jakson Posted May 8, 2019 Share Posted May 8, 2019 hello guys, i was trying to make spawn protection like when player die and respawn in hospital cant use weapons then after the respawn time finish can use it again its works fine but the problem when player respawn in hospital can use weapons without waiting the time sorry for bad english function setPlayerSpawnProtected(player, time) if isElement(player) and getElementType(player) == "player" then setElementAlpha(player, 100) setElementData(player, "SpawnProtected", true) toggleControl(player, "fire", false) rsp[player] = setTimer(function () setElementData(player, "SpawnProtected", false) setElementAlpha(player, 255) toggleControl(player, "fire", true) end, time*1000, 1) return true else return false end end Link to comment
Dziugasc Posted May 8, 2019 Share Posted May 8, 2019 there is no Event Handler https://wiki.multitheftauto.com/wiki/OnPlayerWasted Link to comment
jakson Posted May 8, 2019 Author Share Posted May 8, 2019 (edited) 26 minutes ago, Dziugasc said: there is no Event Handler https://wiki.multitheftauto.com/wiki/OnPlayerWasted i added it already just the problem in toggleControl addEventHandler("onClientPlayerWasted", localPlayer, function () if getElementData(source, "SpawnProtected") then cancelEvent() end end) Edited May 8, 2019 by jakson Link to comment
Moderators IIYAMA Posted May 8, 2019 Moderators Share Posted May 8, 2019 @jakson did you use this function after the event "onPlayerSpawn"? Link to comment
jakson Posted May 8, 2019 Author Share Posted May 8, 2019 29 minutes ago, IIYAMA said: @jakson did you use this function after the event "onPlayerSpawn"? nope i didnt Link to comment
Moderators IIYAMA Posted May 8, 2019 Moderators Share Posted May 8, 2019 50 minutes ago, jakson said: nope i didnt It might be possible that either by default or by another script the control is enabled. I recommend to use event "onPlayerSpawn" + Put the addEventHandler priority to low. (which is for the onPlayerSpawn event) This will make sure that the control settings are not being overwritten by anything else at serverside. 1 Link to comment
jakson Posted May 8, 2019 Author Share Posted May 8, 2019 2 hours ago, IIYAMA said: It might be possible that either by default or by another script the control is enabled. I recommend to use event "onPlayerSpawn" + Put the addEventHandler priority to low. (which is for the onPlayerSpawn event) This will make sure that the control settings are not being overwritten by anything else at serverside. still same Link to comment
Moderators IIYAMA Posted May 8, 2019 Moderators Share Posted May 8, 2019 1 hour ago, jakson said: still same So what did you do? Else use just a dirty timer or create it clientside. 1 1 Link to comment
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