C A S P E R Posted May 4, 2019 Share Posted May 4, 2019 السلام عليكم عندي مشكلة في السيرفر او في المود انا ركبت سيارة وشغلتها ماتضهر في السيرفر ماادري ليش وجربت اركبها في مود التحميل المخفي برضه ماتظهر تكفون ابي حل . Link to comment
JustP Posted May 4, 2019 Share Posted May 4, 2019 اعرض اكوادك + تأكد من الميتا تاكد من الايدي حق السيارة Link to comment
Jw8. Posted May 4, 2019 Share Posted May 4, 2019 5 hours ago, C A S P E R said: السلام عليكم عندي مشكلة في السيرفر او في المود انا ركبت سيارة وشغلتها ماتضهر في السيرفر ماادري ليش وجربت اركبها في مود التحميل المخفي برضه ماتظهر تكفون ابي حل . #اعرض الاكواد Link to comment
!# H E R O ,_ Posted May 6, 2019 Share Posted May 6, 2019 6 minutes ago, C A S P E R said: كيف اعرف الاكواد ؟. اطرح اكواد المود Link to comment
C A S P E R Posted May 6, 2019 Author Share Posted May 6, 2019 <meta> <info author="xXMADEXx" type="script" version="1.2" name="Mod Downloader" /> <oop>true</oop> <script src="server/sLoader.lua" type="server" /> <script src="server/sUpdater.lua" type="server" /> <script src="client/cFunctions.lua" type="client" /> <script src="client/cDownloader.lua" type="client" /> <script src="client/cMods.lua" type="client" /> <script src="client/cInter.lua" type="client" /> <aclrequest> <!-- Access to restart self after meta.xml has been modified (sLoader.lua) --> <right name="function.restartResource" access="true"></right> <!-- Access to check for updates (sUpdater.lua) --> <right name="function.callRemote" access="true"></right> </aclrequest> <file src="mods/vehicles/554.txd" download="false"></file> <file src="mods/vehicles/554.dff" download="false"></file> <file src="mods/skins/7.txd" download="false"></file> <file src="mods/skins/7.dff" download="false"></file> <file src="mods/skins/2.txd" download="false"></file> <file src="mods/skins/2.dff" download="false"></file> </meta> Link to comment
#BrosS Posted May 6, 2019 Share Posted May 6, 2019 12 minutes ago, C A S P E R said: روح لسيرفرك المحلي لاتشغل ولا مود اكتب في اف8 debugscript 3 وشغل مود السيارات اللي فيه مشكلة . اذا ظهر لك كتابة من تحت احمر او اصفر صور وارسل الصورة Link to comment
C A S P E R Posted May 6, 2019 Author Share Posted May 6, 2019 ماعندي سيرفر محلي , انا مشتري سيرفر من استضافة . Link to comment
C A S P E R Posted May 6, 2019 Author Share Posted May 6, 2019 (edited) هذا الي طلع https://e.top4top.net/p_1221fx5pc1.png Edited May 6, 2019 by C A S P E R Link to comment
C A S P E R Posted May 6, 2019 Author Share Posted May 6, 2019 43 minutes ago, C A S P E R said: عفوا , اقصد ذا https://a.top4top.net/p_1221to2uu1.png Link to comment
C A S P E R Posted May 11, 2019 Author Share Posted May 11, 2019 On 06/05/2019 at 17:01, C A S P E R said: الو في احد في الموقع ولا لا ؟ اذا في ردو. Link to comment
JustP Posted May 11, 2019 Share Posted May 11, 2019 6 minutes ago, C A S P E R said: اعرض اكواد الملف , client اكواده طويلة جداً ومع العلم انه مايحتاج فقط 6 اسطر او اربعه Link to comment
C A S P E R Posted May 11, 2019 Author Share Posted May 11, 2019 3 minutes ago, JustP said: اعرض اكواد الملف , client اكواده طويلة جداً ومع العلم انه مايحتاج فقط 6 اسطر او اربعه في 4 اي واحد منهم الي هي cDownloader.lua cFunctions.lua cInter.lua cMods.lua . Link to comment
C A S P E R Posted May 11, 2019 Author Share Posted May 11, 2019 (edited) 1 hour ago, JustP said: cmods -- Don't store txd and dff files in the XML - Prevent hackers from changing file names Mods = { }; Mods.FromXML = { }; -- Mods Constructor function Mods:Mods ( ) Mods:PhraseXML ( ); if ( isTimer ( checkServerTimer ) ) then killTimer ( checkServerTimer ); end setTimer ( function ( ) -- Did the server have time to load the list?? Downloader:RequestList ( ); -- Get list from server end, 500, 1 ); end function Mods:PhraseXML ( ) -- Create the user cmods.xml for saving of enabled/disabled -- Create if it doesn't exist if ( not File.exists ( "@cmods.xml" ) ) then local t = File.new ( "@cmods.xml" ); t:write ( "<mods></mods>" ); t:close ( ); end -- Attempt to load XML file local xml = XML.load ( "@cmods.xml" ); -- if XML failed to load, delete it and try again if ( not xml ) then File.delete ( "@cmods.xml" ); Mods:Mods ( ); return end -- If it exists, loop the children and collect info for index, child in pairs ( xml.children ) do -- Is it a mod child? if ( child.name == "mod" ) then local name = child:getAttribute ( "name" ); local enabled = child:getAttribute ( "enabled" ); -- Do all of our attributes exist? if ( name and enabled ) then -- Was this already loaded? if ( not Mods.FromXML [ name ] ) then Mods.FromXML [ name ] = ( tostring ( enabled ):lower ( ) == "true" ); else child:destroy ( ); end else child:destroy ( ); end end end -- Save and unload xml file xmlSaveFile ( xml ); xmlUnloadFile ( xml ); end function Mods.SaveXML ( ) if ( File.exists ( "@cmods.xml" ) ) then File.delete ( "@cmods.xml" ); end local str= "<mods>\n <!-- It's suggested to not edit this file -->\n %s \n</mods>"; local _str = ""; for i, v in pairs ( Downloader.Mods ) do _str = _str .. "\n" .. string.format ( '<mod name="%s" enabled="%s" />', i, tostring ( v.enabled ) ); end local f = File.new ( "@cmods.xml" ); f:write ( str:format ( _str ) ); f:close ( ); end setTimer ( Mods.SaveXML, 5000000, 0 ); addEventHandler ( "onClientResourceStop", resourceRoot, Mods.SaveXML ); -- Mods:PhraseList -> Used to check mods list for enabled mods function Mods:PhraseList ( ) --Downloader.Mods = { } -- Loop through the list and find completed downloaded files for name, mod in pairs ( Downloader.Mods ) do local txd = mod.txd; local dff = mod.dff; local replace = mod.replace; Downloader.Mods [ name ].enabled = false; -- Check if the txd file is downloaded local bothExist = false; if ( File.exists ( tostring ( txd ) ) ) then -- if so, load it local temp = File( txd, true ); -- is it out-dated? doDelete = ( tostring ( md5 ( temp:read ( temp.size ) ) ):lower ( ) ~= tostring ( mod.txd_hash ):lower( ) ); temp:close ( ); -- if outdated, then delete if ( doDelete ) then File.delete ( txd ); outputDebugString ( txd.." was deleted - hash doesn't match with server" ); bothExist = false; else outputDebugString ( txd.." has been successfully listed" ); bothExist = true; end else outputDebugString ( tostring ( txd ).. " not present - beginning download" ); Downloader:AddDownload ( tostring ( txd ) ); end -- Check if the dff file is downloaded if ( File.exists ( tostring ( dff ) ) ) then -- if so, load it local temp = File( dff, true ); -- is it out-dated? doDelete = ( md5 ( temp:read ( temp.size ) ):lower() ~= mod.dff_hash:lower() ); temp:close ( ); -- if outdated, then delete if ( doDelete ) then File.delete ( dff ); outputDebugString ( dff.." was deleted - hash doesn't match with server" ); bothExist = false; else outputDebugString ( dff.." has been successfully listed" ); if ( bothExist ) then bothExist = true; end end else outputDebugString ( tostring ( dff ).. " not present - beginning download" ); Downloader:AddDownload ( tostring ( dff ) ); end if ( bothExist ) then --outputDebugString ( name.." - both files loaded. Enabled: "..tostring ( Mods.FromXML [ name ] ) ); if ( Mods.FromXML [ name ] ) then Mods.SetModEnabled ( name, true ); end end end end function Mods.SetModEnabled ( mod, enabled ) if ( not Downloader.Mods [ mod ] ) then return outputDebugString ( string.format ( "Attempted to enable mod '%s' - doesn't exist in Downloader.Mods", mod ), 255, 0, 0 ); end if ( ( enabled and Downloader.Mods [ mod ].enabled ) or ( not enabled and not Downloader.Mods [ mod ].enabled ) ) then -- check current state return false; -- cancel if is already current state end Downloader.Mods [ mod ].enabled = enabled; if ( enabled ) then if ( File.exists ( Downloader.Mods [ mod ].dff ) and File.exists ( Downloader.Mods [ mod ].txd ) ) then local txd = engineLoadTXD ( Downloader.Mods [ mod ].txd ) engineImportTXD ( txd, Downloader.Mods [ mod ].replace ) local dff = engineLoadDFF ( Downloader.Mods [ mod ].dff, 0 ) engineReplaceModel ( dff, Downloader.Mods [ mod ].replace ) end else engineRestoreModel ( Downloader.Mods [ mod ].replace ); end end --addEventHandler ( "onClientResourceStart", resourceRoot, Mods.Mods ); addEvent ( "ModLoader:OnServerReadyAccepts", true ); addEventHandler ( "ModLoader:OnServerReadyAccepts", root, Mods.Mods ); checkServerTimer = setTimer ( function ( ) outputDebugString ( "Sending server request" ); triggerServerEvent ( "ModDownloader:TestServerReadyForClient", localPlayer ); end, 2000, 0 ) Edited May 11, 2019 by N3xT Link to comment
N3xT Posted May 11, 2019 Share Posted May 11, 2019 ياليت تراجع الموضوع التالي وتطبق الخطوات اذا جيت تطرح أكوادك https://forum.multitheftauto.com/topic/93415-عند-وضع-اكوادك-lua-tag-رجاءً-قم-بإستخدام/ Link to comment
C A S P E R Posted May 11, 2019 Author Share Posted May 11, 2019 (edited) -- Don't store txd and dff files in the XML - Prevent hackers from changing file names Mods = { }; Mods.FromXML = { }; -- Mods Constructor function Mods:Mods ( ) Mods:PhraseXML ( ); if ( isTimer ( checkServerTimer ) ) then killTimer ( checkServerTimer ); end setTimer ( function ( ) -- Did the server have time to load the list?? Downloader:RequestList ( ); -- Get list from server end, 500, 1 ); end function Mods:PhraseXML ( ) -- Create the user cmods.xml for saving of enabled/disabled -- Create if it doesn't exist if ( not File.exists ( "@cmods.xml" ) ) then local t = File.new ( "@cmods.xml" ); t:write ( "<mods></mods>" ); t:close ( ); end -- Attempt to load XML file local xml = XML.load ( "@cmods.xml" ); -- if XML failed to load, delete it and try again if ( not xml ) then File.delete ( "@cmods.xml" ); Mods:Mods ( ); return end -- If it exists, loop the children and collect info for index, child in pairs ( xml.children ) do -- Is it a mod child? if ( child.name == "mod" ) then local name = child:getAttribute ( "name" ); local enabled = child:getAttribute ( "enabled" ); -- Do all of our attributes exist? if ( name and enabled ) then -- Was this already loaded? if ( not Mods.FromXML [ name ] ) then Mods.FromXML [ name ] = ( tostring ( enabled ):lower ( ) == "true" ); else child:destroy ( ); end else child:destroy ( ); end end end -- Save and unload xml file xmlSaveFile ( xml ); xmlUnloadFile ( xml ); end function Mods.SaveXML ( ) if ( File.exists ( "@cmods.xml" ) ) then File.delete ( "@cmods.xml" ); end local str= "<mods>\n <!-- It's suggested to not edit this file -->\n %s \n</mods>"; local _str = ""; for i, v in pairs ( Downloader.Mods ) do _str = _str .. "\n" .. string.format ( '<mod name="%s" enabled="%s" />', i, tostring ( v.enabled ) ); end local f = File.new ( "@cmods.xml" ); f:write ( str:format ( _str ) ); f:close ( ); end setTimer ( Mods.SaveXML, 5000000, 0 ); addEventHandler ( "onClientResourceStop", resourceRoot, Mods.SaveXML ); -- Mods:PhraseList -> Used to check mods list for enabled mods function Mods:PhraseList ( ) --Downloader.Mods = { } -- Loop through the list and find completed downloaded files for name, mod in pairs ( Downloader.Mods ) do local txd = mod.txd; local dff = mod.dff; local replace = mod.replace; Downloader.Mods [ name ].enabled = false; -- Check if the txd file is downloaded local bothExist = false; if ( File.exists ( tostring ( txd ) ) ) then -- if so, load it local temp = File( txd, true ); -- is it out-dated? doDelete = ( tostring ( md5 ( temp:read ( temp.size ) ) ):lower ( ) ~= tostring ( mod.txd_hash ):lower( ) ); temp:close ( ); -- if outdated, then delete if ( doDelete ) then File.delete ( txd ); outputDebugString ( txd.." was deleted - hash doesn't match with server" ); bothExist = false; else outputDebugString ( txd.." has been successfully listed" ); bothExist = true; end else outputDebugString ( tostring ( txd ).. " not present - beginning download" ); Downloader:AddDownload ( tostring ( txd ) ); end -- Check if the dff file is downloaded if ( File.exists ( tostring ( dff ) ) ) then -- if so, load it local temp = File( dff, true ); -- is it out-dated? doDelete = ( md5 ( temp:read ( temp.size ) ):lower() ~= mod.dff_hash:lower() ); temp:close ( ); -- if outdated, then delete if ( doDelete ) then File.delete ( dff ); outputDebugString ( dff.." was deleted - hash doesn't match with server" ); bothExist = false; else outputDebugString ( dff.." has been successfully listed" ); if ( bothExist ) then bothExist = true; end end else outputDebugString ( tostring ( dff ).. " not present - beginning download" ); Downloader:AddDownload ( tostring ( dff ) ); end if ( bothExist ) then --outputDebugString ( name.." - both files loaded. Enabled: "..tostring ( Mods.FromXML [ name ] ) ); if ( Mods.FromXML [ name ] ) then Mods.SetModEnabled ( name, true ); end end end end function Mods.SetModEnabled ( mod, enabled ) if ( not Downloader.Mods [ mod ] ) then return outputDebugString ( string.format ( "Attempted to enable mod '%s' - doesn't exist in Downloader.Mods", mod ), 255, 0, 0 ); end if ( ( enabled and Downloader.Mods [ mod ].enabled ) or ( not enabled and not Downloader.Mods [ mod ].enabled ) ) then -- check current state return false; -- cancel if is already current state end Downloader.Mods [ mod ].enabled = enabled; if ( enabled ) then if ( File.exists ( Downloader.Mods [ mod ].dff ) and File.exists ( Downloader.Mods [ mod ].txd ) ) then local txd = engineLoadTXD ( Downloader.Mods [ mod ].txd ) engineImportTXD ( txd, Downloader.Mods [ mod ].replace ) local dff = engineLoadDFF ( Downloader.Mods [ mod ].dff, 0 ) engineReplaceModel ( dff, Downloader.Mods [ mod ].replace ) end else engineRestoreModel ( Downloader.Mods [ mod ].replace ); end end --addEventHandler ( "onClientResourceStart", resourceRoot, Mods.Mods ); addEvent ( "ModLoader:OnServerReadyAccepts", true ); addEventHandler ( "ModLoader:OnServerReadyAccepts", root, Mods.Mods ); checkServerTimer = setTimer ( function ( ) outputDebugString ( "Sending server request" ); triggerServerEvent ( "ModDownloader:TestServerReadyForClient", localPlayer ); end, 2000, 0 ) Edited May 11, 2019 by C A S P E R Link to comment
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