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Send client-side data on quit


ds1-e

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  • Scripting Moderators

Hey. I need to send timer details from client-side to server-side. (Need to save it, and then load if player join again.)

What should i do? 

1. There's a way to send triggerServerEvent within onClientPlayerQuit? I've have tested it, but seems like this wouldn't work.

2. Sync timer in client and server side? Probably not best way so far, but i am not sure.

3. Or there's other, better way?

Edited by majqq
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  • Scripting Moderators
2 hours ago, NX_CI said:

How you should save it ?
i think you need to save it by the player serial
because you could get the details by player serial if he was joined the server.
Or ! you may use an account data.
How you want to save it?

SQLite

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