ammo2) and (ammo3) and (ammo4) and (ammo5) and (ammo6) and (ammo7) and (ammo8) and (ammo9) and (ammo10) and (ammo11) and (ammo12) then giveWeapon(source,weapon0,ammo0) giveWeapon(source,weapon1,ammo1) giveWeapon(source,weapon2,ammo2) giveWeapon(source,weapon3,ammo3) giveWeapon(source,weapon4,ammo4) giveWeapon(source,weapon5,ammo5) giveWeapon(source,weapon6,ammo6) giveWeapon(source,weapon7,ammo7) giveWeapon(source,weapon8,ammo8) giveWeapon(source,weapon9,ammo9) giveWeapon(source,weapon10,ammo10) giveWeapon(source,weapon11,ammo11) giveWeapon(source,weapon12,ammo12) end end addEventHandler("onPlayerSpawn",root,loadWeaponsOnSpawn) صحيح انو يحفظ الاسلحة بس لما اموت عم يتكرر الرصاص الضعف ممكن حل انا حاولت Link to comment
nxFairlywell Posted June 7, 2019 Share Posted June 7, 2019 (setAccountData)وريني الكود اللي تعطي فيه الداتا للحساب Link to comment
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