Hukaeshi Posted April 10, 2019 Share Posted April 10, 2019 I Am creating a panel for moderators and I want to implement a warp function a selected player in one GridList to another Player selected in another GridList. But I can't do it. I Have the following code: Client Side: function WarpearJugadores(btn, state) if source == WarpearOtroJugador then local r, c = guiGridListGetSelectedItem (JugadorListadoWarpeo) if not r or r == -1 or not c or c == -1 then return outputChatBox("#FF0000Moderador: #55FF00Selecciona a un jugador de la lista.", 255, 255, 255, true) end local WarpData = guiGridListGetItemData (JugadorListadoWarpeo, r, c) if not WarpData or not isElement(WarpData) then return outputChatBox("#FF0000Moderador: #55FF00El jugador #FFE800"..getPlayerName(WarpData).." #55FF00No existe o no se encuentra conectado.", 255, 255, 255, true) end player = guiGridListGetItemText(GridJugadores, guiGridListGetSelectedItem(GridJugadores), 1) selected2 = guiGridListGetItemText(JugadorListadoWarpeo, guiGridListGetSelectedItem(JugadorListadoWarpeo), 1) triggerServerEvent ("WarpOtro", getLocalPlayer(), selected1) triggerServerEvent ("WarpOtro", getLocalPlayer(), selected2) end end addEventHandler ("onClientGUIClick", root, WarpearJugadores) Server Side: function warpearOtro (thePlayer) toggleControl ( source, "radio_next", false ) toggleControl ( source, "radio_previous", false ) if isPedInVehicle(source) == true then return outputChatBox("#FF0000Moderador: #55FF00No puedes teletransportarte a un jugador si estas en un vehiculo." , source, 255, 255, 255, true) end local player = getPlayerFromName(thePlayer) local x, y, z = getElementPosition(player) local int = getElementInterior(player) local dim = getElementDimension(player) local vehicle = getPedOccupiedVehicle ( player ) local seat = 0 if ( vehicle ) then seat = getPedOccupiedVehicleSeat ( player ) end if ( vehicle ) then warpPedIntoVehicle ( player, vehicle, seat ) end if ( isPedInVehicle ( player ) ) then local vehicle = getPedOccupiedVehicle ( player ) local seats = getVehicleMaxPassengers ( vehicle ) + 1 local i = 0 while ( i < seats ) do if ( not getVehicleOccupant ( vehicle, i ) ) then warpPedIntoVehicle (source, vehicle, i ) break end i = i + 1 end if ( i >= seats ) then warp ( source, player ) end end setElementPosition(source, x + 0.5,y,z ) setElementInterior(source,int) setElementDimension(source,dim) end addEvent("WarpOtro", true) addEventHandler("WarpOtro", getRootElement(), warpearOtro) Link to comment
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